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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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youki:
Yes, you are right.

mmalficia:
Hello  again  folks  ...

I'm in need of some  assistance again.... hopefully someone can shed some light on a few things for me  ..

setup :  mala    using the  plugin to run ledblinky 

first  "?"   (from verbose log...

[07/07/2008 11:51:44] Received Event - Queue:[1] Msg:[7~F:\Emulators\Programs\snes\snes9x151w\Closemul.exe~snesratio].
[07/07/2008 11:51:44] Event: FEEmulatorSelected [F:\Emulators\Programs\snes\snes9x151w\Closemul.exe] [snesratio]
[07/07/2008 11:51:44] Emulator: [Closemul] snesratio  <---- im assuming this is the call to ledblinky.exe to tell it the  emu default block
[07/07/2008 11:51:44] FEEmulaterSelected Event Completed

how do i define  that block in controls_emu.ini  ?   to differentiate it from ofther  emulator's using closemul ?? 

right now  Ive got [closemul]  and then the  block   and that works sorta  but Ive got several emu's/apps   using this wrapper      is there a way to separate them ? 

2.  I'm having an issue  with getting  the allways active feature of  control maps to work .. (especially in mame)  mainly i have  p3sw8 as the escape key .. and  the trackball lighting has the same issue      somehow  no mater how i define  them i either get  no light  or a  combo of  active  and default  (like their being added together)   and i cant seam to iron that out  )   


many thanks in advance for any info..

Mmal




arzoo:
Mmalficia,
I'm not familiar with Closemul - can you give me some info on how it works? Also, email me the LEDBlinky debug log and your MaLa.ini file. Thanks.

FritzStudio:
Hi Arzoo

Thanks a bunch for this plugin, I have it up and running, all is well and bright and colorful.

I have a second project that i want to do that would involve controlling the LED's with Variable, Strings and other datatypes coming out of a realtime (modern) 3d game engine. The game engine would kick out some data, say the letter "B", and that should turn on LEdWiz1:Port1 to 100%..  Is this possible with your plugin?   Is that example clear?

thanks!
MikeO

arzoo:

--- Quote from: FritzStudio on July 11, 2008, 12:33:05 am ---Hi Arzoo

Thanks a bunch for this plugin, I have it up and running, all is well and bright and colorful.

I have a second project that i want to do that would involve controlling the LED's with Variable, Strings and other datatypes coming out of a realtime (modern) 3d game engine. The game engine would kick out some data, say the letter "B", and that should turn on LEdWiz1:Port1 to 100%..  Is this possible with your plugin?   Is that example clear?

thanks!
MikeO

--- End quote ---

MikeO,
I guess if you wrote an app that intercepted the data from the game engine, it could conceivably use LEDBlinky to light the LEDs. But at that point, you might as well write the LED code yourself - it's really not difficult to control the LED-Wiz or Pac-Drive. Then you would have more flexibility to do exactly what you want. If you need help getting started, myself, headkaze or loadman can point you in the right direction.

arzoo

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