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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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mmalficia:
emails sent arzoo

and just for anyone else whos interested

closemul its a generic  wrapper  from  byoac  forums  :
  http://forum.arcadecontrols.com/index.php?topic=52400.0
dosnt get as much attention as it deserves thou         but it supports multiple ways to  catch and close a app    send keys   pre commands  post commands  and  the best feature    update regs /inis  based on passing a rom name     works great for  those emus that dont suport  per rom configs   if  your willing to write all the  ini files

now that im back for the weekend  im going to play with the possibility of  renaming the closemule.exe   and config ini  and see if  i can still use it that way   (just make several copys  named diferently )   

Ginsu Victim:
I'm trying to setup LEDblinky to work with Mamewah and FastMAME.84. My searches around here haven't turned up anything, unless I just missed it.

So far I've only setup the layout and made some animations, but verything I've tried config-wise does nothing for me.

Is there a tutorial anywhere? (edit: Guess I could start by reading readme.txt and install and config.doc...)

arzoo:

--- Quote from: GinsuVictim on July 11, 2008, 08:49:42 pm ---I'm trying to setup LEDblinky to work with Mamewah and FastMAME.84. My searches around here haven't turned up anything, unless I just missed it.

So far I've only setup the layout and made some animations, but verything I've tried config-wise does nothing for me.

Is there a tutorial anywhere? (edit: Guess I could start by reading readme.txt and install and config.doc...)

--- End quote ---

GV,
With Mamewah, you'll need to use LEDBlinky's command line parameters - they're documented in the readme and doc file  ;). Mamewah can launch an external app when the FE starts and quits, and pre/post emulation - so you'll be able to use most of LEDBlinky's features. Basically, here's the commands you'll need to set in Mamewah's  configuration:

FE Start (startup_app_commandlines) -
  LEDBlinky.exe 1

FE Quit (exit_app_commandlines) -
  LEDBlinky.exe 2

Emulator start (pre_emulator_app_commandlines) -
  LEDBlinky.exe <rom> <emuname>

Emulator exit (post_emulator_app_commandlines) -
  LEDBlinky.exe 4

Post any questions you have back here or send me a pm.

Ginsu Victim:
Yeah, since I actually read the documentation (which I should've done FIRST), I noticed that. Thanks.

mmalficia:
OK I'm still not  getting something right  ..    as a test  for  the basic  emu lighting  if  ya look at  the nestopia block  everything works but getting the trackball to light    the  esc key is working  but  for some reason  trackball lighting is using  default  not active   even thou  i have it set to a blue pulse and always active    (the esc  key is working as ide imagine  and is set the same  so I'm obviously  missing  something or  borked  something up     ..  anyone  able to clue me in  to what  I'm doing wrong here ? 




Fixed  i think;

not sure if this is  the right way   but  i may just have been an idiot  i didnt see the  CONTROL_TRACKBALL= was still blank in the color ini file     i was trying to ajust   P1 track and  mouse   .. now that  thats filled in  its blinking  like it should  .. ill go hide in the corner   now :>   


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