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gentoo / advancemame fresh install

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Major Rock Hardy:

@wires: a low pixel clock is what you need to be able to do in order to get old 15.7 kHz frequencies to your arcade monitor for the authentic resolutions

@Tilzs: I wondered about that.  It was easy enough to get a hold of 1.9.19, so I just did that.  Compiling was not so easy but I've documented it here.  A thorough look through the source code would tell us whether the patches were necessary for 1.9.25.  I did not look.

wIrEs:

what if i use a PC monitor and a HDTV ?

i noticed today that some games dont run in full screen mode on my monitor but run in a normal window. Should i set my monitor to resolution 800x640 to play all the games ? i am currrently at 1280x1024, i am just testing the games on my desktop pc before building a cab.

Tilzs:

It sounds like you are using SDL, in X. Major Rock Hardy and I are discussing patches for svgalib. svgalib and fb run from console.  I haven't really run advancemame in X, but if you post your advmame.rc, we can probably figure it out.

whammoed:


--- Quote from: Major Rock Hardy on August 29, 2007, 11:24:27 pm ---
Line 366 was this:

--- Code: ---bool generic::load_info(game_set& gar);
--- End code ---
make it this:

--- Code: ---bool generic::load_info(game_set& gar);
--- End code ---


--- End quote ---

Great!  I always bookmark your threads.
But...ummm...what is the difference between those two lines?  Am I missing something?



Major Rock Hardy:

 oooh, good catch whammoed!  I dunno  :dunno what happened there - bad copy/paste I guess.  This is now fixed above.  The problem was the

--- Quote ---bool generic::load_info(game_set& gar);
--- End quote ---
part (in red)

thanks for catching that.

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