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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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Foxhole:

Again, thanks for the quick reply.
Unfortunately, that's the news i was hoping not to hear.
I'll try finding a workaround of sorts.

Foxhole:

Just to follow up with this issue, upon further inspection, the 2 programs definitely interfere with each other.
When mamehooker is responding, my game pause animation in Ledblinky doesn't work, and when mamehooker isn't responding to outputs, then the game pause animation in Ledblinky does work.
I also tried running your MAMEOutputTestapp alongside mamehooker without ledblinky, and strangely enough it did  seem to work fine, i could see the testapp receiving the outputs while mamehooker received them too and sent the commands to my recoil gun.
So I'm not sure what to make of it.

robchap:

I"m having an issue with the mame.xml/minimised mame.xml. Some of it is my stupidity and more general list management issues than anything else.

Basically the only mame.xml file I can export with players/buttons/joystick type is the full ~250Mb mamelist, which LEDBlinky trims down to about 6Mb, but it still takes maybe 20 seconds to parse the file before starting.


I've tried using a copy of mame.xml from retrofe.nl, but ledblinky strips out the buttons and player info when it shrinks down the size. And I can't make my own list with buttons/players from langlois romain's MAME xml generator (which is what I use to make my hyperspin lists long with don filter tools).

Basically I just want my mame list with buttons/players for the ~800 games I have on mame to reduce size/improve loading. Any help would be greatly appreciated. Thanks

websherpa:

Has anyone figured out how to better integrate/program  LEDBlinky with CoinOPS / RetroFE for the front end itself?  For emulators other than MAME being addressed by CoinOPS/RetroFE?  (I know there is a plugin in early development but haven’t messed with it yet, not sure how big a scope it has yet.)

arzoo:


--- Quote from: websherpa on September 02, 2021, 12:19:49 pm ---Has anyone figured out how to better integrate/program  LEDBlinky with CoinOPS / RetroFE for the front end itself?  For emulators other than MAME being addressed by CoinOPS/RetroFE?  (I know there is a plugin in early development but haven’t messed with it yet, not sure how big a scope it has yet.)

--- End quote ---

You're in luck - I'm currently working with the RetroFE dev to get LEDBlinky integrated with RetroFE and CoinOps. So this will be included with the next LEDBlinky release (hopefully in a few weeks).

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