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XMAME compiling question

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wIrEs:

--- Quote from: krisbee on August 23, 2007, 03:11:32 pm ---
--- Quote from: govee on August 16, 2007, 11:16:20 pm ---Ok, that was easy. Yes, I do need to do a"CD". Now I get a error 127 after the compiling starts. Any thoughts?

--- End quote ---

Usually, that means the error is on line 127 of the makefile... from there you can see where the problem is starting..  like, maybe not having the full devel packages (i use a different distro, but I think Ubuntu does that)...

I still use xmame, and am happy with it (using .106) though I do have SDL enabled :)

--- End quote ---

i do use xmame with SDL enabled too :)
running gentoo linux, compiling is as easy as typing: emerge xmame
you need to specify the USE flags to enable SDL though. I have a website running and will start doing some howto's on what i am doing when my project starts. This is the first time i try to build the arcade box though, i am somewhat good in linux, i am good at soldering too, the only part i dont know yet is how to connect stuff together (control panel) and configuring it under linux. I will add my website link in my profile when i am done with the project  :cheers:


--- Quote --- games-emulation/xmame
     Available versions:  0.106
     Installed versions:  0.106(06:12:18 PM 10/11/2007)(X alsa -arts dga esd -expat -ggi joystick -lirc mmx net opengl sdl svga xinerama xv)
     Homepage:            http://x.mame.net/
     Description:         Multiple Arcade Machine Emulator for X11

--- End quote ---

krisbee:
Govee,

Just in case you didn't know.. depending on your distro, somebody might have already compiled your xmame for you... it is usually in the plf repos, which depending on your distro, may be added (or downloaded)....

That is of course, if you just want xmame...  if you want the experience and to compile, then continue.

I compiled xmame with sdl support without a hitch once... then decided it was just easier to use the repos version anyway (setting up links, etc.)

Its' true, xmame is dead... but I don't run modern games, and am happy with .106 on my box.  Plus, I have all the roms for that version.

Arbee:
Even if you only play the classics, it pays to be up to date.  Donkey Kong has wrong colors and missing sounds in MAME 0.106, for instance, and a lot of other classics have been improved a lot since then too.

Also, xmame.SDL has *nothing* to do with SDLMAME.  SDLMAME is a brand new from-scratch port of the Windows code to leverage modern Linux features like multiple CPUs and OpenGL.  Vector games are drawn entirely by your video card, for instance, which xmame could never do.

wIrEs:
Arbee, i heard you're very active in Linux  :cheers:

are you the same Arbee from Arbee's WIP Emporium though ? lol

I have downloaded and compiled SDLMAME-0.120a and it works perfect, i didnt applied any patches though since Gentoo does everything for me, decompressing and configure... i can apply patches to the source but do you know how to make Portage apply the patches automatically before installing SDLMAME?


--- Quote --- games-emulation/sdlmame [1]
     Available versions:  (~)0.119_p4 (~)0.120a
     Installed versions:  0.120a(10:46:47 AM 10/21/2007)(-debug -minimal)
     Homepage:            http://rbelmont.mameworld.info/?page_id=163
     Description:         Multiple Arcade Machine Emulator (SDL)

[1] /usr/portage/local/layman/sunrise
--- End quote ---

Quote from DarkStalker @ Gentoo Forums:

--- Quote ---R Belmont is wrong. XMAME has not stopped development at all. They are working on some major changes that were made to the MAME core recently.
--- End quote ---

I am not sure but the more i read about MAME and emulators, there's many versions of MAME, xmame, xmame.x11, xmame.SDL, AdvanceMAME, SDLMAME.... so i am wondering which one is the best right now...i mean the best, not the more active/developed version out there.

wIrEs:
from dongle @ Gentoo forums:

--- Quote ---Yeah I've been running SDLMame for a couple of weeks now. It's good!

Arbee just released a preview of Nestopia for linux. It's also good!

He has single handedly stepped up the emulation quality on linux a huge amount.
--- End quote ---

from Shado23 @ Gentoo forums:

--- Quote ---dongle wrote:

--- Quote ---Yeah I've been running SDLMame for a couple of weeks now. It's good!

Arbee just released a preview of Nestopia for linux. It's also good!

He has single handedly stepped up the emulation quality on linux a huge amount.
--- End quote ---

Yeah, he rulez. :D

Btw. there's a new version out.
And I found out how to do it the right way.
If you change the filename to sdlmame-0.107_p3.ebuild and change this line:
Code:
MY_PV="${PV/./}u2"

to
Code:
MY_PV="${PV/./}"
MY_PV="${MY_PV/_p/u}"

you'll just have to change the filename for version bumps and redigest.
(Well if there isn't any changes in the Makefile that might require changes to the ebuild.)

By all means tell me if the ebuild does or does not work for you.
--- End quote ---

 :applaud:

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