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OSCAR Push/Pull Spinner - First Impressions
ItzMR2u:
Just ordered mine!!!!! Will wait patiently until a much more real feeling DOT arrives!
OSCAR:
I've actually been playing quite a bit of Ikari & Heavy Barrel with my DOT spinner and a regular 8-way stick since I don't have a rotary joystick on my control panel. The joystick is for movement; the spinner controls the aim, push for guns and pull for grenade. Not exactly authentic, but functional.
The free spin time on the DOT is probably around 6 or 7 seconds, so you get multiple revolutions. I compared it against an old Tempest spinner of mine, and the DOT actually spun longer than my Tempest spinner. I installed new bearings and a teflon washer in my Tempest spinner, and now the Tempest spinner will free spin a few seconds longer than my DOT. BTW - I think Tiger-Heli must have a different Tempest strategy than I do, my hand never leaves the spinner when I play. If I just gave it a good spin and started to shoot, I would die pretty quick! :) I agree with Wienerdog, I can't think of a single game that takes advantage of giving the spinner a good twist and letting it go.
I've used the DOT spinner on many games and I haven't had a problem with accidentally acuating the leaf switches. I'd say the tension springs are stiff enough to prevent accidental contacts.
Wienerdog:
--- Quote from: Tiger-Heli on May 08, 2003, 01:56:35 pm ---Tempest!!!
--- End quote ---
lol. I think the free spin is an entertainment feature between stages. I remember always giving the Tron spinner a fling after finishing a screen... I don't know if that makes it a requirment, but 7 seconds should keep me satisfied. :)
Frostillicus:
6-7 seconds is okay, but what is that compared to your pro model? I think I read a review that the tornado goes like 3 minutes without stopping. yes yes I know they are all different species of spinner, but free spinning is just darn fun!
Xiaou2:
"I agree with Wienerdog, I can't think of a single game that takes advantage of giving the spinner a good twist and letting it go." - oscar quote
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A few spring to mind right away:
Super Sprint
Championship sprint
Turbo
Hot Rod (not emulated fully yet ):
Offroad
Im sure there are some more... but those are the ones I play the most. My fav being the Sprint series ^_^
Of course... these were all 360 degree wheels... but basically is the same thing... requiring several rotations of the wheel to make good turns. (between 4 and maybe 12 rotations per turn!)
Though - its not just about spintime... I think its also about ease of the spin motion. Sure you could really twist a spinner with every ounce of strength and let loose a powerfull spin that last 7 to 10 seconds... but youd probably hurt your wrist after a few times! hehe It more about a baby soft glide that requires almost no effort at all to be it to go - and to keep going at that same rate for the said time till you decide to stop it.
If oscars DOT spinners used ball bearings... Id buy 2 right away.