Main > Software Forum
LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
youki:
Yes, you are right.
mmalficia:
Hello again folks ...
I'm in need of some assistance again.... hopefully someone can shed some light on a few things for me ..
setup : mala using the plugin to run ledblinky
first "?" (from verbose log...
[07/07/2008 11:51:44] Received Event - Queue:[1] Msg:[7~F:\Emulators\Programs\snes\snes9x151w\Closemul.exe~snesratio].
[07/07/2008 11:51:44] Event: FEEmulatorSelected [F:\Emulators\Programs\snes\snes9x151w\Closemul.exe] [snesratio]
[07/07/2008 11:51:44] Emulator: [Closemul] snesratio <---- im assuming this is the call to ledblinky.exe to tell it the emu default block
[07/07/2008 11:51:44] FEEmulaterSelected Event Completed
how do i define that block in controls_emu.ini ? to differentiate it from ofther emulator's using closemul ??
right now Ive got [closemul] and then the block and that works sorta but Ive got several emu's/apps using this wrapper is there a way to separate them ?
2. I'm having an issue with getting the allways active feature of control maps to work .. (especially in mame) mainly i have p3sw8 as the escape key .. and the trackball lighting has the same issue somehow no mater how i define them i either get no light or a combo of active and default (like their being added together) and i cant seam to iron that out )
many thanks in advance for any info..
Mmal
arzoo:
Mmalficia,
I'm not familiar with Closemul - can you give me some info on how it works? Also, email me the LEDBlinky debug log and your MaLa.ini file. Thanks.
FritzStudio:
Hi Arzoo
Thanks a bunch for this plugin, I have it up and running, all is well and bright and colorful.
I have a second project that i want to do that would involve controlling the LED's with Variable, Strings and other datatypes coming out of a realtime (modern) 3d game engine. The game engine would kick out some data, say the letter "B", and that should turn on LEdWiz1:Port1 to 100%.. Is this possible with your plugin? Is that example clear?
thanks!
MikeO
arzoo:
--- Quote from: FritzStudio on July 11, 2008, 12:33:05 am ---Hi Arzoo
Thanks a bunch for this plugin, I have it up and running, all is well and bright and colorful.
I have a second project that i want to do that would involve controlling the LED's with Variable, Strings and other datatypes coming out of a realtime (modern) 3d game engine. The game engine would kick out some data, say the letter "B", and that should turn on LEdWiz1:Port1 to 100%.. Is this possible with your plugin? Is that example clear?
thanks!
MikeO
--- End quote ---
MikeO,
I guess if you wrote an app that intercepted the data from the game engine, it could conceivably use LEDBlinky to light the LEDs. But at that point, you might as well write the LED code yourself - it's really not difficult to control the LED-Wiz or Pac-Drive. Then you would have more flexibility to do exactly what you want. If you need help getting started, myself, headkaze or loadman can point you in the right direction.
arzoo
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version