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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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Bidule200:


--- Quote from: arzoo on January 30, 2024, 06:48:35 pm ---I think what you would have to do here is turn of LEDBlinky's option to light the Start and Coin buttons and then use the Controls Editor to light those buttons (and set Always Active) for some Emulators or specifically for each game. I've never actually tried this but in theory it should work.

--- End quote ---

Sorry, no good.
- I have every button customized in the Controls Editor, including Start and Coin for every game (I have custom text since I use a french text-to-speech).
- If I disable "Light Player Start and Coin Buttons", these buttons do not light up at all.
- The "Always active" tickbox is disabled (greyed out) so I can't try this setting.
- Even if I could tick the Always Active box, wouldn't this setup mess up the "blink on mame output" feature of some Start Buttons, like on Asteroids?

arzoo:


--- Quote from: Bidule200 on January 31, 2024, 03:48:37 pm ---
--- Quote from: arzoo on January 30, 2024, 06:48:35 pm ---I think what you would have to do here is turn of LEDBlinky's option to light the Start and Coin buttons and then use the Controls Editor to light those buttons (and set Always Active) for some Emulators or specifically for each game. I've never actually tried this but in theory it should work.

--- End quote ---

Sorry, no good.
- I have every button customized in the Controls Editor, including Start and Coin for every game (I have custom text since I use a french text-to-speech).
- If I disable "Light Player Start and Coin Buttons", these buttons do not light up at all.
- The "Always active" tickbox is disabled (greyed out) so I can't try this setting.
- Even if I could tick the Always Active box, wouldn't this setup mess up the "blink on mame output" feature of some Start Buttons, like on Asteroids?

--- End quote ---

Hmmm I don't see how this can work if you also want to use the mame outputs to blink the start buttons like on Asteroids. Sorry.

Bidule200:

Alright. I'll mess up with it until I find a satisfying setup ^^

I would suggest to add to LEDBlinky a special "expert" mode where the only logic is given by the LEDBlinkyControls.xml file, so it'll completely override this "start and coin" weird logic where sometime I get veeery strange behaviors.

For exemple, in 4 players games with no Start Buttons (only 4 coins) like TMNT, Gauntlet or Sunset Riders, i managed to get the voice announce the 4 coin buttons ok by tricking the software.
I setup fake START1, START2, START3, START4 buttons in the Controls Editor, with a 0,0,0 color, and a dummy text. If I don't do that, the program WILL speak non-sense and announce ghosts Start Buttons.
Anyway, now it kinda works, but for a mysterious reason, one of the 4 Coin buttons... will not lit. Tried for hours to fix it, but didn't succeed.

arzoo:


--- Quote from: Bidule200 on February 03, 2024, 04:57:03 pm ---Alright. I'll mess up with it until I find a satisfying setup ^^

I would suggest to add to LEDBlinky a special "expert" mode where the only logic is given by the LEDBlinkyControls.xml file, so it'll completely override this "start and coin" weird logic where sometime I get veeery strange behaviors.

For exemple, in 4 players games with no Start Buttons (only 4 coins) like TMNT, Gauntlet or Sunset Riders, i managed to get the voice announce the 4 coin buttons ok by tricking the software.
I setup fake START1, START2, START3, START4 buttons in the Controls Editor, with a 0,0,0 color, and a dummy text. If I don't do that, the program WILL speak non-sense and announce ghosts Start Buttons.
Anyway, now it kinda works, but for a mysterious reason, one of the 4 Coin buttons... will not lit. Tried for hours to fix it, but didn't succeed.

--- End quote ---

You can try the LEDBlinkyTroubleshooter app to see if it can help identify the issue with the 4th coin button. If not, email me the debug.log and I'll take a look.

Bidule200:

Oh, I didn't notice this troubleshooting utility! It's very well made, i'll investigate further with it! Thank you :)

EDIT
------------------
I got it working by opening the game .cfg file and adding fake START1, START2, START3, and START4 input and setting them to NONE.
Then I had to set the .cfg file to READ-ONLY since MAME will try to rewrite it when it launches.

It's kind of a ghetto fix... but at last it's working ^^

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