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XMAME compiling question

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Arbee:
Thanks!  Yeah, I have been trying to make Linux more fun (with some help, of course).  A new NEStopia with an easier control configuration setup and the option for OpenGL output (for hardware scaling) is coming soon, and the latest SDLMAME (released this morning) has some very significant speedups for dual-core or dual-CPU users on 3D games.  I'm seeing 100% in-game on NFL Blitz and San Fransico Rush on an overclocked Core 2 Duo, for instance.

govee:
I was trying out different Linux distros an stopped at Ubuntu. At that point I was able to use the repositories and loaded SDLMAME and it worked out of the box. I also downloaded Mamewah and it running. I haven't gone much further as I got busy travelling for work an I let myself get distracted by a couple other follies such as a Jukebox and playing around with MythTv, but I should be back to it soon.

wIrEs:
Arbee if you need webspace(free) let me know.

J-Rod:

--- Quote from: govee on October 25, 2007, 10:13:45 pm ---I was trying out different Linux distros an stopped at Ubuntu. At that point I was able to use the repositories and loaded SDLMAME and it worked out of the box. I also downloaded Mamewah and it running. I haven't gone much further as I got busy travelling for work an I let myself get distracted by a couple other follies such as a Jukebox and playing around with MythTv, but I should be back to it soon.

--- End quote ---

You got mamewah running in ubuntu or wah!cade? I spent all day today futzing with compiling xmame, trying to get it fullscreen. I came across this post and was joyed to see a package for ubuntu SDLMame. Looks like exactly what I am going to need. I am making a vertical cabinet, and was planning on using mamewah as my FE since I was already familiar with it's capabilites. I am hoping that SDLMame can let me generate and play a list of vertical shooters and rotate the display!

govee:
Pretty sure Mamewah will let you filter like you want but i am not sure of the rotation but I havent checked.

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