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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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arzoo:
CatttDaddy,
I agree with Youki, you need to get the Atomic configuration working first. Looking over the LEDBlinky log, things don't look quite right but there are no errors - very strange. Did anything light up? I'll try your configuration on my test rig tonight and let you know what I find.

arzoo

arzoo:
CatttDaddy,
You may actually have Atomic configured correctly!!! After looking over you log - there's a couple of issues. First, from the LEDBlinky config app, on the Misc Options tab, you need to Uncheck all three Cabinet LED options. This feature is for a second set of LEDs for cabinet lighting - not the control panel LEDs. To be honest, this feature has caused more confusion than it's worth  ::)

The second problem has to do with the path to the plugins folder. If on the Atomic Manager the plugins path is relative (just plugins), then LEDBlinky should work - this is how I did all my testing. But as Youki has advised, to get the manager app to retain the enabled plugins, you need to specify a complete path to the plugins folder. Unfortunately this breaks LEDBlinky. Sooooo, I'll get a patch out within a day or so to fix LEDBlinky. In the mean time, you can try testing with the relative path, or just wait for my patch.

arzoo

CatttDaddy:
Hey I was just wondering. I see your stand alone mode can work with any FE. I was trying to make batch files to send the same codes to the ledblinky.exe

I was just wondering if there is a way to send a message for individual lights or an animation to light up through a batch file with LEDBlinky?

Thanks again with you r help earlier. :)
 

arzoo:

--- Quote from: CatttDaddy on February 21, 2008, 10:01:58 pm ---Hey I was just wondering. I see your stand alone mode can work with any FE. I was trying to make batch files to send the same codes to the ledblinky.exe

I was just wondering if there is a way to send a message for individual lights or an animation to light up through a batch file with LEDBlinky?

Thanks again with you r help earlier. :)
 

--- End quote ---
You can, but it wasn't really meant to work that way. What you can do is configure the "FE Active Animation" option and then start LEDBlinky with the FEStart command - LEDBlinky.exe 1. This will play the animation until you send the FEQuit command - LEDBlinky.exe 2. If you just want to light up some individual lights, then create a single frame animation - I know, it' a bit convoluted, but as I say, this is not how I intended LEDBlinky to be used. Maybe it warrants a future enhancement.

CatttDaddy:
It would really be a great feature. I work with flash and think that that would be really good for anyone that wanted to jhave the lights work even without a FE with it. that was one of the reasons I really opted for this plugin I figured the commands had to be sent from the FE to the LEDs through some sort of exe that was called to send them.
Using flash I can have it run custom bat files at various points in a movie this could be a simon says game or a screen saver with real time control over the leds. I hope you are able to add it. :)

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