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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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arzoo:


--- Quote from: Retro77 on July 14, 2021, 08:36:28 pm ---Hi all,

I have a couple of LEDBlinky questions.

I have a racing cab with 7 LED lights. They are Start, Coin, Exit and 4 Sega VR Buttons. I have configured Demul, M2emu, Supermodel, PC and MAME.

All games light up properly bar 5 MAME games and I am not sure why. All configs are the same throughout.

The Games and issues are as follows:

California Speed. This lights 2 VR buttons but all 4 are configured
Road Blasters. I have both weapon buttons set to 2 of the VR buttons but the 2nd one doesn't light.
Super Hang-On. I have turbo set to the first VR button but it doesn't light.
Turbo Outrun. Same issue as Hang-On
Tokyo Wars. I have left and right fire buttons set as the first 2 VR buttons but the don't light.

I have tried importing MAME games on a couple of them but can't get them to change.

Has anyone had this issue and do they know a fix? I am  ot sure why it is only these games. All the other MAME games worked automatically.

Also, is there a way of having a light on permanently. I would like to have my exit button permanently lit to match Start and Coin.

Thanks

--- End quote ---

You can use the Troubleshooting app to help identify why buttons for a specific game are not lighting as expected. If that doesn't help, email me the debug.zip file and I'll take a look.

For lighting your exit button, see this support link. It references mame admin buttons, but the same technique can be used for any emulator and the "Control Name" doesn't matter since you'll be setting the "Always Active" option. For example, you can use UI_CANCEL or UI_END.

Retro77:

Hi Arzoo,

I have sent you the debug file.

Thanks

legendaryweapons:


--- Quote ---Hi,
Both your iPACUltimate controllers are set as ID1. You'll need to download the Ultimarc software and set your second iPACUltimate controller as ID2. That should solve the problem.
https://www.ultimarc.com/control-interfaces/i-pacs/i-pac-ultimate-i-o/

--- End quote ---
Hi Arzoo, thanks for your reply!  So since my last email I have configured the second board with a second ID (see photo), but I'm still in the same boat.  Sometimes a button will change color when I reconfig'd a board, but everything goes back to red LED only.  Using the input map or tester, only the RED LED's light up.  Log enclosed as well.  Any ideas welcome! 

rom116:


--- Quote from: arzoo on July 13, 2021, 02:53:04 pm ---
--- Quote from: rom116 on July 13, 2021, 01:42:18 pm ---Hi everyone.  I've been using LEDBlinky for about a year now and love it.  I have been able to figure out everything by watching Maverick's Arcade videos or google searches or late night trial and error...lol.  But I am currently stuck.

I have an arcade machine that  uses Launchbox.  I run a few steam games like Mortal Kombat XL, SFV, etc.  I have the buttons lighting up the correct colors, but when I exit the game, many times LEDBlinky is stuck and the colors do not return to the default FE animation.  I am assuming there is something getting in the way of the quit game command being sent to LEDBlinky because of how steam handles the games (this has been frustrating on a variety of levels...lol)

Is there a way to create a simple batch file that I could execute when I exit my PC games that would essentially mimic the quit game command that isn't being sent correctly to LEDblinky?

--- End quote ---

You are correct, if LEDBlinky is not returning to the "FE Active" animation when exiting a game, then LEDBlinky is not getting the GameQuit command. If you can find a way via a script to run a command when the Steam games quit, then you just need to execute "LEDBlinky.exe 4" which is GameQuit. All the command line parameters are documented in the readme and Install pdf files. Hope this helps.


--- Quote from: rom116 on July 13, 2021, 02:05:30 pm ---I also have a 2nd question.  Occasionally I will play a game that has a config file for the correct colors but lights up buttons not assigned in MAME.  NFL Blitz 2000 is an example.  I had looked in the controls and colors files and everything seemed correct but there were a few buttons lit up that weren't assigned to anything.  I eventually figured out how to create a new config in the controlsconfiguration app but I am wondering if I am missing something simple...Thank you.

--- End quote ---

I'm not exactly sure what the issue is here, but the Troubleshooting app can be used to help identify problems with buttons lighting up incorrectly. If that doesn't help, you can email me the debug.zip file and I'll take a look.

arzoo

--- End quote ---

Hi Arzoo.  Thanks for the help with the ledblinky.exe 4 command, worked perfect.  However It only corrected half of the issue.  Let me explain.  When I would launch a steam game via big box the buttons would light up correctly, but as I mentioned before exiting the game would not disengage LEDblinky and I would have to start a new game, then end that game for the buttons to "reset"

The command you gave me does end the game animation and return to the FE animation but when I start a new game it reloads the previous steam game animation.  After I exit the new game it does correctly "reset"  Any ideas?  Do you need a debug log?

arzoo:


--- Quote from: rom116 on July 19, 2021, 02:03:24 pm ---Hi Arzoo.  Thanks for the help with the ledblinky.exe 4 command, worked perfect.  However It only corrected half of the issue.  Let me explain.  When I would launch a steam game via big box the buttons would light up correctly, but as I mentioned before exiting the game would not disengage LEDblinky and I would have to start a new game, then end that game for the buttons to "reset"

The command you gave me does end the game animation and return to the FE animation but when I start a new game it reloads the previous steam game animation.  After I exit the new game it does correctly "reset"  Any ideas?  Do you need a debug log?

--- End quote ---

I'm not sure what's going on because starting a new game will by default execute a GameQuit if it hasn't already been done. Please email me a debug log.

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