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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
mmalficia:
emails sent arzoo
and just for anyone else whos interested
closemul its a generic wrapper from byoac forums :
http://forum.arcadecontrols.com/index.php?topic=52400.0
dosnt get as much attention as it deserves thou but it supports multiple ways to catch and close a app send keys pre commands post commands and the best feature update regs /inis based on passing a rom name works great for those emus that dont suport per rom configs if your willing to write all the ini files
now that im back for the weekend im going to play with the possibility of renaming the closemule.exe and config ini and see if i can still use it that way (just make several copys named diferently )
Ginsu Victim:
I'm trying to setup LEDblinky to work with Mamewah and FastMAME.84. My searches around here haven't turned up anything, unless I just missed it.
So far I've only setup the layout and made some animations, but verything I've tried config-wise does nothing for me.
Is there a tutorial anywhere? (edit: Guess I could start by reading readme.txt and install and config.doc...)
arzoo:
--- Quote from: GinsuVictim on July 11, 2008, 08:49:42 pm ---I'm trying to setup LEDblinky to work with Mamewah and FastMAME.84. My searches around here haven't turned up anything, unless I just missed it.
So far I've only setup the layout and made some animations, but verything I've tried config-wise does nothing for me.
Is there a tutorial anywhere? (edit: Guess I could start by reading readme.txt and install and config.doc...)
--- End quote ---
GV,
With Mamewah, you'll need to use LEDBlinky's command line parameters - they're documented in the readme and doc file ;). Mamewah can launch an external app when the FE starts and quits, and pre/post emulation - so you'll be able to use most of LEDBlinky's features. Basically, here's the commands you'll need to set in Mamewah's configuration:
FE Start (startup_app_commandlines) -
LEDBlinky.exe 1
FE Quit (exit_app_commandlines) -
LEDBlinky.exe 2
Emulator start (pre_emulator_app_commandlines) -
LEDBlinky.exe <rom> <emuname>
Emulator exit (post_emulator_app_commandlines) -
LEDBlinky.exe 4
Post any questions you have back here or send me a pm.
Ginsu Victim:
Yeah, since I actually read the documentation (which I should've done FIRST), I noticed that. Thanks.
mmalficia:
OK I'm still not getting something right .. as a test for the basic emu lighting if ya look at the nestopia block everything works but getting the trackball to light the esc key is working but for some reason trackball lighting is using default not active even thou i have it set to a blue pulse and always active (the esc key is working as ide imagine and is set the same so I'm obviously missing something or borked something up .. anyone able to clue me in to what I'm doing wrong here ?
Fixed i think;
not sure if this is the right way but i may just have been an idiot i didnt see the CONTROL_TRACKBALL= was still blank in the color ini file i was trying to ajust P1 track and mouse .. now that thats filled in its blinking like it should .. ill go hide in the corner now :>
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