Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4  (Read 162732 times)

0 Members and 1 Guest are viewing this topic.

newoski

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 200
  • I want to build my own arcade controls!
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1320 on: March 14, 2017, 02:30:23 pm »
Just upgraded my computer and trying out BigBox, I copied my LEDBlinky folder over to my new desktop but i keep getting files does not exist errors? I need to download the latest version anyway, but don't want to reconfigure everything, what all files would i need to copy over?

Also using rocket launcher as the only emulator in Big Box should i setup support in both Big Box and Rocket Launcher?? or just one or the other??

Don't use BigBox, so I'm not sure what specifically would cause the problem, but I'd recommend doing the following:

1. Backup your LEDBlinky folder in case something goes wrong
2. Download the latest LEDBlinky Update file and extract the content into your current directory
3. Test

It shouldn't overwrite any settings files, but should fill in any gaps you're missing.


arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1321 on: March 14, 2017, 02:33:31 pm »
I have a zero delay encoder board labeled as cy-822b.  Is there anyway I can make this work with LEDBlinky or similar program?  Trying to set up the program, but it says "No LED controllers detected" I am also using hyperspin.

LEDBlinky only supports LED controller hardware from Ultimarc, GGG, and Wolfware Technologies.
Robots will kill you.



Arcade Addiction

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1322 on: March 14, 2017, 02:38:38 pm »
Just upgraded my computer and trying out BigBox, I copied my LEDBlinky folder over to my new desktop but i keep getting files does not exist errors? I need to download the latest version anyway, but don't want to reconfigure everything, what all files would i need to copy over?

Also using rocket launcher as the only emulator in Big Box should i setup support in both Big Box and Rocket Launcher?? or just one or the other??

Don't use BigBox, so I'm not sure what specifically would cause the problem, but I'd recommend doing the following:

1. Backup your LEDBlinky folder in case something goes wrong
2. Download the latest LEDBlinky Update file and extract the content into your current directory
3. Test

It shouldn't overwrite any settings files, but should fill in any gaps you're missing.

Actually, the full LEDBlinky install would overwrite the configuration files.

Copying your original \LEDBlinky folder should work fine, so I'm not sure what file(s) could be missing. Are you sure it's LEDBlinky giving you that error message?
Robots will kill you.



Arcade Addiction

wemr97dl

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 135
  • KEEP GOING!
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1323 on: March 14, 2017, 02:43:02 pm »
Yes I'll check the exact files when I get back to the computer, but the files are there it just seems to be looking in the wrong place


Sent from my iPhone using Tapatalk

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1324 on: March 14, 2017, 02:51:53 pm »
Yes I'll check the exact files when I get back to the computer, but the files are there it just seems to be looking in the wrong place


Sent from my iPhone using Tapatalk

That would seem to imply that something's not right with your BB or RL configs.
Robots will kill you.



Arcade Addiction

wemr97dl

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 135
  • KEEP GOING!
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1325 on: March 14, 2017, 03:20:57 pm »
The .exe is starting fine, just not doing anything, i need to reset all my paths for BB, and new rocket launcher install.  I tried the animation editor and it said the input map file was missing but its there, probably will be fixed after I reset all my paths in the Config, but wanted to update for the BigBox support, so if i reinstall or new install what all files should i copy over from my old folder?

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1326 on: March 14, 2017, 03:45:38 pm »
The .exe is starting fine, just not doing anything, i need to reset all my paths for BB, and new rocket launcher install.  I tried the animation editor and it said the input map file was missing but its there, probably will be fixed after I reset all my paths in the Config, but wanted to update for the BigBox support, so if i reinstall or new install what all files should i copy over from my old folder?

settings.ini
LEDBlinkyAnimationEditor.ini
LEDBlinkyInputMap.xml
LEDBlinkyControls.xml
*.lay

Some of the files may have hard-coded paths that also need to be updated.
Robots will kill you.



Arcade Addiction

wemr97dl

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 135
  • KEEP GOING!
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1327 on: March 14, 2017, 04:09:06 pm »
Ok thanks


Sent from my iPhone using Tapatalk

wemr97dl

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 135
  • KEEP GOING!
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1328 on: March 15, 2017, 08:29:15 am »
Moved all the files and still getting the errors,

What files may need edited??
« Last Edit: March 15, 2017, 08:50:23 am by wemr97dl »

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1329 on: March 15, 2017, 11:05:27 am »
Moved all the files and still getting the errors,

What files may need edited??

Unless you're using custom hardware with LEDBlinky Outputs, you can ignore the first error. The second error (from the Animation Editor) is coming from your layout file; <your file name>.lay. Edit the .lay file and make sure the path to the LEDBlinkyInputMap.xml is correct.
Robots will kill you.



Arcade Addiction

wemr97dl

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 135
  • KEEP GOING!
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1330 on: March 15, 2017, 11:38:59 am »
ok working now , thanks :cheers:

one question on a lot of games im just getting button1, button2, etc stepped through when i start is there something wrong with my mame.xml or controls.ini ?

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1331 on: March 15, 2017, 01:31:59 pm »
ok working now , thanks :cheers:

one question on a lot of games im just getting button1, button2, etc stepped through when i start is there something wrong with my mame.xml or controls.ini ?

No way for me to know without seeing your debug log. Try using the Troubleshooting app. If that doesn't help, email me the debug.ZIP file.
Robots will kill you.



Arcade Addiction

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 190
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1332 on: March 15, 2017, 04:33:24 pm »
Hi Arzoo,

Just bought a license of Ledblinky, great app!

Could you help me with something? It seem's I made a mistake somewhere because when I start a mame game (using Lauchbox), my P2 button 6 is always turned on with the yellow color. All the other buttons are right. Do you know where I should check first please?

Thanks!



arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1333 on: March 15, 2017, 04:57:04 pm »
Hi Arzoo,

Just bought a license of Ledblinky, great app!

Could you help me with something? It seem's I made a mistake somewhere because when I start a mame game (using Lauchbox), my P2 button 6 is always turned on with the yellow color. All the other buttons are right. Do you know where I should check first please?

Thanks!

Give the LEDBlinky Troubleshooting app a try and if that doesn't help, email me the debug.ZIP file and I'll take a look.
Robots will kill you.



Arcade Addiction

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 190
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1334 on: March 18, 2017, 08:38:15 am »
Thx Arzoo, the troubleshooting help me to find the problem :)

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 190
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1335 on: April 16, 2017, 07:46:45 pm »
Hi Arzoo, could you help me with a strange behaviours please? With all my 2 players alternating games, for example Pacman, some P2 buttons are illuminated when obviously they shouldn't be at all. No problem with the P1 buttons. What should I check first to solve this problem?

Thanks!

Envoyé de mon Nexus 4 en utilisant Tapatalk


raph

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Gradually adding bells and whistles to a stock cab
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1336 on: April 16, 2017, 08:12:45 pm »
Question, arzoo? I noticed that the default patterns seem not to care what your layout is -- they worked when I had one PACLED and work the same now that I have two and bunch more buttons. What magic functionality is hidden away that allows for non-layout specific patterns?

I don't know if you consider LEDBlinky to be basically feature complete, but in case you don't, I have feature requests!

The biggest is the ability to select an LED, and copy all of its frames to another LED. Even better would be the ability to paste them in at a specific frame, and have that serve as the offset, and wrap the excess frames back around to the beginning.

Similarly, I can't find a way to basically "fill" all frames of an LED. Seems like you need to set each frame by hand; some of my animations have 240 frames, and that gets pretty tedious.

Far more intensive in terms of UI work would be the ability to select a given LED and see a visual representation of the colors directly on the slider, similar to how gradient tools work in Office. An expanded grid view showing the value of each frame for every LED would make cut and paste, and various forms of gradients, really visual and easy to see. I make a lot of animations that are smooth chase sequences, and they are currently very difficult to set up.

Lastly, though it likely only matters to obsessives like me, would be various easing choices for the transitions. You currently have linear, but at least ease in/out would be really nice.

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1337 on: April 16, 2017, 10:47:24 pm »
Hi Arzoo, could you help me with a strange behaviours please? With all my 2 players alternating games, for example Pacman, some P2 buttons are illuminated when obviously they shouldn't be at all. No problem with the P1 buttons. What should I check first to solve this problem?

Thanks!

Envoyé de mon Nexus 4 en utilisant Tapatalk

Hi - give the troubleshooting app a try and see if it can help. If not, please email me the debug.ZIP file and I'll take a look.
Robots will kill you.



Arcade Addiction

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1338 on: April 16, 2017, 11:02:56 pm »
Question, arzoo? I noticed that the default patterns seem not to care what your layout is -- they worked when I had one PACLED and work the same now that I have two and bunch more buttons. What magic functionality is hidden away that allows for non-layout specific patterns?

The default patterns are LED Controller Independent - so they run on all LED controllers and layouts, but with limitations (for example, you can't group ports for RGB LEDs). You can create your own LED Controller Independent animations by first creating a LED Controller Independent layout (from the Layout menu). Any animation you create for that layout can be used by everyone.

Quote
I don't know if you consider LEDBlinky to be basically feature complete, but in case you don't, I have feature requests!

The biggest is the ability to select an LED, and copy all of its frames to another LED. Even better would be the ability to paste them in at a specific frame, and have that serve as the offset, and wrap the excess frames back around to the beginning.

Similarly, I can't find a way to basically "fill" all frames of an LED. Seems like you need to set each frame by hand; some of my animations have 240 frames, and that gets pretty tedious.

Far more intensive in terms of UI work would be the ability to select a given LED and see a visual representation of the colors directly on the slider, similar to how gradient tools work in Office. An expanded grid view showing the value of each frame for every LED would make cut and paste, and various forms of gradients, really visual and easy to see. I make a lot of animations that are smooth chase sequences, and they are currently very difficult to set up.

Lastly, though it likely only matters to obsessives like me, would be various easing choices for the transitions. You currently have linear, but at least ease in/out would be really nice.

I keep track of all enhancement requests but I can't promise I'll implement any specific request - it depends on the complexity and if the feature will be beneficial to everyone. Thanks for the suggestions!
Robots will kill you.



Arcade Addiction

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1339 on: April 20, 2017, 08:51:28 am »
The biggest is the ability to select an LED, and copy all of its frames to another LED. Even better would be the ability to paste them in at a specific frame, and have that serve as the offset, and wrap the excess frames back around to the beginning.

BTW, you can already do this with the import options. Basically you would create an animation with just the LEDs you want to import and then you can insert or overlay it into other animations. So for example, you could create a transition effect and then reuse it in other animations.
Robots will kill you.



Arcade Addiction

raph

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Gradually adding bells and whistles to a stock cab
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1340 on: April 20, 2017, 04:05:09 pm »
The biggest is the ability to select an LED, and copy all of its frames to another LED. Even better would be the ability to paste them in at a specific frame, and have that serve as the offset, and wrap the excess frames back around to the beginning.

BTW, you can already do this with the import options. Basically you would create an animation with just the LEDs you want to import and then you can insert or overlay it into other animations. So for example, you could create a transition effect and then reuse it in other animations.

Yes, I made use of this quite a lot in setting up my animations.

To illustrate what sort of thing I was doing: I set up an initial state where a subtle rainbow is on the buttons, going from red on the left to indigo on the right. I then smoothly ramp each light from the color they are on to the next in the rainbow, then the next, then the next. Since they each have different start points, the result is a very softly scrolling rainbow effect. But it's 241 frames, and if you add a button later, you have to basically do all the ramps by hand again.

It came out looking great though. The software's rock solid, I'm just a bit of a UX fiend for some things. :)

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1783
  • We are not in the 8th dimension. We are over NJ.
    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1341 on: April 21, 2017, 09:53:22 am »
Yes, I made use of this quite a lot in setting up my animations.

To illustrate what sort of thing I was doing: I set up an initial state where a subtle rainbow is on the buttons, going from red on the left to indigo on the right. I then smoothly ramp each light from the color they are on to the next in the rainbow, then the next, then the next. Since they each have different start points, the result is a very softly scrolling rainbow effect. But it's 241 frames, and if you add a button later, you have to basically do all the ramps by hand again.

It came out looking great though. The software's rock solid, I'm just a bit of a UX fiend for some things. :)

Sounds impressive - any video you can post?

The LEDBlinky app UX's are definitely a bit dated and not always intuitive (given all the options), but they're mostly used for configuration (once and done) and they've remained reliable with each new iteration of Windows. But there's always been a few weird behaviors in the Animation Editor (and a couple small bugs), so I decided to do a little work with it and I'll look into adding the ability to fill a LED across all frames.
Robots will kill you.



Arcade Addiction

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31