Hello Avrus,
I think I understand now what you were asking...
bfauska basically nail it down...
I also have similar coin mech...
In my case, I modified my US coin mech to accept CANADIAN mech.
I thought it was a good deal at the time, but now, since the Canadian dollar is stronger than the US one, I'm thinking to reverting to US coins

here's my coin mech:

These coin mech have 2 "protections" to sort the good from bad quarters.
- size/shape:
If the coin is too small, it isn't "guided" properly and doesn't make it to the coin chute.
Instead, it drops in the coin return chute. (10c, 5c, 1c)
If the coin is too big, it get stuck in the mech. Then you have to press the coin eject/return button
to "open" the mech and activate the small blade that will push the piece into the reject chute. (1$)
- magnetic
Now, for the magnet...
In case of Canadian quarter, they're a bit lighter than the US ones. So the magnet was used to
catch the "CAN" quarter, preventing it to go in the coin box. Pressing the coin return opens the
mech a bit and there some sort of blade that "unstick" the quarter from the magnet.
I haven't played with a real canadian mech, but I guess you'd get a similar behavior
if you try those "electrical boxes round pieces" that you remove to pass wire.
So the magnet is used to catch the right size "fake quarter"
In one of my mech, I completely remove the magnets and it works.
However, this one now accept coins purely on size. So both CAN/US coin works with it
(that's the one on the right side). In fact, this mech would even accept those "electrical"
false coins.
In the other one (left side), the magnetic mech is more complexe. Not only it is used
to catch too light coin, it is also used to deviate the right one just enough to make it
fall in the valid coin slot.
too light = get catch by the magnet (ex: false electrical coin, lighter than CAN)
too heavy = not enough deviation and falls in the reject slot (US, heavier than CAN)
correct weight = deviate just enough to fall in the slot on the magnet side and get accepted (CAN)
So for that one, I had to adjust the distance between the magnet the the metal surface to reduce the magnetic field just enough to "pull" CAN quarters in the valid slot. This one rejects the US quarter...
In this link, I explain how I modified them to accept CAN coins :
US to CAN coin mech mod (post#10).
If the coin simply drops through, activates the switch and drops into the coin box, what's the point of the coin return buttons if the coin isn't being held in the mech?
Or to put it more simply, how does the coin return button return your coin if it's sitting in the coin box?
So to answer your question, inserting
1 cent, 5 cents, 10 cents should fall directly in the coin return, not in the coin box.
Quarters should fall directly in the coin box and activate the coin switch while it "exits" the coin mech
Loony should get stuck in the mech, and you'll need to press the reject to make it fall in the coin return.
Token

depends on weight and how your mech is built (either stuck, good or bad)
I hope this answer all your questions
Jay
