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OSCAR Push/Pull Spinner - First Impressions

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ItzMR2u:

Just ordered mine!!!!!  Will wait patiently until a much more real feeling DOT arrives!

OSCAR:

I've actually been playing quite a bit of Ikari & Heavy Barrel with my DOT spinner and a regular 8-way stick since I don't have a rotary joystick on my control panel.  The joystick is for movement; the spinner controls the aim, push for guns and pull for grenade.  Not exactly authentic, but functional.

The free spin time on the DOT is probably around 6 or 7 seconds, so you get multiple revolutions.  I compared it against an old Tempest spinner of mine, and the DOT actually spun longer than my Tempest spinner.  I  installed new bearings and a teflon washer in my Tempest spinner, and now the Tempest spinner will free spin a few seconds longer than my DOT.  BTW - I think Tiger-Heli must have a different Tempest strategy than I do, my hand never leaves the spinner when I play.  If I just gave it a good spin and started to shoot, I would die pretty quick!  :)  I agree with Wienerdog, I can't think of a single game that takes advantage of giving the spinner a good twist and letting it go.

I've used the DOT spinner on many games and I haven't had a problem with accidentally acuating the leaf switches.  I'd say the tension springs are stiff enough to prevent accidental contacts.




Wienerdog:


--- Quote from: Tiger-Heli on May 08, 2003, 01:56:35 pm ---Tempest!!!

--- End quote ---
lol.  I think the free spin is an entertainment feature between stages.  I remember always giving the Tron spinner a fling after finishing a screen...  I don't know if that makes it a requirment, but 7 seconds should keep me satisfied. :)

Frostillicus:

6-7 seconds is okay, but what is that compared to your pro model?  I think I read a review that the tornado goes like 3 minutes without stopping.  yes yes I know they are all different species of spinner, but free spinning is just darn fun!  



Xiaou2:

"I agree with Wienerdog, I can't think of a single game that takes advantage of giving the spinner a good twist and letting it go."  - oscar quote
----------

  A few spring to mind right away:

   Super Sprint
   Championship sprint
   Turbo
   Hot Rod (not emulated fully yet   ):
   Offroad
   
  Im sure there are some more... but those are the ones I play the most.  My fav being the Sprint series  ^_^

  Of course... these were all 360 degree wheels... but basically is the same thing...  requiring several rotations of the wheel to make good turns.  (between 4 and maybe 12  rotations per turn!)  
   
  Though - its not just about spintime... I think its also about ease of the spin motion.  Sure you could really twist a spinner with every ounce of strength and let loose a powerfull spin that last 7 to 10 seconds... but youd probably hurt your wrist after a few times!  hehe    It more about a baby soft glide that requires almost no effort at all to be it to go - and to keep going at that same rate for the said time till you decide to stop it.

 If oscars DOT spinners used ball bearings... Id buy 2 right away.



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