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OSCAR Push/Pull Spinner - First Impressions

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Wienerdog:

I estimate a minimum of 5 revolutions per second minimum, so I think you'd be fine in those games.  Just wear gloves so you can grab the 2" knob that you let loose.  lol.

Anyway, back on topic.  Thanks for the reviews VR!

OSCAR:


--- Quote from: Xiaou2 on May 08, 2003, 05:16:55 pm ---  A few spring to mind right away:

   Super Sprint
   Championship sprint
   Turbo
   Hot Rod (not emulated fully yet   ):
   Offroad
   
  Im sure there are some more... but those are the ones I play the most.  My fav being the Sprint series  ^_^

  Of course... these were all 360 degree wheels... but basically is the same thing...  requiring several rotations of the wheel to make good turns.  (between 4 and maybe 12  rotations per turn!)
--- End quote ---


I think you missed my point.  What I was getting at is that a 6-7 second free spin time is not a deficiency.  Do you have any idea how many revolutions you can make in 6 seconds?  Many more than are required by any game, even the steering wheel games you listed.


The Pro spinner is probably around 10 seconds or so.  I've never actually timed any of the spinners like this with a stopwatch because I feel that this is a rather ridiculous measurement of a spinner's game performance.  However, many people will use this as a benchmark because it is a very easy thing to compare and it is visual.  Some people might say, "Well, that shows that it is low friction!".  Perhaps, but I've yet to see a "low friction" arcade spinner.  Even a finely tuned and well-maintained Tempest spinner most likely won't exceed 15-20 seconds of free spin, and Tempest is probably the lightest feeling arcade spinner I've come across.



SlikStik-Christian:


--- Quote from: OSCAR on May 08, 2003, 05:34:39 pm ---
--- Quote from: Xiaou2 on May 08, 2003, 05:16:55 pm ---  A few spring to mind right away:

   Super Sprint
   Championship sprint
   Turbo
   Hot Rod (not emulated fully yet   ):
   Offroad
   
  Im sure there are some more... but those are the ones I play the most.  My fav being the Sprint series  ^_^

  Of course... these were all 360 degree wheels... but basically is the same thing...  requiring several rotations of the wheel to make good turns.  (between 4 and maybe 12  rotations per turn!)
--- End quote ---


I think you missed my point.  What I was getting at is that a 6-7 second free spin time is not a deficiency.  Do you have any idea how many revolutions you can make in 6 seconds?  Many more than are required by any game, even the steering wheel games you listed.


The Pro spinner is probably around 10 seconds or so.  I've never actually timed any of the spinners like this with a stopwatch because I feel that this is a rather ridiculous measurement of a spinner's game performance.  However, many people will use this as a benchmark because it is a very easy thing to compare and it is visual.  Some people might say, "Well, that shows that it is low friction!".  Perhaps, but I've yet to see a "low friction" arcade spinner.  Even a finely tuned and well-maintained Tempest spinner most likely won't exceed 15-20 seconds of free spin, and Tempest is probably the lightest feeling arcade spinner I've come across.



--- End quote ---
Kelsey,

   I just thought I

OSCAR:


--- Quote from: SlikStik-Christian on May 08, 2003, 07:15:42 pm ---Kelsey,

   I just thought I
--- End quote ---


Vectoraster:

I forgot to mention one of the coolest things about it is sooo MAME-friendly.  By that I mean it's designed to fit 3/4" wood CP's by default.  And the use of spacers gives you literally unlimited possibilities (regarding panel thickness.)  The original was sized for thin metal only so it was very tough to incorporate in home projects. From the top, all you see is the knob.  Just look at what OSCAR did (just by pure coincidence I had the perfect location for it so now my PRO is on the correct side for Tempest while the up/down is on the correct side for DoT.)





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