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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
arzoo:
--- Quote from: shitoken on June 19, 2023, 02:52:43 am ---Hi Arzoo and everyone hope all good
I wanted to ask about setting up my main admin buttons to always.
(Exit , Select & Pause)
I want these 3 Single Led buttons to continuously lit during game sections. But is not working.
What happening is inside the color config app
Main Default Buttons
if I set to single led as per my ipac default mapping exit button will lit up for all below all 3 buttons.
I am confused why exit button will lits up every time even for my pause and select.
UI Close - mapped to my Key_exit
UI Pause- mapped to Key_P
UI Select- mapped to Key-Enter
Led set as single > 48 for above 3 default buttons , RGB is blank
Buttons should lit up according to my mapping.
Most fun part is if I set above to RGB color my P1B1 will lit up instead of above admins.
I am using single led for admin buttons and RGB for panel buttons P1B1 to B8
I have also updated to latest ledblinky and seems there is a problem somewhere.
Appreciate your help on this .
What I means is exit button always lit but UI Pause and Select wont at all. This happens when I double click to edit UI pause and set the color and mapping this is the time my exit lits up and same goes with UI Select.
If I launch Hyperspin my admin always active buttons wont lit up except exit only
my ledblinky profiles xml ports for above 3 are set as single leds which is correct and will blinks with all other buttons all the time as per mode I set . So I am confused why UI profiles are not working with my mappings
--- End quote ---
Hey, I'm a bit confused as to exactly what you are describing above, and I realize there may be a language translation barrier adding to the confusion.
* This support link explains how to light the admin buttons for mame.
* Another option would be to create a single frame animation (using the LEDBlinkyAnimationEditor) to light just the admin buttons, and then set that animation as the "Game Play Animation" from the LEDBlinkyConfig app.
* If neither option works, please enable the Debug Log (Misc Options tab), run your front-end and a few games, then email me back the debug.zip file and I'll take a look.
shitoken:
Sorry about that, actually the problem I am having was difficult to describe. I will try the way you have suggested above and if incase still have the same issue I will send you debug report by email.
Moleburt:
Was wondering if anyone knew the fix for this little issue I found. I currently have the original Rampage game from the 90s and the new Rampage game from 2018 both in my Arcade platform list in Launchbox. LEDBlinky is registering them both as the Rampage game from the 90s and I can’t figure out a way to separate them without moving one of the games to a separate platform in Launchbox. They don’t use the same file to launch or anything l, just have the same name, one is just labels “Rampage” and the other is “Rampage (2018)” but for some reason LEFBlinky just sees them as the one game. Any help would be great!
arzoo:
--- Quote from: Moleburt on July 16, 2023, 08:23:14 pm ---Was wondering if anyone knew the fix for this little issue I found. I currently have the original Rampage game from the 90s and the new Rampage game from 2018 both in my Arcade platform list in Launchbox. LEDBlinky is registering them both as the Rampage game from the 90s and I can’t figure out a way to separate them without moving one of the games to a separate platform in Launchbox. They don’t use the same file to launch or anything l, just have the same name, one is just labels “Rampage” and the other is “Rampage (2018)” but for some reason LEFBlinky just sees them as the one game. Any help would be great!
--- End quote ---
I think what's happening is LEDBlinky strips off the "(2018)" part of the name; anything in parenthesis will get removed. If LB can pass the name as "Rampage 2018" or anything like that, it should work.
Moleburt:
No luck, I think because the xml file is named rampage.xml is the issue. Tried changing the name of the xml, but then the game doesn’t work. Will keep trying to figure out a work around
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