Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Paul's Modular Control Panel  (Read 26343 times)

0 Members and 1 Guest are viewing this topic.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Paul's Modular Control Panel
« on: July 14, 2007, 07:28:56 pm »
I started thinking about a modular control panel a couple of years ago, but I think I finally have a workable design so I am starting the build process. I will try to document this as much as possible so others can use it if they want.

To save quite a few comments, let me say that a lot of you will probably not like this design. I designed it more for strength than asthetics, although I think I will be happy with the way it looks. It breaks a couple of unwritten rules I have noticed around here over the years.  The biggest broken rule being that the panels will mount to the box from the top and the heads of the cap screws will be visible at all times! Yeah , I know, terrible isn't it.  :)  I will also have to screw them in every time adding a bit of time to the swap. This was a more than acceptable trade off to me because this design is very strong. I tried many different designs before settling on this one, but none of them were strong enough. Most involved rabbiting the MDF panels, and the MDF was just incredibly weak in that situation.

Here is a picture of my old cp. My goal is to make the new modular panel resemble this one. I like the way it looks, and the size is perfect for me.


I made a new box for the cp and I am using unistrut to mount the panels. The panels attach really flat and tight, and it is very strong. Before I mounted the box to the cabinet, I attached one panel and shook the box around by it for a little while, so it is definitely strong.


I decided to do something different with the panels. I want to limit the amount of configuration options to make things simple, and to avoid small filler panels. The inside of the cp box is 34" wide(the panel with trim will be 37", the same as my old panel), and I will use four sizes of panels: 6", 7", 10", and 14".

Here are the panel blanks:  

The 6" panels will be used in the center of 2 player layouts and they will contain the start buttons and possibly some admin buttons. I made a feww of these so I can experiment with this.

All joystick and button panels will be 7". I do not want to try to fit these on smaller panels, and I think the extra width will make the panel stronger. Two 7" panels per player, plus the 6" panel in between gives me my 34", so there is no extra space to fill up.

Here are the parts that will go on these panels:


The 10" panels will be used for trackballs. I currently only have one little one, but someday I plan to buy two new 3" trackballs. 10" panels will also be used as blank panels and start button panels. For 1 player layouts, I will use the 7" joystick and button panels and two 10" panels on the side to get 34" A single trackball layout will use the 10" trackball panel plus 1 or 2 7" button panels (for left and right handers) plus to more 7" to fill up the rest of the 34". Dual trackball layouts will use a 10" and 7" for each player. This one creates a problem since there is no blank panel to mount the start buttons on. I may end up making a 14" panel for this to mount start buttons and both player buttons on.


The 14" panels will be used for larger controls. So far I have two steering wheels, motorcycle handlebars, and a space harrier controller. I will need to make boxes on top of the panels to get the controls at correct angles. These will probably wait for a while.



I will try to update this as I make progress.

« Last Edit: December 07, 2011, 03:24:34 am by Paul Olson »

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7906
  • Last login:Yesterday at 06:21:28 pm
Re: Modular Control Panel
« Reply #1 on: July 15, 2007, 12:14:14 am »
This should be interesting.

Good luck

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #2 on: July 15, 2007, 04:03:43 am »
I finished drilling the mounting holes in all of the panels. Here is a picture of the blank panels. I need to find some more cap screws tomorrow. I have been trying to get enough of them for a couple of weeks now, but they seem to be incredibly hard to find. Once I test fit all of the panels, I can build the trim that will box in the panels and make the finished panel look like my old one. Hopefully this will happen tomorrow, but probably not.

« Last Edit: December 07, 2011, 03:25:31 am by Paul Olson »

SavannahLion

  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5986
  • Last login:December 19, 2015, 02:28:15 am
Re: Modular Control Panel
« Reply #3 on: July 15, 2007, 11:14:45 am »
Interesting use. They use Unistruts at work (or something like it), but had no idea what they were called.

Looking around at their web site, would the Closure Strip not have worked in your application? Cut, align and attach the metal closure strip to your panels and your panels clip in and out. No screws necessary.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #4 on: July 15, 2007, 02:33:46 pm »
Those are definitely a possibility. The only problem is I haven't found a place to purchase them. All of the electrical supply houses around here are closed on the weekends, and I don't have time to go look during the week. I am actually hoping to find different solutions to attach the panels to the strut, but I am starting with what I have because I need to get this panel working. My cab has been sitting collecting dust for over a year now. I planned this one as a testing prototype and it seems like it will work pretty well as is, so I saved some time there. Like I said in the first post, I am most concerned with strength. My motorcycle handlebars are heavy, so the panels will need to be locked down very securely.

TOK

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3604
  • Last login:January 24, 2024, 05:14:24 pm
  • The Game Always Wins
Re: Modular Control Panel
« Reply #5 on: July 15, 2007, 03:26:25 pm »
Cool idea... I planned to do something like this originally but went off the deep end and just kept building more cabinets, including one with a dedicated Stargate layout.  :P

If you're going to use threaded fasteners, perhaps you could see if there is a Zeus application that would work for you. These are the real flat fasteners you see a lot on race cars and motorcycles. They have a standard slotted screwdriver end, but latch and unlatch at half a turn. To me, the panels have to be something you can swap in under 30 seconds or they just won't get swapped often.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #6 on: July 15, 2007, 07:46:21 pm »
TOK - Do you have a link for info on the zeus fasteners? I am not coming up with much on google.

If I can find a fastener that will allow me to speed up the swap time, that would be great. I finally found the cap screws so I can get everything lined up and start the face frame. I had to go to 4 hardware stores to find them!

Thanks,
Paul

TOK

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3604
  • Last login:January 24, 2024, 05:14:24 pm
  • The Game Always Wins
Re: Modular Control Panel
« Reply #7 on: July 15, 2007, 09:25:24 pm »
It was my fault you had no luck because I spelled the name phonetically... Its actually spelled Dzus.
If you search google for dzus fasteners, you'll come up with a ton of links and styles. Sorry for the confusion.


Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #8 on: July 19, 2007, 12:06:26 am »
I was actually looking at the quarter turn fasteners before I went with the unistrut. I still like the idea, but I really like the way the panels sit on the strut. It is a very solid mount. I will try to find some way to make the quarter turn fasteners work with the strut in the future for sure. I know it will get old screwing in the panels all of the time. Although, it did occur to me that it might be better if the swap is a bit of a hassle. That way I will probably play more games instead of constantly swapping the panel. If friends are over playing, I think I might keep it limited to one setup. Then the next time everyone is over, we'll try a different one.

I made the face frame on Sunday, but I think I will redo it this weekend. I made it with MDF, and I am not sure how well it will hold up to the swapping of panels over time. If a panel wears out, I can just mount the parts on another one and keep going, but if the face frame wears out, it will be a pain to replace. I will grab some poplar and do it right. I will try to also get some hardware on some of the panels this weekend. I have to write a paper for school, but hopefully I will have enough time to get at least a few done.


Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #9 on: July 19, 2007, 08:35:19 pm »
OK, I decided to stay with the MDF face frame. The hole in the frame is big enough to leave a little gap to account for small variations in the panels. I left the gap on purpose, but I am going to test it out to see if the gap is needed, and also to see if it bothers me. I will be using vinyl to cover the panels and everything else will be painted black, so I may not notice the gap much. I still need to clean up the frame a bit and then I will route the outside edges this weekend. Hopefully it will be ready for paint Saturday, then I can turn my attention to the panels.



« Last Edit: December 07, 2011, 03:26:17 am by Paul Olson »

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #10 on: July 22, 2007, 02:04:17 pm »
The first coat of paint on the box is drying. It will take at least one more since the paint doesn't want to stick to the primer in spots. I am working on the panels today. Here is the panel for my Donkey Kong jump button. I wrapped it in vinyl from parts express. I am going to paint the sides and mounting holes black, but I was impatient and wanted to see how the vinyl looks. If anyone knows of a good way to cut the vinyl out of the mounting holes please let me know. I was able to cut it out of the button hole with my forstner bit from the back, but I don't think I will be able to line it up good enough from the front.



I have a few button panels drilled, and now I am starting on the joystick panels.

I have the patch panel ready to mount in the box. I was originally using a 48 port panel (yeah, overkill!), but it didn't fit with with the strut and 2 x 2 in the way. The rope of CAT 5 on the back of that one was insane.  :)



I have a box of patch cables, so I will be able to wire as many panels as I can think of to build.

« Last Edit: December 07, 2011, 03:27:36 am by Paul Olson »

telengard

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 773
  • Last login:April 11, 2024, 10:49:33 am
  • Yeah, it's a classic! 21+ on BYOAC and still goin
    • S T U R C A D E
Re: Modular Control Panel
« Reply #11 on: July 25, 2007, 09:20:33 pm »
I have a very similar setup (modular panels) although I used aluminum plates.  The 1/4 turn thing interests me as I have to unscrew rack mount screws to remove panels.  Not a terribly big deal with an electric screwdriver nearby but I'm always looking to improve.   :)

How do these things work?  I currently screw into a rack rail and the distance between the holes is *very* important.  Is there some solution I could just drop in?

Here's a link to my control panel, the 2nd and 3rd pics show the part they mount on:

    http://home.comcast.net/~bsturk/mame/controls.html

To the OP, congrats on going modular!  You won't regret it.

EDIT: Here are the pics





Sorry for kinda trampling this project announcement, maybe I should start another thread about these cool sounding connectors?

~telengard
« Last Edit: June 12, 2011, 12:30:05 pm by telengard »
S T U R C A D E     M.A.M.E. Cabinet
http://www.briansturk.com/mame.html

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #12 on: July 26, 2007, 08:24:13 pm »
telengard:
Trample away! :D My panel is pretty much my interpretation of a cross between your panel and Doc's. I wanted the solid mounting of yours without the cost of the rack panels. Any discussion of the quarter turn fasteners can only be a good thing. Like you said, it is not too bad using screws, but an improvement would certainly be welcome.

My panel is coming along pretty well. I will try to get another coat of paint on the box tonight. I am using the Hammered texture spray paint and it does not want to stick to the primer very well. I had the same problem on my old panel, but I forgot about it.  ::)

I have about 20 of the panels drilled and routed, so I hope to be able to finish these up this weekend.


I have a couple of original donkey kong joysticks. Does anyone have any suggestions on how to mount these on 3/4 MDF?



arcadefever

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 795
  • Last login:June 03, 2009, 09:45:05 pm
  • Miami Beach Florida
Re: Modular Control Panel
« Reply #13 on: July 26, 2007, 11:40:02 pm »
Quote
Here's a link to my control panel, the 2nd and 3rd pics show the part they mount on:

    http://users.adelphia.net/~bsturk/mame/controls.html

 :dizzy: very impressive  :cheers: 


Anubis_au

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 415
  • Last login:January 15, 2023, 10:12:32 pm
  • Ever danced with the Devil in the pale moonlight?
Re: Modular Control Panel
« Reply #14 on: July 27, 2007, 12:03:07 am »
That is seriously cool!!

I'm following a (somewhat) similar approach with my cab, in that I'm setting up the software side of things first, and my final selection of games will dictate my controls. But modular is damn cool...

telengard

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 773
  • Last login:April 11, 2024, 10:49:33 am
  • Yeah, it's a classic! 21+ on BYOAC and still goin
    • S T U R C A D E
Re: Modular Control Panel
« Reply #15 on: July 27, 2007, 12:28:38 am »
telengard:
Trample away! :D My panel is pretty much my interpretation of a cross between your panel and Doc's. I wanted the solid mounting of yours without the cost of the rack panels. Any discussion of the quarter turn fasteners can only be a good thing. Like you said, it is not too bad using screws, but an improvement would certainly be welcome.

My panel is coming along pretty well. I will try to get another coat of paint on the box tonight. I am using the Hammered texture spray paint and it does not want to stick to the primer very well. I had the same problem on my old panel, but I forgot about it.  ::)

I have about 20 of the panels drilled and routed, so I hope to be able to finish these up this weekend.


I have a couple of original donkey kong joysticks. Does anyone have any suggestions on how to mount these on 3/4 MDF?


Hehe, yeah the stability is pretty important to me too.  I'm too rough/physical on arcade games.  Not in a destructive way, but in a jerk the joystick so hard I could unintentionally rip it off kinda way.   ;)

And yeah, the blank rack panels can get expensive.  Even though I get 2 panels out of each one I have to have them cut and stuff at a machine shop since I don't have the skill to do it.  This is also the reason I didn't use wood etc.  I just don't have the tools/skills.

Your panels are lookin good!    Smart move doing the RJ45s too   :applaud:
Molex are quite a pain w/ a modular setup IMO.  Also one thing I've learned lately is that using crimps that attach to the leaf switch ends aren't good for storing, they are loose and don't have good strain relief.  I went back and soldered everything and used tie wraps and tie loops on the undersides and it's much better (man I've come full circle, started w/ solder, back to crimp terminals, and back again).

Maybe the modular thing will catch on.  I do hope someone with 1/4 turn screwn experience can jump in here.

EDIT: I'll also be eyeballing how you mount your wheel, handlebars etc.  I have a bunch of stuff like that too and haven't worked on it because I have no idea how to make the angled mounting block for them.  :(

~telengard
« Last Edit: July 27, 2007, 12:34:42 am by telengard »
S T U R C A D E     M.A.M.E. Cabinet
http://www.briansturk.com/mame.html

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #16 on: July 28, 2007, 06:48:10 am »
No wiring yet, and I still have a lot of panels to finish. Here is what it is going to look like.



The color of the frame is not an exact match to the panels, but it is not very noticeable in person. The picture makes it look kinda brown.

Paul
« Last Edit: December 07, 2011, 03:28:55 am by Paul Olson »

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #17 on: July 29, 2007, 08:55:18 pm »
I finished some more panels.



If DDR becomes playable, I am ready.  :)

I still need to wire the panels, but it won't happen today. I still have a paper to write for school and it is due tomorrow, so no more procrastinating.
« Last Edit: December 07, 2011, 03:29:41 am by Paul Olson »

telengard

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 773
  • Last login:April 11, 2024, 10:49:33 am
  • Yeah, it's a classic! 21+ on BYOAC and still goin
    • S T U R C A D E
Re: Modular Control Panel
« Reply #18 on: July 29, 2007, 09:02:33 pm »
I finished some more panels.



If DDR becomes playable, I am ready.  :)

I still need to wire the panels, but it won't happen today. I still have a paper to write for school and it is due tomorrow, so no more procrastinating.

Man you are fast.  Lot of nice joysticks too.  I've given up on the 1/4 turn stuff for now.  Did a LOT of looking and couldn't find anything that would work w/ an existing #10-32 setup.  However, I did find shorter rack screws.  That should cut down a little bit more on time (1/2" to 3/8").

~telengard
S T U R C A D E     M.A.M.E. Cabinet
http://www.briansturk.com/mame.html

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #19 on: July 29, 2007, 10:20:17 pm »
I just got done looking at your site (again). I am glad to see I am not the only fan of Karate Champ! Four of the joysticks are Supers set to 4-way just for that game.

I should have a new controller sometime this week, so keep checking back. I'm pretty excited about this one.

blueznl

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 290
  • Last login:June 16, 2019, 04:50:02 pm
Re: Modular Control Panel
« Reply #20 on: July 31, 2007, 11:07:54 am »
DDR and its clones? Yeah baby!

(Got anything working? DDR is on my list of 'features to add'...)

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #21 on: September 15, 2007, 12:43:43 pm »
Well, I moved and started the fall semester at school, so it has been a while since I updated. Since my last post, I finished the wiring up to the patch panel. I am using a jpac, an optipac, and an AKI so far. I have been acquiring more controls, and I will need to add a 49 way encoder and a rotary encoder. I also removed the PC from the case and mounted it on a piece of plywood. It hangs from a screw in the side of the cab, nice and easy to remove when I need to.

Here is my newest addition:  

The 4-way is on the left because girlfriends will not play Ms Pacman with a Tron stick ::)

I have a lot of controls to mount on panels and wire up, but I don't have much time with work and school, so it will probably be pretty slow.

I decided to make my own Tapper joystick, now I just need to buy a 2-way to mount it on.  :)
« Last Edit: December 07, 2011, 03:31:10 am by Paul Olson »

NickG

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 586
  • Last login:September 26, 2022, 05:25:23 am
  • Dig.
    • My Projects Page
Re: Modular Control Panel
« Reply #22 on: September 15, 2007, 04:50:20 pm »
It looks great! 

You could eliminate screwing around time entirely by connecting the top and one side panel together and hinging them so that they raise upward, then sliding the panels along the rails from the side.  You could then effectively cover the screws with the top as well.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #23 on: September 15, 2007, 05:34:06 pm »
NickG - I am not sure if I understand your suggestion exactly. The top is just a frame around the panels, and the only thing locking the panels down is the screws. If I made the top to cover the screws, then I would not have a flat surface when everything is installed. I don't think anything hinged would be strong enough (for me at least), I really like how solid this design is. Screwing the panels down is getting easier and faster. I am wearing the screw holes down a little and it is making it easier to find the hole in the rail. Before, everything had to be exactly lined up in order to get the screw threaded, and that was a pain. Now I have about 1/32 of play to get it started. I may try to loosen the holes up a little more, exact tolerances do not seem to be needed there.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #24 on: January 15, 2008, 08:52:10 pm »
Well, I didn't do much on this project during school, but I am trying to be productive during the break. I had to redo the wiring on the panels. Crimp connectors just do not hold well enough, so I am soldering all of the connections. I was worried about the wires getting snagged, so I decided to cover everything with tupperware. It looks a little strange, but it works and it was a fairly cheap solution. It also makes the panels a little easier to stack for storage.



Since I have a pair of rotary sticks, I added a GPWiz rotary encoder to the cabinet. I haven't made the rotary panels yet, but I am happy with the GPWiz for sticks and buttons. It seems more responsive than a keyboard encoder. I hope to be able to test out the rotary function this weekend.

I have 2 weeks left before school starts, and I am going to try to get as many of these panels done as possible. I'll post updates as I get them done.

Just a note on joysticks: I put together a wico 4-way, and I now finally understand what everyone is talking about. I played Ms Pacman with it, and it was incredible! My reunion stick does not even come close to this one. I am very impressed. I will get a couple of 8-way wicos built this weekend, and I am really looking forward to testing them out.
« Last Edit: December 07, 2011, 03:32:00 am by Paul Olson »

weisshaupt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 128
  • Last login:April 12, 2024, 05:54:45 pm
    • The Ghost in the Machine Project Thread
Re: Modular Control Panel
« Reply #25 on: January 16, 2008, 12:13:59 am »
SO is thatr tupperware you have on the bottom of those? Is it permanently attached? if so, how?

I was thingking of doing something similar with my panels to protect them, but wasn't sure it was worth the effort-- any cons/pros to report?

“A government ... cannot have the right of altering itself. If it had, it would be arbitrary. It might make itself what it pleased; and wherever such a right is set up, it shews there is no constitution” - Thomas Paine, Rights of Man

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #26 on: January 16, 2008, 01:17:03 am »
So far it is working out great. I am attaching them with staples at the moment, and they are pretty secure. If I need to take it off, a pair of pliers is all it takes. It was a hard decision to use something like tupperware on my cabinet, but I could not find anything else that was at all cost effective. I'm starting to get used to it now, and it is nice not having to worry about the wiring.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Modular Control Panel
« Reply #27 on: March 21, 2008, 08:15:47 pm »


These were easy panels to make, but it took for ever to actually get started. They do not actually do me too much good yet since I have not hooked up the pedals, but it is nice to have them finished. Playing with a button instead of a pedal just does not quite do it for me.

If you want to add a 360 wheel to your panel, I highly recommend looking for a Badlands wheel like these two. All I had to do was bolt the housing to the panel and wire it up. I actually bought these to replace the wheels I was going to use, it was worth the cost since it saved so much time refurbing and mounting the other wheels.

I found a tip that may help some of you. If you have rust spots on chrome, you can clean them up easily with tin foil. get the chrome wet ( I used 409, but I read that others use coke or water) and do a little light scrubbing. I spent about 10 minutes per wheel. Here is what they looked like before I cleaned them up and repainted the center piece:


Now to design a mount for my Pole Position wheel...
« Last Edit: December 07, 2011, 03:55:28 am by Paul Olson »

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel - It's on like Donkey Kong!!!
« Reply #28 on: April 12, 2008, 10:26:52 pm »
I hear a lot of people on hear talking about adding a holy grail to their collection. I guess a Donkey Kong stick added to my modular CP would be mine. It is one of the main reasons I decided to go modular in the first place. It took me a long time to get this stick, but it was worth the hassle. There really is no substitute for this stick; my wico 4-way is good, but this is great. It took me a couple of games to get the feel of it; I had to remember that I used to hold this stick between my first two fingers (now I know why my middle finger is indented on the side between thew first and second knuckle - wow I really did play this game alot! :) ), but the third game I made it past the 3rd elevators. I am still not as smooth as I was, but with some practice, I think I will improve. I want to beat my previous best of 250,000.

Modular panels are a lot of work, but this makes it worth it.

« Last Edit: December 07, 2011, 03:56:55 am by Paul Olson »

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7906
  • Last login:Yesterday at 06:21:28 pm
Re: Modular Control Panel
« Reply #29 on: April 13, 2008, 01:10:08 pm »
I decided to make my own Tapper joystick, now I just need to buy a 2-way to mount it on.  :)
You'll want a 4 way for tapper...

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel - It's on like Donkey Kong!!!
« Reply #30 on: April 14, 2008, 12:12:08 am »
Yeah, I have that part. I was talking about the base to mount the tap on.  :)

wbassett

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 424
  • Last login:March 12, 2023, 04:34:49 am
Re: Paul's Modular Control Panel - It's on like Donkey Kong!!!
« Reply #31 on: April 17, 2008, 07:25:22 pm »
Very nice Paul.  I love the modular designs people make.  To me the all in one cps look cool, but they can become huge and even confusing for people to know what controls to use for what game...  modular is ideal in my opinion.

I have a console up and running and currently have a TankStick, but that was a known temp setup.  I may be new to building an arcade, but I am not new to DIY projects.  One thing I know is certain things come together quickly, others take a lot of time, thought and engineering.    So the TankStick makes sense to me... I am up and running while I design my final and ultimate cp. :)

Can you show some detailed shots of how your panels anchor down?  Also can you provide some information on your panel interface setup.  It looks like you went the cat 5 route, but it would be nice to see your layout and any comments of problems, or tips too.

I'm still in the designing stage of my final cp, but I do know I will have some permanant buttons and then swappable panels.  I may do a few generic panels that I can move around and make custom layouts, but I also may just do full panels for some of the games we play all the time.

Are you using one ipac, or some other method?  I am kind of intrigged with the UltraStik 360 for a couple of panels.  It's usb and you can connect up to eight buttons to it.  Like I said, I am still in the designing my cp but I love seeing how other people tackle modular layouts.

Great job!

I

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel - It's on like Donkey Kong!!!
« Reply #32 on: April 17, 2008, 08:29:29 pm »
thanks wbassett

Use the hell out of your tankstick while you have it. Test as many games as possible to find out how much you hate how the stick feels in each games. I have a bunch of happs sticks, and I will probably end up selling a lot of them because I am buying new sticks constantly to get the right feel for each game. When you find the right joystick for a game, it just feels right; there really is no substitute. That is what makes modular so nice.

Stcks like the u360s sound like a great all in one compromise, but I do not think they could replace the original controls. The physical restrictors really change the feel of the sticks in adition to limiting how they register inputs. This summer break, I hope to find and/or create a list of original joysticks for the games in MAME so I can play all of the (decent) games as they were intended. There are many games that I never played, so I don't know how they were supposed to feel.

When you start your modular/ swappable panel, try to do what most of us don't do. Try to mount the controls on panels as soon as you get them. It is no fun having a closet full of cool parts that you cannot use, and once it gets like that you never seem to get caught up. I finished 3 panels recently, and I have bought the parts for 4 more - it never ends!  :o

I will try to post a pic this weekend on the mounting. I tried a lot of different ideas, but none of the others worked with MDF. They all required routing part of the MDF so the lockdown pieces would sit flush and MDF is really weak in that situation. In the final design, the panels are just bolted down to the box. All the parts (capscrews, washers, unistrut, and channel nuts) are available at lowes or home depot and are fairly inexpensive. I keep thinking that I want a more elegant solution, but I don't need it; this works really well.

I will try to get you a pic of the patch panel too. If I redo it, I will add even more ports. I currently have 24, but most of them are used, and I would like to have them all mirrored. I rarely need to remove the start button panel, and it can be a pain to get the cable under it to the port on the opposite side. I use 6 ports for my AKI (analog controls), 6 for the optipac, and the other 12 go to the jpac and GPwizrx. The jpac is currently only used for start and coin buttons ( I have a short somewhere and it just was not reliable for all of the inputs, even the shift function is not working right. One of these days, I will trace the short, but for now it easier to just not use it. I will eventually add 49way encoders, and maybe another analog interface if calibrating turns out to be an issue (I don't have any of my analog controls mounted yet, so I don't know).

The main plus of modular is that you can do almost anything -- but you don't have to. Do as much or as little as you want. My modular panel was only as functional as my old panel for a long time, until I started building new panels. Just try to design for anything you may want to do in the future. I made mine big enough to accomodate a heavy gp rider controller (which I hope to actually hook up someday). Everything else should fit easy.

Have fun!!!!


Paul

telengard

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 773
  • Last login:April 11, 2024, 10:49:33 am
  • Yeah, it's a classic! 21+ on BYOAC and still goin
    • S T U R C A D E
Re: Paul's Modular Control Panel - It's on like Donkey Kong!!!
« Reply #33 on: May 03, 2008, 11:06:01 pm »
Looking good!!  Any feedback on how you did the steering wheel mounts?  I need to make a way to mount my Pole Position and SW yoke on something.

Sorry to hear about the crimps.  I went through the same thing and ended up soldering too (went full circle).

~telengard
S T U R C A D E     M.A.M.E. Cabinet
http://www.briansturk.com/mame.html

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel - It's on like Donkey Kong!!!
« Reply #34 on: May 04, 2008, 08:10:02 pm »
telengard - Those wheels were way too easy, they already had the mount built in. All I had to do was drill 3 holes in each panel, and bolt them on.  :)
I already had wheels, but I bought these just for the easy mount; glad I did, it worked out great.

I only have 2 more weeks untill summer break, then I will get to work on some more panels. My Pole Position wheel and Gamecab flight yoke are at the top of the list. I'll let you know what I come up with. I am going to try to make the mounting boxes out of wood first. If it doesn't work, I will do it out of metal.

Paul

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #35 on: July 11, 2008, 04:36:47 am »
I have been working on this quite a bit lately, but I haven't gotten very far. A nasty virus actually killed my harddrive, so I started over with a fresh install. I tried to upgrade MAME to .125, but my computer can't handle Donkey Kong on that version, so I dropped back to .120.

I decided to try Ultimarc's new U-HID. The wiring on my CP is now much easier to manage.

Old:
New:

I am still working on configuring everything. Joysticks, buttons, spinner, and my Happs trackball are working great. My 360 wheels and wico trackball are not compatible, so I will need to try different optical cards, or rewire my optipac. I still don't have any analog panels made up, so I haven't tested those yet. I think I am really going to like this encoder once I get everything working right.

I have been working on a layout for mala. Here is a screenshot of what I have so far:
I am going to use definables in mala to display the right panel for each game. I hope it works good, because that is going to be a lot of work, I think.

I was planning to buy a Happ 2 1/4" trackball for centipede, but my 3" works really well, so I think I will save a little money.
« Last Edit: December 07, 2011, 03:59:42 am by Paul Olson »

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #36 on: July 11, 2008, 04:23:12 pm »
wbassett - sorry, I forgot to post pics of how the panels are mounted.

The panels sit on top of 2 pieces of unistrut; one at the top, one at the bottom. I use socket cap screws to screw the panel down into the unistrut nuts. The nuts can slide anywhere along the length of the strut, but I try to add nuts for any panel layout and just leave them in position; it speeds up the swaps quite a bit.

Here is a pic of everything that goes into making and attaching a panel:

The unistrut and nuts are mounted in the cp as seen here:

I just use a T-Handle hex wrench to tighten the panels down.

The panels are all wired with cat 5 patch cables, and the plug into a patch panel mounted in the back of the cp. I haven't labeled any of the plugs on the panel yet, mostly because I change things a lot. Since I switched to the U-HID, I am now using 3 ports for player 1, 3 for player 2, and 1 for the start button panel. 2 coin buttons and a pause button are wired directly from the encoder to the buttons mounted in the bottom of the CP. These buttons are shifted so I also have esc, tab, and enter.



Please let me know if I need to explain anything better. I am in the (slow) process of writing a documentation site for this project, and I want to explain it well.

Paul
« Last Edit: December 07, 2011, 04:02:51 am by Paul Olson »

huygens

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 62
  • Last login:October 31, 2011, 01:33:08 am
Re: Paul's Modular Control Panel
« Reply #37 on: July 25, 2008, 03:43:58 pm »
Nice design! I'm working on a modular panel myself. About the Tapper tap control, the base is the same as used on Galaga, Galaxian, Mappy, and Driving Force, just with only one switch mounted. The manual has an exploded view of the controller.

BASS!

  • Just have fun.
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 837
  • Last login:August 10, 2013, 03:12:33 am
Re: Paul's Modular Control Panel
« Reply #38 on: July 27, 2008, 05:44:07 am »
I have been working on this quite a bit lately, but I haven't gotten very far. A nasty virus actually killed my harddrive, so I started over with a fresh install. I tried to upgrade MAME to .125, but my computer can't handle Donkey Kong on that version, so I dropped back to .120.

I decided to try Ultimarc's new U-HID. The wiring on my CP is now much easier to manage.

Old:
New:

I am still working on configuring everything. Joysticks, buttons, spinner, and my Happs trackball are working great. My 360 wheels and wico trackball are not compatible, so I will need to try different optical cards, or rewire my optipac. I still don't have any analog panels made up, so I haven't tested those yet. I think I am really going to like this encoder once I get everything working right.

I have been working on a layout for mala. Here is a screenshot of what I have so far:
I am going to use definables in mala to display the right panel for each game. I hope it works good, because that is going to be a lot of work, I think.

I was planning to buy a Happ 2 1/4" trackball for centipede, but my 3" works really well, so I think I will save a little money.


I have seen a lot of wiring jobs on this site, and this has to be one of the most epic examples that I have seen. Hats off to ya if it all ends up working :applaud:

Twin-X

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 170
  • Last login:April 26, 2018, 05:59:44 pm
  • Yes this avatar was stolen too!!!
Re: Paul's Modular Control Panel
« Reply #39 on: July 27, 2008, 08:57:12 am »
Clever idea using a patch panel. I still have 1 lying around.
Nice for a future project.

Looks real profesional.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #40 on: July 28, 2008, 04:57:18 am »
The patch panel was a clever idea, just not mine.  ;D

I spent the last week playing instead of working on this. It is nice, but I really need to get my steering wheels and analog controls mounted on panels so I can make sure everything works right.

I bought a core2 duo e8400, so I will be adding that to the cab as well this week. My Athlon 2500+ can't handle Donkey Kong any more ( past .120) , so it is time for an upgrade.

Teaching my nephew how to play DK made the whole project worth it. I used the infinite lives cheat so we could get some practice. He made it to the 3rd elevators, but I couldn't get him to be patient enough to get past it. I played all the way through to the kill screen. I died a lot, but the practice was a big help to me. I was jumping barrels better than ever before.  :)

The kids are leaving tomorrow, and the pinball machine is done until my new flippers come in. I better get something done on this.  :banghead:


Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #41 on: August 04, 2011, 04:39:29 am »
Wow, it has been three years since I posted an update in this thread. Not too surprising since there really hasn't been much done to the cab during that time. I still haven't got any of the analog stuff mounted and working, but the cab has been played quite a bit off and on over that time. I started collecting dedicated games probably 3 years ago, and they take a lot of time that would have been spent on this project. At the beginning of this year, I decided that I was tired of fighting to display all of the games in their native resolution. I also want to show the bezel art around the game, so the logical solution for me was to use an LCD TV. I am pretty happy with the TV now, and I haven't tried to add any of the scanline effects yet, but the blockiness of the sprites really doesn't bother me as much as I thought it would.

Here is a pic of the new test cab. Not a cab at all yet, but pretty close to how it will be laid out when I am done. The third pic is what I want it to resemble when I am done. I didn't see the point in trying to shove a TV into a regular cab, and I really like the look of these Silver Strike cabs. As a bonus, I should be able to move the cab to the living room for parties and just plug it into the TV out there. I don't really have a timeline set for getting this cab done, but at least now I can test exactly how I want everything setup. The original cab is in the process of becoming an NBA Hangtime. :)



« Last Edit: December 07, 2011, 04:07:16 am by Paul Olson »

TopJimmyCooks

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2097
  • Last login:March 26, 2024, 01:18:39 pm
Re: Paul's Modular Control Panel
« Reply #42 on: August 06, 2011, 09:45:18 pm »
Cool rotating wall mount for the lcd. 

I don't know if I ever posted/credited this anywhere, but your CP build was an inspiration and a guide for mine.   :cheers:

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #43 on: August 08, 2011, 10:14:19 pm »
Cool rotating wall mount for the lcd. 

I don't know if I ever posted/credited this anywhere, but your CP build was an inspiration and a guide for mine.   :cheers:

I just saw some of the pics of your cab build, and I am really jealous of your woodworking shop! I have had to sell off all but the bare essentials as my arcade started taking up more and more room in the garage.
I am pretty happy with the simplicity of my build, but it is really cool to see your cp operate with the gear. :)

The rotating wall mount is $70 at Amazon, and holds up to 50lbs. As soon as I mounted the TV, I realized that it (the TV) was too small. The arm sticking out is only part of the problem. The main problem is that I really want to use the artwork in mame, so the actual game screen is just too small. I think I will go with either a 42 inch, or 46 inch. At this point, I don't think I can really go too big since I can always pull the cab out a bit.

If anyone is thinking of rotating an LCD TV, make sure the mounting holes are centered on the back of the TV. This one mounts higher, and it makes it difficult to rotate to vertical without adding a lockout.

TopJimmyCooks

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2097
  • Last login:March 26, 2024, 01:18:39 pm
Re: Paul's Modular Control Panel
« Reply #44 on: August 08, 2011, 11:06:38 pm »
I have seen and priced offset Vesa mount adapters before, like the ones shown on the bottom of this pdf. http://www.lantekrackmount.com/pdf/LTRVM-200.pdf

They give adjustability but are ridiculous $$$$, often $50-60 plus.  The one time i had to center rotation I made an 1/8" plate that offset the vesa screws 3/4" from the center of rotation, more for weight balance than layout. 

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #45 on: August 14, 2011, 01:21:59 am »
I just cleaned up the shelving for the modular panels, so I figured I would take a pic. As you can see, a project like this can take up a lot of storage space. I am hoping to get some more panels made before too long. I have had some of these unmounted parts for years. There are more in the garage, but this is all I am bringing in tonight.

« Last Edit: December 07, 2011, 04:09:33 am by Paul Olson »

Green Giant

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1124
  • Last login:September 29, 2016, 06:50:57 pm
Re: Paul's Modular Control Panel
« Reply #46 on: August 14, 2011, 02:29:37 am »
I just cleaned up the shelving for the modular panels, so I figured I would take a pic. As you can see, a project like this can take up a lot of storage space. I am hoping to get some more panels made before too long. I have had some of these unmounted parts for years. There are more in the garage, but this is all I am bringing in tonight.


Ummmmmm..........well..........











DAMN
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
Toxic Arcade, my first build

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #47 on: August 09, 2012, 12:47:53 am »
Well, I still haven't finished the new cabinet, but I just replaced the TV. The 32" was too small when displaying the artwork around the game. I think this 47" looks just about right.


Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #48 on: September 16, 2012, 04:36:06 pm »
Added a monitor for displaying the marquee images:

TGov

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 223
  • Last login:March 21, 2017, 02:07:54 pm
  • I want to build my own arcade controls!
Re: Paul's Modular Control Panel
« Reply #49 on: September 16, 2012, 05:08:56 pm »
Really neat setup you have there, congrats!

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #50 on: February 25, 2013, 03:09:00 pm »
I am having a new cabinet built, and it will have a different panel mounting method than I am currently using. That will make this control panel box pretty much useless for me. I will be reusing the actual controls, but the box with the patch panel, and a bunch of blank panels are available if someone wants it.

I am in Reno, NV, and it really isn't worth shipping, but if someone wants it and can come pick it up, it is yours. I have no use for it, so it will go in the trash if no one can use it.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #51 on: July 29, 2013, 03:10:35 am »
Still waiting on a lot of the panels to be completed, but this is what the cabinet looks like now. The picture below that is just a sample of the new panels.


Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #52 on: February 17, 2014, 07:22:01 pm »
Still a lot of work left to do, but I am finally making progress. I have around 50 panels now, and all but 15 of those are mounted and wired up. I am getting ready to place my final order of panels, which will add about 20 more. With any luck, I will have this project finally completed in a month.

Here is the first pic with a full contoller layout and one showing the sides lit up. Putting that Roadblasters panel on the cab stopped production for a weekend while I played. :)



Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #53 on: June 01, 2014, 07:48:29 pm »
I just got the last order of panels in on Friday, so now it is time to get to work on the rest of this. I ended up with 61 controller panels and 8 blank panels.

The breakdown is:
8 blank (2 4" endcaps, 2 2.5" endcaps, 2 4" spacers, 2 7" spacers)
11 Button (2 6 button, 2 2 button, 2 1 button, 2 Neo Geo, Defender, Missile Command, Donkey Kong)
26 joystick (2 4-way wico, 2 atari logo, Defender, Donkey Kong, 2 49-way, 2 joust, 2 karate champ, monroe, Mr Do, Pacman, 2 rotary, Sinistar, Tapper, 2 wico 360, 2 wico 8-way 4", 720, Analog Trigger, Tron)
2 spinner (Tempest and Tron)
3 start (Center start buttons, Left side start buttons, and the middle of the Defender layout)
3 trackball (2 3", 1 4")
8 unique (Paperboy, Enduro Racer, GP Rider, Space Harrier, Spy Hunter, Star Wars, Boot Hill, Road Blasters)
5 wheel (3 optical, 1 analog, one full Cart Fury CP with force feedback)
2 shifters (1 2 speed, 1 4 speed)
1 throttle

I am wiring up the remaining button panels now, then I will start mounting the rest of the joysticks. I have posted pics of my closet storage area before, and I am starting to face the reality that there will not be enough room in there for everything. I will probably end up storing the overflow on the main shelves in my office. I will still have a lot of left over parts that I decided not to use. I could have easily done another 50 panels, and there would still have been some compromises. I decided it just wasn't worth it right now. I can always add more later if I really want to, but I think this will cover the games I really care about.

I just looked at the date on this thread. In 6 weeks, this project will be 7 years old!That sounds like a good goal for finishing it up. At least the hardware part. I may tinker with the software for quite a while yet.

There were two main reasons for this redesign: I wanted to use a big TV instead of an arcade monitor, and I wanted to be able to play Super Sprint with all 3 wheels. Everything else was taken care of by the old design. I have posted this pic in other threads, but I am adding it to this thread as well. Most of the posts for a while will most likely be pics of the different control layouts as I get them finished.


Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #54 on: June 07, 2014, 03:07:17 pm »

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14000
  • Last login:April 27, 2024, 06:07:53 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Paul's Modular Control Panel
« Reply #55 on: June 07, 2014, 03:22:43 pm »
fantastic work. Really shows what a modular panel can do. I bet artwork would have been a nightmare  :laugh2:

Gotta say, I absolutely LOVE the plexi with the asteroids etching.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #56 on: June 07, 2014, 11:27:55 pm »
And a $30 DK button finally completes my Donkey Kong Layout.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #57 on: June 07, 2014, 11:31:39 pm »
fantastic work. Really shows what a modular panel can do. I bet artwork would have been a nightmare  :laugh2:

Gotta say, I absolutely LOVE the plexi with the asteroids etching.

One of my first decisions when I started the original version of this 7 years ago was to go with black vinyl instead of artwork. There are just too many possible combinations. The controls are the important part to me, and I have no problem letting them show in front of the black background.


Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #58 on: June 08, 2014, 03:44:09 am »

Brian74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1089
  • Last login:March 10, 2024, 01:55:58 pm
  • Yep... I built that!!
Re: Paul's Modular Control Panel
« Reply #59 on: June 08, 2014, 11:36:35 am »
First off congrats  :applaud: 2nd, where did you get the plexi sides at and how much did it cost to get them etched?
         

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #60 on: June 08, 2014, 12:26:03 pm »
My cabinet guy has a laser in his shop, so he cut it in house. I gave him an asteroids screen shot for the asteroids and ships and told him I wanted one big player ship at the bottom. The ship that is used was his rough sketch in. I thought it looked pretty good as it was so i told him to just use it. I think it cost $175 for the laser etching. It would probably be a lot more for an intricate pattern. I chose Asteroids over a few other choices just because it is pretty lite on the cutting needed.

bfauska

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1372
  • Last login:December 28, 2023, 04:41:45 pm
  • "You're not wrong Walter, you're just an @##hole!"
Re: Paul's Modular Control Panel
« Reply #61 on: March 03, 2015, 08:06:02 pm »
Just found this and wow, how this thread with such attention to accurate controls has been so seldom replied to boggles my mind.
I also really like the edgelit plex. I don't really have any call for it on my cab but I should figure some out since I could cnc it.

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #62 on: March 10, 2015, 02:43:31 am »
Just found this and wow, how this thread with such attention to accurate controls has been so seldom replied to boggles my mind.
I also really like the edgelit plex. I don't really have any call for it on my cab but I should figure some out since I could cnc it.

I like the plex, but I honestly usually forget to turn on the LEDs.

This has been a great project. So far, the highlight for me is playing Space Harrier with the real controller. Other games are great on here, but it literally took me 10 years to piece that controller together. lol

datafry

  • Trade Count: (0)
  • Newbie
  • *
  • Offline Offline
  • Posts: 1
  • Last login:March 27, 2015, 12:33:26 pm
  • I want to build my own arcade controls!
Re: Paul's Modular Control Panel
« Reply #63 on: March 16, 2015, 05:05:20 pm »
hows the new mounting look?

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #64 on: March 24, 2015, 03:23:56 pm »
hows the new mounting look?

There were a few things I was worried about with the design. This really requires very low tolerances to work right. I built my original design to those types of tolerances, so it worked as expected. This one works...pretty well. The cabinet guy was not anywhere near as precise as was. This turned into a year long cabinet project due to his schedule, and some things were definitely rushed. The wood that gets clamped into the cabinet needed to be exact, and he was pretty careless on that. The height of the router was not set the same. I made him redo the really bad ones (basically the ones that were upside down), but it was starting to get a little strained at that point. It works. There are a couple of panels that I have had to pad that a little because they were loose when the clamps were tightened. It would have worked great on all of them with a little more attention to detail on his part. I should mention that I don't blame him too much. I think these were a lot more work for him than he thought, and his normal projects bring in a lot more money per hour than these did. There are a few that I will probably redo someday, but for the most part, they work fine. It is a very simple locking mechanism, and I think it will do the job fine.

My biggest gripe is the T-molding on the panels. I told him that it would be hard to get the vinyl to match up to it right. I had tried it in my original design, and the edge of the vinyl tended to loosen (almost like bubbling) when the tmolding is pounded into place. He assured me that he could do it right, and I relented. I was right. It annoys me, but most of the panels are actually ok.

I think my original design is better (as in more of a secure mount), but this is definitely a bit easier to swap.

All in all, I am happy with the upgrade. I will try to take a video of a panel swap one of these days. It is pretty quick to swap them out. I am working on the software setup now, so hopefully that will be done soon. I have been concentrating on pinball for quite a while now, and I am ready to start playing some games on this again.


Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #65 on: April 10, 2024, 09:35:18 am »
Hi again!

My cabinet has been sitting for years, and I have sold off a lot of the controls over the years.

I haven't used it because the TV I bought for it has been repurposed for guest room use. lol, and I just really don't play a ton of games anymore.

I have had it for sale for a long time, but not really pushing it. I think I finally found out why I have been keeping it around, at least for solo play. I have been on the site trying to find all the sensitivity settings for the driving games, and stopped to look at this thread, and glad  I did. The purpose of the whole redesign was to have a 3 player wheel setup for super sprint, and a big TV, so this project is now complete.

The video is a little jerky, but here is Super Sprint being played on a 3 wheel cabinet with a big screen in Vision Pro.

I still need a TV for 2 other players, but it was fun to play and get this set up.

Anyone else still messing with these modular panel projects?

https://youtu.be/ISbZQpLVioI?si=VMWXReHTJdgMeb7Z

telengard

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 773
  • Last login:April 11, 2024, 10:49:33 am
  • Yeah, it's a classic! 21+ on BYOAC and still goin
    • S T U R C A D E
Re: Paul's Modular Control Panel
« Reply #66 on: April 10, 2024, 11:55:59 am »
Wow, I would love to have that kind of setup, isolated controls for each player.  I had never heard of a "spatial" monitor, does that add something to the visuals?

My cab is still going strong, have made a few more modular panels over the years (paperboy yoke, missile command trackball, omega race spinner, 720 joystick), next up is to finally finish the Star Wars yoke, and I'm also going to build a Mouse Trap panel (I enjoyed that game as a kid).

https://www.briansturk.com/mame/controls.html
S T U R C A D E     M.A.M.E. Cabinet
http://www.briansturk.com/mame.html

Paul Olson

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1235
  • Last login:Today at 06:41:25 am
    • Paul's Arcade
Re: Paul's Modular Control Panel
« Reply #67 on: April 11, 2024, 09:44:16 am »
Wow, I would love to have that kind of setup, isolated controls for each player.  I had never heard of a "spatial" monitor, does that add something to the visuals?

My cab is still going strong, have made a few more modular panels over the years (paperboy yoke, missile command trackball, omega race spinner, 720 joystick), next up is to finally finish the Star Wars yoke, and I'm also going to build a Mouse Trap panel (I enjoyed that game as a kid).

https://www.briansturk.com/mame/controls.html

I was just using Apple's branding for the Vision Pro as a Spatial Computer.  I am just playing on the Macbook and the controller cabinet, but the Vision Pro is providing the virtual big screen.

Thanks for adding the link to your site. It has been a long time since I have seen all of that wonderful insanity. lol

I sold off most of my cool controllers, and I even tore apart the panels for a bunch more that I never sold. I may have to rebuild the panels. I still have my Space Harrier joystick, and that game would be pretty fun on a huge monitor, I think. Have fun building the rest of your panels!