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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
arzoo:
--- Quote from: Moleburt on July 18, 2023, 03:47:57 pm ---Is there any sort of updated colors.ini? I’ve been adding tons of games to LEDBlinky manually, but was curious if anyone had created an updates ini with a larger completed library? I tried Rocketblinky, but it didn’t seem to add anything new for games for me, but maybe I did something wrong?
--- End quote ---
Unfortunately there is no updated colors.ini that i know of.
Moleburt:
--- Quote from: arzoo on July 21, 2023, 07:29:19 am ---
--- Quote from: Moleburt on July 18, 2023, 03:47:57 pm ---Is there any sort of updated colors.ini? I’ve been adding tons of games to LEDBlinky manually, but was curious if anyone had created an updates ini with a larger completed library? I tried Rocketblinky, but it didn’t seem to add anything new for games for me, but maybe I did something wrong?
--- End quote ---
Unfortunately there is no updated colors.ini that i know of.
--- End quote ---
Not sure if this is possible, but would be cool if in the future we could export all of our manually configured games into a file(s) so that they are shareable. Would make helping each other with games/completing setups easier. Just a suggestion :)
arzoo:
--- Quote from: Moleburt on July 21, 2023, 08:39:56 am ---
--- Quote from: arzoo on July 21, 2023, 07:29:19 am ---
--- Quote from: Moleburt on July 18, 2023, 03:47:57 pm ---Is there any sort of updated colors.ini? I’ve been adding tons of games to LEDBlinky manually, but was curious if anyone had created an updates ini with a larger completed library? I tried Rocketblinky, but it didn’t seem to add anything new for games for me, but maybe I did something wrong?
--- End quote ---
Unfortunately there is no updated colors.ini that i know of.
--- End quote ---
Not sure if this is possible, but would be cool if in the future we could export all of our manually configured games into a file(s) so that they are shareable. Would make helping each other with games/completing setups easier. Just a suggestion :)
--- End quote ---
That is a good idea, I'll add it to the enhancement request list. Thanks.
error1:
Ever since the last time i hardware refreshed my arcade machine I've had issues with LEDBlinky running slower than it used to when controlling my old pacled64, with both audio animations and regular animations appearing to run at around 10 fps max no matter how short I set the frame delay in the animation. Has anyone else seen that? I think on windows 10 the speed problem would sometimes come and go but with windows 11 I'm stuck with the slow animation rate.
Did microsoft change something about how fast data can be sent to a usbhid device? I tried searching but haven't found anything.
The pacled64 is from 2014 though, maybe I should check with Ultimarc if there's new firmware for it...
arzoo:
--- Quote from: error1 on September 16, 2023, 03:47:53 am ---Ever since the last time i hardware refreshed my arcade machine I've had issues with LEDBlinky running slower than it used to when controlling my old pacled64, with both audio animations and regular animations appearing to run at around 10 fps max no matter how short I set the frame delay in the animation. Has anyone else seen that? I think on windows 10 the speed problem would sometimes come and go but with windows 11 I'm stuck with the slow animation rate.
Did microsoft change something about how fast data can be sent to a usbhid device? I tried searching but haven't found anything.
The pacled64 is from 2014 though, maybe I should check with Ultimarc if there's new firmware for it...
--- End quote ---
I haven't had anyone else mention this kind of issue. Updating the controller firmware is a good idea. For troubleshooting I'd disconnect any other devices to try and eliminate conflicts. Also use Taskmanager to check for running processes and cpu usage.
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