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Author Topic: LEDBlinky V2 Support  (Read 18172 times)

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dna disturber

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LEDBlinky V2 Support
« on: May 27, 2007, 11:37:54 am »
I have a problem with the remapping of leds. ???
It looks like the cfg files aren't read by the ledblinky plugin.
Whenever I remap it stays on the default button.
the button remap works just fine , in other words within mame the button remaps (but not the associated led, even after restart of game and or mala)

I'm using mala v1.0 RC 9 , ledblinky v2.0 with mame 0.115
In the plugin directory in settings.ini the path to the mame cfg directory is present and points to the right directory.
 
Maybe arzoo can help in this one ?    :notworthy:

TIA,

Dna Disturber

« Last Edit: June 25, 2007, 09:41:13 am by dna disturber »
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HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

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    • LEDBlinky
Re: can't get remap of leds working with ledblinky v2
« Reply #1 on: May 29, 2007, 08:38:36 am »
DNA,
Can you pm me one of the config files for a remapped game? Also, edit the settings.ini file and set LogFile=debug.log (or any name), then run MaLa, start a game, remap something, quit the game, start the game again, and then quit out. Send me the log - we'll figure out what the problem is!

Thanks,
arzoo
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Re: can't get remap of leds working with ledblinky v2
« Reply #2 on: May 29, 2007, 11:20:46 am »
Arzoo,

After some testing with different games out of my favo-list I noticed that the remapping with a lot of games does work.
But everytime it doesn't work it happens to be a clone, but then again not all clones refuse to remap.

I tried to remap the original and it remaps the led and lo and behold when I return to the clone that one is now also correct.

This happened to me with pengo4, zaxxon2 and mrdot.

Perhaps you can recreate this with deleting (if you already have one)  zaxxon2.cfg. Then start the game zaxxon (set 2) , remap, exit the game and start again.
If it doesn't remap try the same with zaxxon (set 1), this one should remap.
Start the game zaxxon (set 2 ) and the led is now also remapped to the correct button. 

I will PM you the requested files.

Again thanks for helping me out and ofcourse for making ledblinky... (made me switch from powermame to mala )  :cheers:

 
Author of PINemHi..
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HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

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Re: can't get remap of leds working with ledblinky v2
« Reply #3 on: May 29, 2007, 11:35:52 am »
Dna,
No need for the additional files - the info you've provided should be enough for me to figure out what's going on. If the code requires a patch (which I'm sure it will), I'll send you the fix.

If Powermame hadn't gone into the deep freeze, I probably would have stuck with it also. But I really like MaLa and LEDBlinky aside, it has some really useful plugins!  ;D
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Re: can't get remap of leds working with ledblinky v2
« Reply #4 on: May 29, 2007, 11:54:49 am »
Arzoo,

I also found a little configuration issue.
In the deviceport-input my first led is at number 10 (from the first and only ledwiz)
At first I had all my led's set at Single but if I do that then none of the led's work.
By setting the first one (being number 10) to "R" they all work.

Maybe this has something to do with the first one not being set (as a normal person would do  :dizzy: )

Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #5 on: May 29, 2007, 12:00:11 pm »
Hmmm, starting at port 10 should'nt make any difference. I may need you to generate that log file after all, but before you do, let me see if I can recreate the bug.
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arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #6 on: May 29, 2007, 05:02:50 pm »
Arzoo,

I also found a little configuration issue.
In the deviceport-input my first led is at number 10 (from the first and only ledwiz)
At first I had all my led's set at Single but if I do that then none of the led's work.
By setting the first one (being number 10) to "R" they all work.

Maybe this has something to do with the first one not being set (as a normal person would do  :dizzy: )



DNA,
Could you zip up all the INI files in the LEDBlinky folder and send them to me. That would be a great help. Thanks.
« Last Edit: May 29, 2007, 05:34:13 pm by arzoo »
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arzoo

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    • LEDBlinky
Re: can't get remap of leds working with ledblinky v2
« Reply #7 on: May 29, 2007, 08:37:55 pm »
Dna,
Try this patch - it should fix the clone remapping bug. Let me know if it works for you.
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Re: can't get remap of leds working with ledblinky v2
« Reply #8 on: May 30, 2007, 06:56:51 pm »
Arzoo,

I posted the ini files to your emailaccount.

<embarrasment on>
Couldn't find the attachment option with PM (I'm such a newbie at this forum-thingy)  :-[
<embarassment off>

But I now know where to find it so for the next time.....

I will try the patch and let you know.

Thanks,

Dna Disturber



 
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #9 on: May 31, 2007, 10:18:56 am »
Arzoo,

I also found a little configuration issue.
In the deviceport-input my first led is at number 10 (from the first and only ledwiz)
At first I had all my led's set at Single but if I do that then none of the led's work.
By setting the first one (being number 10) to "R" they all work.

Maybe this has something to do with the first one not being set (as a normal person would do  :dizzy: )


Here's a update to the profile editor which fixes the Test buttons. You can set all your LEDs to Single and it should work. :)
« Last Edit: May 31, 2007, 10:21:21 am by arzoo »
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Re: can't get remap of leds working with ledblinky v2
« Reply #10 on: May 31, 2007, 10:34:40 am »
Arzoo,

The patch works  like a charm :notworthy:
I remapped as if I was on an island and had to push the buttons for like every 108 minutes (hmmmm make that every minute) afraid of otherwise getting a system failure.

Felt a little "LOST"  ;D in the process.

For the other outstanding issue maybe you should file this one under the big dusty pile of "user errors"  :dunno because I can't seem to reproduce it.

Thanks for the support  :cheers:
 
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

dna disturber

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Re: can't get remap of leds working with ledblinky v2
« Reply #11 on: May 31, 2007, 10:53:35 am »
Ýou've got me.....
Can't type fast enough to keep up with your updates it seems  :applaud:

The previous post was ofcourse about the  "clone" patch.

As I stated in the previous post I'm not sure if the configuration issue is a bug , I changed it into single and it worked. Tried the earlier version of the plugin and it also worked.....unless you've found something irregular maybe it doesn't need patching....and was I very drunk at the moment of configuring or gremlins had just purchased my cab as their new house and were turning the lights on and off or  :censored:...........






 
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #12 on: May 31, 2007, 11:26:28 am »
Glad the patch worked!  ;D

I'm currently working on the animation editor for LEDBlinky which should make the attract mode much easier to use.

Lost is a great show. I thought the season got off to a slow start - but man did it pick up in the end!
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Re: can't get remap of leds working with ledblinky v2 ***fixed***
« Reply #13 on: June 01, 2007, 09:41:54 am »
I am having some trouble getting this plugin to work correctly for me.

My first problem is that none of the Mala buttons work correctly except the mouse.  I think I setup the input maps correctly since some of the games light correctly, and the default inactive buttons (set to a dim white for testing) lightup like they should.  I am including my default.cfg file from mame if you want to take a look.  But basically it is the 7 button layout with start game set to the first button in the 6 button portion.  Then the next two are page up and down and the last two are letter up and down.

I should probably say I am using all RGB led's with just the first seven and my mouse with its two buttons connected right now.  I will soon have another ledwiz for the rest of the buttons.

That is just the first of my problems, but the rest are probably my setup.  Very few of my games when scrolling lightup to the correct colors in the colors.ini folder.  Most of the time they are just off when it is supposed to display the controls.  This might be because I think most of my games are the latest versions of the originals such as marbles version 2 or 3.  I am going to try reformating with clrmamepro later on tonight, but not sure if you have any input.

My last problem is with my custom mame config files.  I used my mame to config king of fighters, and then I used that .cfg to make duplicates for all my other neo-geo games.  They all work correctly in mame mapping to my bottom four games, but none of the led's lightup.  Even on games that I think have no extra versions.  I also noticed on all my golden tee games, the two mouse buttons lightup but the mouse does not.  I am attaching some standard config files for a golden tee and neogeo game.  Anything you can offer would help.

I did already try the patched version that you posted here to no avail.   :banghead:
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
Toxic Arcade, my first build

arzoo

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Re: can't get remap of leds working with ledblinky v2 ***fixed***
« Reply #14 on: June 01, 2007, 10:01:28 am »
I am having some trouble getting this plugin to work correctly for me.

My first problem is that none of the Mala buttons work correctly except the mouse.  I think I setup the input maps correctly since some of the games light correctly, and the default inactive buttons (set to a dim white for testing) lightup like they should.  I am including my default.cfg file from mame if you want to take a look.  But basically it is the 7 button layout with start game set to the first button in the 6 button portion.  Then the next two are page up and down and the last two are letter up and down.

I should probably say I am using all RGB led's with just the first seven and my mouse with its two buttons connected right now.  I will soon have another ledwiz for the rest of the buttons.

That is just the first of my problems, but the rest are probably my setup.  Very few of my games when scrolling lightup to the correct colors in the colors.ini folder.  Most of the time they are just off when it is supposed to display the controls.  This might be because I think most of my games are the latest versions of the originals such as marbles version 2 or 3.  I am going to try reformating with clrmamepro later on tonight, but not sure if you have any input.

My last problem is with my custom mame config files.  I used my mame to config king of fighters, and then I used that .cfg to make duplicates for all my other neo-geo games.  They all work correctly in mame mapping to my bottom four games, but none of the led's lightup.  Even on games that I think have no extra versions.  I also noticed on all my golden tee games, the two mouse buttons lightup but the mouse does not.  I am attaching some standard config files for a golden tee and neogeo game.  Anything you can offer would help.

I did already try the patched version that you posted here to no avail.   :banghead:
Hmmm, where to start? Let's turn on the LEDBlinky debug mode so I can see what going on. Edit the Settings.ini file (in the LEDBlinky folder) and set LogFile=Debug.log. Then start up MaLa and run it through the games you're having problems with. After you quit, find the Debug.log file (in the LEDBlinky folder) and zip it up along with all the .INI files in the folder and get it back to me.
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Re: can't get remap of leds working with ledblinky v2 ***fixed***
« Reply #15 on: June 01, 2007, 10:59:00 am »
Hmm seeing the problems that the GG had I started testing some more outside my favo-list.
Sure enough the neo-geo games don't light up (even on default settings).

I started to go through the whole mame-list (all games)  with the demo game controls on.
A lot of games still don't light up (on default setting) , even after game start and checking whether the buttons were actually used.

One thing I did notice was that there was a relationship between the games not lighting up, for instance all megatech....and a serie of Taito F3...
maybe it's driver related.

Arzoo perhaps you can reproduce this by a selection of all games and with the demo-mode on scroll through the list (you should see that a lot of games don't light up)

TIA,

Dna Disturber

P.S I haven't setup a mala profile but will do that to check if that works on my cab.
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

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Re: can't get remap of leds working with ledblinky v2
« Reply #16 on: June 01, 2007, 01:23:20 pm »
I will get to it tonight or most likely tomorrow morning.  Have to take the little woman out after work.
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
Toxic Arcade, my first build

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    • LEDBlinky
Re: can't get remap of leds working with ledblinky v2
« Reply #17 on: June 02, 2007, 07:44:52 am »
Guys,
I see why the plugin is not working for NeoGeo (and other games). I'll try to get you a fixed version soon, but I'm a bit busy, so it will have to wait a few days. Don't give up on the Blinky!  :)
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Re: can't get remap of leds working with ledblinky v2
« Reply #18 on: June 02, 2007, 08:18:13 pm »
Here are the ini files and debug.log you asked about.  Couldn't see where to attach for a PM.

Just finished hooking up my second ledwiz.  For this test, I noticed on games that do work, it is correctly lighting everything and the default innactive is showing up with a dim white like they are set to do.  On other games nothing lights up at all and the button speak feature doesn't happen.

I think I mentioned earlier, but in Mala, the only button that lights up correctly is the mouse, the rest are just all the default innactive buttons.  Not sure if it is important, but I am using two GPwiz49's with all the buttons connected up as joystick buttons.  The trackball is connected through an optiwiz. 
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
Toxic Arcade, my first build

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Re: can't get remap of leds working with ledblinky v2
« Reply #19 on: June 03, 2007, 09:42:15 am »
Here are the ini files and debug.log you asked about.  Couldn't see where to attach for a PM.

Just finished hooking up my second ledwiz.  For this test, I noticed on games that do work, it is correctly lighting everything and the default innactive is showing up with a dim white like they are set to do.  On other games nothing lights up at all and the button speak feature doesn't happen.

I think I mentioned earlier, but in Mala, the only button that lights up correctly is the mouse, the rest are just all the default innactive buttons.  Not sure if it is important, but I am using two GPwiz49's with all the buttons connected up as joystick buttons.  The trackball is connected through an optiwiz. 

GG, can you post your MaLa.ini also - it should be in the MaLa folder. Thanks.
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Re: can't get remap of leds working with ledblinky v2
« Reply #20 on: June 04, 2007, 10:26:23 pm »
Ok, here's the patch which should fix the games that don't light up. Let me know how it works for you guys.

GG - As for the MaLa controls, LEDBlinky only works with buttons assigned to keycodes or the mouse. I'll need to do another update so that it works with the joystick buttons. I'll try to get to that fix soon.  :dizzy:
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Re: can't get remap of leds working with ledblinky v2
« Reply #21 on: June 05, 2007, 09:25:44 am »
Arzoo,

Thanks again for the support..  :cheers:
I'll test the patch tonight and let you know.

Dna Disturber

Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

dna disturber

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Re: can't get remap of leds working with ledblinky v2
« Reply #22 on: June 05, 2007, 03:38:50 pm »
Ok tested the new patch.
Nearly all games light up except for a large portion of the mahjong (type) games.
Is that really really terrible ..?... heck no coz I can't lead japanese velly well  ;D
But to make the list complete........I had to mention it.

He Arzoo,

I know it isn't x-mas yet and that you're not Santa but I have sort of a wishlist:
Okay here it goes....what I want for x-mas  :applaud:

1) custom lighting for games
    for example mortal kombat lower punch/kick intensity 10 high punch/kick 49 and block    rampup/down  or hyper olympics where the jump button could rampup/down.
2) lwa's that are triggered by events for instance mala start, exit , emulator switch , gamelist switch etc and preferably in a  way that you can chose an lwa with that event.
3) Mameinterop

I hope x-mas comes early this year but I can imagine you've got a social life and other things to do.......

I really can wait till x-mas so no hurry's here.....   but I want you to know I've been a really really sweet boy :angel:




 
Author of PINemHi..
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HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

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Re: can't get remap of leds working with ledblinky v2
« Reply #23 on: June 05, 2007, 04:13:12 pm »
Arzoo,

You mentioned the mala portion not setup to work with joystick buttons yet.  Can I assume this holds for the emulator config as well? 

One last thing, I am guessing you don't need my mala config since my problem is the joystick buttons. 

Thanks for all the hard work.  Looking great.  Your plugin is the only reason I got a second ledwiz, mainly for the correct colors.  Can't wait to get home and test out this new patch.
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
Toxic Arcade, my first build

arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #24 on: June 05, 2007, 05:11:22 pm »
OK tested the new patch.
Nearly all games light up except for a large portion of the mahjong (type) games.
Is that really really terrible ..?... heck no coz I can't lead japanese velly well  ;D
But to make the list complete........I had to mention it.
Yeah, for some reason mame seems to report mahjong games as having no buttons. Not sure why, but that's the reason nothing lights up. I guess if you really want to play mahjong (which you and I don't  ;)), you can add the game(s) to controls.ini and then Blinky will light the buttons.

1) custom lighting for games
    for example mortal kombat lower punch/kick intensity 10 high punch/kick 49 and block    rampup/down  or hyper olympics where the jump button could rampup/down.
That's a great idea and if your cp has RGB LEDs you can do that by overriding the values in colors.ini. But you don't have RGBs, correct? So I'm thinking that a real easy solution would be if Blinky accepted intensity values (0-49, 129, 130, etc.) from colors.ini. That way you could set the intensity for each button on a game by game basis. Let me look into that!

2) lwa's that are triggered by events for instance mala start, exit , emulator switch , gamelist switch etc and preferably in a  way that you can chose an lwa with that event.
So you're saying that you'd want to animate the buttons from MaLa rather than light up the buttons used by the UI? Or do you want to animate the buttons only for a brief time, then return to the active buttons?

3) Mameinterop
This one I've thought about. But to be honest, I don't really see the benefit. So far all the interop would provide is the ability to flash when coins are inserted. I guess that's cool and all, but for me it's low priority. I'll keep it in mind for a future release.  ;D
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arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #25 on: June 05, 2007, 05:27:41 pm »
Arzoo,

You mentioned the mala portion not setup to work with joystick buttons yet.  Can I assume this holds for the emulator config as well? 
Joystick buttons should work for other emulators, but too be honest, I've done very little testing in that area.  :o

One last thing, I am guessing you don't need my mala config since my problem is the joystick buttons. 
Correct, no need for you to post your mala.ini.

Thanks for all the hard work.  Looking great.  Your plugin is the only reason I got a second ledwiz, mainly for the correct colors.  Can't wait to get home and test out this new patch.

Here's an even newer patch - this one fixes the Joystick buttons for the MaLa UI. But since I don't have my cp wired with any analog joysticks (actually, that's not true, I do have a 49-Way hooked to a GPWiz49, but none of my buttons are wired to it), I'll need you to confirm that it works.

Thanks!
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Re: can't get remap of leds working with ledblinky v2
« Reply #26 on: June 05, 2007, 05:47:52 pm »
:notworthy:  Wow, you are fast, I need to get home and test this out to keep up with development.
"He lives down there in his valley,
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Well, he ain't no prize, and there's no women his size,
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Re: can't get remap of leds working with ledblinky v2
« Reply #27 on: June 05, 2007, 06:08:29 pm »
Arzoo,

For wish number 1:
It would be great to have that in colors.ini
For wish number 2:
I definitely want the "brief animated buttons with the return to active buttons" flavour  ;D
For wish number 3:
Yeah the coinflashthingy is a bit overrated and it´s so prehistoric ....like so 80´s.....
 :cry: no worry´s ..... I´ll get over it  (but then again you didn´t say No  :P )

Thanks again for the great work 
 




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HiToText 2010.11.4  Vs.  Mame 0.140  ::)
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Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

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Re: can't get remap of leds working with ledblinky v2
« Reply #28 on: June 05, 2007, 06:25:21 pm »
Turns out the colors.ini mod was trivial... so here it is! (I didn't bump the version number, still 2.0.0.3)
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Re: can't get remap of leds working with ledblinky v2
« Reply #29 on: June 05, 2007, 07:45:47 pm »
Arzoo,

The colors.ini works great.....  :notworthy: :notworthy:
But during testing I came across a little bug that has nothing to do with the colors.ini

When you have a button that is ramping up/down and you have the speak button option on,  the global pulse speed from the speak button overrides the one that is set within the profile editor.

I had one button set to ramping and the global pulse speed on 3 , after the speak button it was ramping at i would say 1 (the same speed as the speak button works with)
It doesn´t seem to reset the speed to the right value after the speakbutton.

Author of PINemHi..
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HiToText 2010.11.4  Vs.  Mame 0.140  ::)
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Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #30 on: June 05, 2007, 09:56:42 pm »
Arzoo,

The colors.ini works great.....  :notworthy: :notworthy:
But during testing I came across a little bug that has nothing to do with the colors.ini

When you have a button that is ramping up/down and you have the speak button option on,  the global pulse speed from the speak button overrides the one that is set within the profile editor.

I had one button set to ramping and the global pulse speed on 3 , after the speak button it was ramping at i would say 1 (the same speed as the speak button works with)
It doesn´t seem to reset the speed to the right value after the speakbutton.
Fixed  ;D
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arzoo

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    • LEDBlinky
Re: can't get remap of leds working with ledblinky v2
« Reply #31 on: June 05, 2007, 10:11:26 pm »
For wish number 2:
I definitely want the "brief animated buttons with the return to active buttons" flavour  ;D
I know that the LEDWiz plugin can flash the buttons when MaLa starts and for some other events. But what you're suggesting is a bit different - the ability to define your own animation effect for each event. It's another great idea, but it will have to wait until after I finish the animation editor.
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Re: can't get remap of leds working with ledblinky v2
« Reply #32 on: June 05, 2007, 10:25:07 pm »
The update looks great.  All of my mame games lighted up like they are supposed to.

The mala controls half worked.  By half, I mean that the buttons hooked up to the gpwiz49 #1 light up but the controls for the second joystick hooked up to gpwiz #2 don't light up.

My emulator games still don't light up, is there something special I should do to set these up? 

But overall, it looks sweet.  Have some friends coming into town this weekend and I know your effort will impress the hell out of em.
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
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Re: can't get remap of leds working with ledblinky v2
« Reply #33 on: June 06, 2007, 05:11:54 am »
This is outrageous. :soapbox:
I want you to know that the squashing of bugs at such high rate is dangerous for the species and that we will retaliate at your next picnic.. 

With regards,

Major Bug , highest ranking officer in the ant division.
Author of PINemHi..
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HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

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Re: can't get remap of leds working with ledblinky v2
« Reply #34 on: June 06, 2007, 05:20:12 am »
Oops I'm feeling somewhat guilty regarding the previous post from major Bug so I'll let you do your thing and finish the animation editor.

I'm looking forward to create my own lwa's using it.

 :cheers:






 
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HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

arzoo

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    • LEDBlinky
Re: can't get remap of leds working with ledblinky v2
« Reply #35 on: June 06, 2007, 08:39:59 am »
The update looks great.  All of my mame games lighted up like they are supposed to.

The mala controls half worked.  By half, I mean that the buttons hooked up to the gpwiz49 #1 light up but the controls for the second joystick hooked up to gpwiz #2 don't light up.

My emulator games still don't light up, is there something special I should do to set these up? 

But overall, it looks sweet.  Have some friends coming into town this weekend and I know your effort will impress the hell out of em.
I'm pretty sure I know why the controls for joy2 don't work, but I'll need your mala.ini to confirm what's going on.

As for the other emulators, I'm going to need more info. Have you configured the "Other Emulators" control profile and set the default active colors? You could also try checking Use MAME Default Control Mapping for Other Emulators and see if that helps. If not, set LogFile=Debug.log in settings.ini, then run MaLa and switch to a non-mame emulator. Launch a few games, then post the log file back here.

With luck, I may be able to get these bugs fixed by the weekend.  :)
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arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #36 on: June 06, 2007, 10:49:45 pm »
So, funny story...
I put all this code into the LEDBlinky for other emulators, but I never really tested it.  :o Turns out, it doesn't work.  ::) Had I really thought it through, I would have realized that there's no way for MaLa to know which controls are used by non-mame games.

Eventually I'll code it up to accept a custom controls.ini file, but it will still be up to each person to define the controls for their other emu games.

GG - I'll still need your mala.ini to fix the joy2 problem. Tx.
« Last Edit: June 06, 2007, 10:53:35 pm by arzoo »
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Re: can't get remap of leds working with ledblinky v2
« Reply #37 on: June 06, 2007, 11:40:37 pm »
Sounds sweet.  I was wondering if I would need an individual config for each emulator.  I guess I was right.  Let me know when it is done and I will test it out.  I figured that way I would have different colors for each emulator like red for nes and purple on snes, etc.

Should be able to get the mala.ini soon.  Have a sick dog to take care of.
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Re: can't get remap of leds working with ledblinky v2
« Reply #38 on: June 07, 2007, 12:18:44 am »
Ok, got the mala.ini for you.  If you have any questions about how I have everything connected, let me know.

"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
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arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #39 on: June 08, 2007, 11:06:35 am »
The mala controls half worked.  By half, I mean that the buttons hooked up to the gpwiz49 #1 light up but the controls for the second joystick hooked up to gpwiz #2 don't light up.

GG,
Here's the update to light up the controls wired to the second gpwiz. Let me know if it works for you.  :)
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arzoo

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    • LEDBlinky
Re: can't get remap of leds working with ledblinky v2
« Reply #40 on: June 08, 2007, 11:30:00 pm »
I was kinda annoyed that the "other emulator" features didn't work, so I spent some time reworking the code. It's actually a bit faster now and you can define LED controls and colors for each non-mame emulator or for each ROM. To achieve this, I had to add two new ini files; Controls_emu.ini and Colors_emu.ini. You'll need to configure the controls for each emulator manually, but there's no way around that.

I'm going to post this release along with all the prior patches as version 2.0.1. But before I do that, I'm hoping you guys will give it a test run. GG - I know you were working with other emulators - can you see if this feature works for you. Let me know if you have any questions on how to configure the two new ini files.

Thanks!
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Re: can't get remap of leds working with ledblinky v2
« Reply #41 on: June 09, 2007, 02:06:25 am »
Hey, Great work getting out another version already.  I haven't had time to test it yet, but I wanted to let you know the previous patch for the second joystick worked great. 

I will get to testing this asap.

Thanks for all the updates.
"He lives down there in his valley,
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Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
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Re: can't get remap of leds working with ledblinky v2
« Reply #42 on: June 09, 2007, 02:49:40 am »
Alright, just finished a preliminary test and everything seems to be working.

Configured the lights for nintendo, gameboy, and genesis.  They all worked correctly lighting up the individual colors like they should.

Only thing I saw weird was after I selected an emulator and it lit it up in the game selection, for example nes with two red buttons, it would then show these two buttons on the main menu screen.  The main menu is just for the various emulators.  Then if I went into mame and selected a game, it would light correctly.

Previously when I selected mame games and went back to the emulator select page, other games would not light up to the last used mame game.  This isn't really a big problem, but wanted to let you know how it was acting.
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
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arzoo

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    • LEDBlinky
Re: can't get remap of leds working with ledblinky v2
« Reply #43 on: June 09, 2007, 08:38:53 am »
Alright, just finished a preliminary test and everything seems to be working.

Configured the lights for nintendo, gameboy, and genesis.  They all worked correctly lighting up the individual colors like they should.

Only thing I saw weird was after I selected an emulator and it lit it up in the game selection, for example nes with two red buttons, it would then show these two buttons on the main menu screen.  The main menu is just for the various emulators.  Then if I went into mame and selected a game, it would light correctly.

Previously when I selected mame games and went back to the emulator select page, other games would not light up to the last used mame game.  This isn't really a big problem, but wanted to let you know how it was acting.

Hey, thanks for the feedback! I'm glad that all my recoding didn't break anything.  :dizzy:
 
I'll see if I can fix that odd behavior - It would help if you could run the MaLaEventLogger plugin so I can see what events are firing in what order. But no rush, I'm pretty busy this weekend and I'm sure you are also. Have a good one!
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arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #44 on: June 10, 2007, 07:47:34 pm »
Only thing I saw weird was after I selected an emulator and it lit it up in the game selection, for example nes with two red buttons, it would then show these two buttons on the main menu screen.  The main menu is just for the various emulators.  Then if I went into mame and selected a game, it would light correctly.

Previously when I selected mame games and went back to the emulator select page, other games would not light up to the last used mame game.  This isn't really a big problem, but wanted to let you know how it was acting.

Green Giant,
I'm confused, what do you mean by the "emulator select page"? When I configured MaLa for multiple emulators, I can switch between them using assigned keys or by right-click menu with the mouse, but there's no other page?
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Re: can't get remap of leds working with ledblinky v2
« Reply #45 on: June 10, 2007, 11:23:35 pm »
I have mala setup as a tree.  So this is the main menu layout.  Just with more emulators on mine.

Main Menu-
   -Sega Genesis
   -Nintendo
   -Mame
        -Fighting
        -Maze
        -Classics
    -Snes
    -etc.....

The thing I am seeing is when I select nintendo and check the game selection, it does the two buttons lit like it should.  Then when I go back the the main menu it lights up the names of the other emulators with the nintendo buttons like it should.  If I select sega and browse the game selection screen, it will light up three.

Previously whenever I go into mame and select a game and go back to look at other emulators, it would just be blank.  This isn't really a big problem and it could be that the ledblinky has to set the ledwiz to default lights so they stay lit while the emulator is playing, but that is a guess.

You probably won't see this at all since you don't have the mala tree in use.  And it doesn't mess up any mame lighting issues since when I go back into mame, it lights up each individual game like it should.  So if you are working on any new features put this debug at the bottom of the list.  If someone is actually bothered by this screwem.
"He lives down there in his valley,
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Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
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    • LEDBlinky
Re: can't get remap of leds working with ledblinky v2
« Reply #46 on: June 11, 2007, 09:48:03 am »
Thanks for the detailed explanation.  :applaud:  As you guessed, I'm not using a MaLa Tree - so I've never tested for that case. But I've been meaning to mess with that feature, so I'll get around to that eventually - and then I can get Blinky working correctly with Trees.  :)  Tx.
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Re: can't get remap of leds working with ledblinky v2
« Reply #47 on: June 11, 2007, 10:12:53 am »
The tree is really nice to use.  It lets you move up and down through the list with the select and exit buttons.  You won't have to use the left mouse click to open the options to switch.  The main reason I use it is to navigate through the thousands of mame games I have.

With the tree you can set up fighting games with different types like side scroll and versus fighting.  I also setup mine by year with every game over a two year period.

The best part is that it requires less configuration with layout naming since you can select the emulator, the layout, and the game list to go with it all manually.
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
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Re: can't get remap of leds working with ledblinky v2
« Reply #48 on: June 11, 2007, 10:36:56 am »
I am going to give your plugin a try, I think it might work better since I remap my buttons and have a 3 sided cocktail table.  I currently have the LEDwiz plugin installed, what do I need to do to install yours and not loose my current setting of the LEDwiz plugin in case I want to go back to it?  Also it will work with 3 LEDwiz's right?

Thanks
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    • LEDBlinky
Re: can't get remap of leds working with ledblinky v2
« Reply #49 on: June 11, 2007, 11:05:41 am »
I am going to give your plugin a try, I think it might work better since I remap my buttons and have a 3 sided cocktail table.  I currently have the LEDwiz plugin installed, what do I need to do to install yours and not loose my current setting of the LEDwiz plugin in case I want to go back to it?  Also it will work with 3 LEDwiz's right?

Thanks
Both the LEDwiz and LEDBlinky keep all their configuration files in separate folders, so there won't be any conflict keeping both installed. You'll just need to disable the plugin you're not using - what I do is change the extension from .mplugin to .mpluginx (or anything you wish).

No problem with 3 LED-Wiz's!

For your cocktail table, do you use separate MaLa controller sets for each side? I ask because I'd coded Blinky to switch sets when MaLa changes orientation but I couldn't seem to get MaLa to work that way. I configured 4 different layouts and assigned each to a different side of the screen - but the "flip" or "rotate" buttons didn't seem to do anything. The only way I could get the screen to switch was using the right-mouse menu. And then MaLa did not fire the "change orientation" event - I hope this is not a MaLa bug. Maybe you can help me understand how MaLa works with cocktail layouts so I can update LEDBlinky.

Thanks!
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squirrellydw

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Re: can't get remap of leds working with ledblinky v2
« Reply #50 on: June 11, 2007, 11:14:54 am »
I have Mala rotate based on the game when it ends so you don't have to move to select and new game.  I don't think I am using the controller sets, it wouldn't work the way I wanted it to or thought it should.  I think it's kind of hard to explain.  Maybe it I make a short video clip you can understand it better.  I will probably try to install it this weekend, maybe sooner.
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GlennEdwards

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Re: can't get remap of leds working with ledblinky v2
« Reply #51 on: June 15, 2007, 11:46:21 am »
Hi Arzoo,

Great program you've got there in LEDBlinky :-)

I've got a few problems and errors using it. I'm just preparing for my cabinet, and I've got two single LED's connected to my LEDWiz. One on port 16, and the other on port 32.

I've set up the input map as follows: P1B1 = port 16 KEYCODE_LCTRL, P1B2 = port 32 KEYCODE_LALT

I've also setup the mala and mame profiles accordingly, and left everything at default settings

First strange thing is that the test buttons don't seem to work in the Mame profile setup? No matter how hard I try, the test buttons will not light any LED's.

If I set LEDBlinky to light mala and mame controls, it lights the LEDs within mala no problem (animations work as well). But not within mame. So LEDBLinky is able to access and set my LEDWiz ok.

If I set LEDBlinky to just light mame controls, I get no LED's lit at all. I realised I hadn't setup the mame config directory in LEDBlinky, so set that to the Mame\cfg directory.

Now upon loading mala I get the following Exception:

     Exception EInOutError in Modul LEDBlinky.mplugin bei 0006A901

and it crashes mala, and no LEDBlinky.log file is generated either?

If I remove the Mame\cfg from LEDBlinky I can load mala, but get no LED's in MAME.

I'm running Windows Vista 32-bit if that's relevant

Please help  :) Let me know of anything you want me to do or run in order to help you find the problem.

Thanks,

Glenn

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Re: can't get remap of leds working with ledblinky v2
« Reply #52 on: June 15, 2007, 01:45:29 pm »
Are you using the very latest plugin update from this topic.  I think it is LEDBlinky_2_0_1_beta.zip at the top of this page.  Before the updates, many mame games wouldn't light at all.

On the test buttons, only one button can be set to show the test colors.  I think it might be mouse by default, at least that is what I use, but you will have to see.  Everyone won't light up individually.  Attached a picture of where it is.

Which version of mame are you running and which controls.ini file are you using.  Also, are you using the colors.ini file or just manually setting the colors?

On a side note, are you using the rgb drives or just single color leds?  You said two are connected, will you be using more in the future?
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Re: can't get remap of leds working with ledblinky v2
« Reply #53 on: June 15, 2007, 03:13:01 pm »
Hi GreenGiant,

Just to let you know that I'm using the latest plugin from this thread, 2.0.1 beta.

Regarding the test buttons I'm using the test led drop down from the left hand "single led" panel rather than the RGB panel, as my LED's are single. I've chosen the correct LED from the drop down that corresponds to how I setup the InputMap, and it doesn't light... but weirdly if I set LEDBlinky to light mala controls they do..

I'm using Mame 0.116, with version 0.111.2 of controls .ini Not using colors.ini as I'm using single LED's not RGB leds.

I do only have two LED's connected to my LEDWiz at the moment one on port 16, the other on port 32. Just testing at the moment. Will be ading many more LEDs once I get things up and running..

I'm wondering if Vista has anything to do with the problems I'm getting?

Just for info, I'm loading Bubble Bobble in Mame. I get Mala LED's lit but no Mame LED's? And as I mentioned before if i put in the mame\cfg path i cannot load mala. mala crashes till i remove the mame\cfg path from LEDBLinky.

As a side note, I also cannot perform the test speech in the speech section of LEDBlinky. When I say test speech, I get a "divide by zero" error. My text-to-speech is OK in Vista, as I can goto the control panel and speech works fine from there.

Thanks,

Glenn

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Re: can't get remap of leds working with ledblinky v2
« Reply #54 on: June 15, 2007, 04:40:04 pm »
Sounds like a lot of potential problems.  I know when I was testing with arzoo it was all the rgb leds.  So it could be a single led bug.  Before he updated, I was only getting a few mame games to light correctly.

The last time I used vista was on the first beta release for testing, so I am not sure about it now.  Is there a reason you show vista over xp?  Is this for a cab or standalone control panel?

Also, you should think about getting the rgb electric ice buttons.  They are pricey but with this plugin working correctly, worth the money.  I was gonna upload some videos of it running on my cab later tonight so check it out in the project announcement section, Toxic Arcade.

I assume you are using the ledblinky plugin cause you have specific maps for different games like neogeo and possibly trackball?
"He lives down there in his valley,
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Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
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Re: can't get remap of leds working with ledblinky v2
« Reply #55 on: June 15, 2007, 06:48:17 pm »
Hiya GreenGiant,

Hopefully arzoo can shed some light on the problems..

I'm actually going to use XP in the cab, but whilst that's being built etc, I'm setting everything up on my main pc, which has Vista Ultimate on it. With Mame and all the other emulators I've got about 250Gb of roms etc..so wanted to get the config correct on my main PC first before copying over the the cab PC.

Yeah I've looked those Electric Ice buttons before and they're very good! Unfortunately I'd already bought a load of normal non-translucent buttons  :( I'll definitely check out the vid of your cab later.. as it might just tempt me to ditch my normal buttons for electric ice buttons :)

I'm mainly using the LEDBlinky plugin because it seems easier to use, it supports other emu configs, and also speech, which I like because it reads out the controls as it lights them..

Glenn

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Re: can't get remap of leds working with ledblinky v2
« Reply #56 on: June 15, 2007, 06:50:06 pm »
GlennEdwards,
I'm sure the issue with mame has something to do with the configuration - but I'm concerned that blinky is crashing when you set the mame config folder. I'm guessing this has something to do with Vista (same goes for the speech problem), but unfortunately, I don't have a Vista box to test on. I'll do some google searches to see if the version of Delphi I'm compiling with has any problems with Vista. Do me a favor and zip up all the .ini files in the LEDBlinky folder and get them to me via a pm or just post them to this thread. Also, there's a "Enable Debug Log" checkbox on the Tools tab in the config app. Check that and run MaLa, then include the Debug.log with the other .ini files.

Thanks,
arzoo
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GlennEdwards

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Re: can't get remap of leds working with ledblinky v2
« Reply #57 on: June 15, 2007, 07:38:20 pm »
Hi Arzoo,

I've found the cause of the test button in the Profile editors not working. That was me. For some reason I had a mix of files from LED BLinky 2.0.0 and 2.0.2 I don't know how that happend, but everything is now up to date, and the test buttons are working OK and lighting the LEDs.

Blinky is still crashing, and crashing mala when it starts if I have a mame\cfg present in the blinky config. Without the mame\cfg blinky will light mala controls, but with the mame\cfg just crashes.

I've attached the ini files from my blinky directory, a debug log with blinky set to light both mala and mame controls, and another log with blinky set to just light mame controls, with the mame\cfg present. I've also attached a copy of my cfg directory as well as it's small.

Speech is also still not working after I made sure everything is up to date..

Thanks,

Glenn

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Re: can't get remap of leds working with ledblinky v2
« Reply #58 on: June 15, 2007, 08:17:36 pm »
Hi Arzoo,

Also just wanted to let you know that I'm a fellow Delphi programmer (since Delphi 1 back in 1996), currently coding in C# .Net, and also Delphi 2007.

About 4 months ago I started writing my own LEDWiz program, in Delphi (using Randy's LEDWiz activex control),  to listen for windows mesages from Mame, read in controls.ini etc, and light up appropriate controls when a rom was loaded into mame, speak the controls using SAPI etc. It worked pretty well, but I abandoned it when I found that Mala had the LEDBlinky and LEDWiz plugins..

If there's anything that you need me to do from the coding side, or if you need to send me short snippets of code to run / debug, to see what's going wrong, then I'd be more than pleased to help.

Thanks,

Glenn

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Re: can't get remap of leds working with ledblinky v2
« Reply #59 on: June 15, 2007, 08:54:05 pm »
Glenn,

I just added videos to my project topic.  Scroll to the bottom to see how the led's light up per game and speak the game buttons.  Might tempt you into blowing more money.   >:D

http://forum.arcadecontrols.com/index.php?topic=67770.0
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
Toxic Arcade, my first build

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Re: can't get remap of leds working with ledblinky v2
« Reply #60 on: June 15, 2007, 10:14:43 pm »
Hi Arzoo,

Also just wanted to let you know that I'm a fellow Delphi programmer (since Delphi 1 back in 1996), currently coding in C# .Net, and also Delphi 2007.

About 4 months ago I started writing my own LEDWiz program, in Delphi (using Randy's LEDWiz activex control),  to listen for windows mesages from Mame, read in controls.ini etc, and light up appropriate controls when a rom was loaded into mame, speak the controls using SAPI etc. It worked pretty well, but I abandoned it when I found that Mala had the LEDBlinky and LEDWiz plugins..

If there's anything that you need me to do from the coding side, or if you need to send me short snippets of code to run / debug, to see what's going wrong, then I'd be more than pleased to help.

Thanks,

Glenn

Glenn,
Back when I first started coding, there was no Delphi, just plain old Pascal.  ;)  I may take you up on your offer - I'd love to see the code you wrote that monitors windows messages from Mame. I've been thinking about enhancing blinky so that it speaks and blinks the game controls when you hit the Pause button in mame - kinda like J5.

Anyway, I'll send you a pm with a link to download a test version of blinky. I added an error trap around the code that reads the mame cfg files so that we can see the exact I/O error (hopefully).
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arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #61 on: June 15, 2007, 10:15:52 pm »
Glenn,

I just added videos to my project topic.  Scroll to the bottom to see how the led's light up per game and speak the game buttons.  Might tempt you into blowing more money.   >:D

http://forum.arcadecontrols.com/index.php?topic=67770.0

Your cab looks very cool!  :cheers:
Nice videos! :applaud:
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Re: can't get remap of leds working with ledblinky v2
« Reply #62 on: June 15, 2007, 10:52:42 pm »
Hi Arzoo,

Also just wanted to let you know that I'm a fellow Delphi programmer (since Delphi 1 back in 1996), currently coding in C# .Net, and also Delphi 2007.

About 4 months ago I started writing my own LEDWiz program, in Delphi (using Randy's LEDWiz activex control),  to listen for windows mesages from Mame, read in controls.ini etc, and light up appropriate controls when a rom was loaded into mame, speak the controls using SAPI etc. It worked pretty well, but I abandoned it when I found that Mala had the LEDBlinky and LEDWiz plugins..

If there's anything that you need me to do from the coding side, or if you need to send me short snippets of code to run / debug, to see what's going wrong, then I'd be more than pleased to help.

Thanks,

Glenn

Hey, I could sure use help too. I only started coding period a year ago with Delphi and that is just once a week.

Is that offer open to all MaLa plug-in dev's?    :dunno

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Re: can't get remap of leds working with ledblinky v2
« Reply #63 on: June 15, 2007, 11:54:39 pm »
Thanks, the videos would all be crap if it wasn't for your plugin, so thanks for all the help.
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
Toxic Arcade, my first build

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Re: can't get remap of leds working with ledblinky v2
« Reply #64 on: June 16, 2007, 06:40:32 am »
Hi Arzoo,

I've sent you a PM regarding the blinky test version :) As for my programming, I've been coding since way before Delphi 1 :) I meant that I've been using Delphi since version 1. Like yourself, before Delphi I was using Turbo Pascal. I've been programming really since I had a Sinclair ZX Spectrum (think they came out in the US as Timex) at about the age of 11... so about 22 years.

I'll dig out the code I wrote for listening to and responding to mame messages and send it on over :)

Loadman:> I'm happy to help out wherever needed, as like GreenGiant, our arcade cabs wouldn't look as good without these great mala plugins :)

Glenn

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Re: can't get remap of leds working with ledblinky v2
« Reply #65 on: June 16, 2007, 08:32:48 am »
As for my programming, I've been coding since way before Delphi 1 :) I meant that I've been using Delphi since version 1. Like yourself, before Delphi I was using Turbo Pascal. I've been programming really since I had a Sinclair ZX Spectrum (think they came out in the US as Timex) at about the age of 11... so about 22 years.

The first real programming I did was on an Apple IIe. I also recall my friend and I trying to write a copy/cracking program for his Commodore 64  :o
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GlennEdwards

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Re: can't get remap of leds working with ledblinky v2
« Reply #66 on: June 16, 2007, 09:56:15 am »
Hi Arzoo,

OK got the 2.0.0.6 test version of blinky now. It actually doesn't crash mala on startup anymore, and I can now get past the startup video, and into the mala menu, but upon starting a mame game, it crashes mala at that point instead..

I've attached the debug.log from blinky, and also the mala.exe.log and a screenshot of the error..

Regarding the speech problem and Vista if you want to send me a simple test app + code, maybe just a form with a single edit box, and a button that speaks whatever is in the edit box, and I can test that on Vista, and try and figure out what the problem is and fix it etc..

Thanks,

Glenn

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Re: can't get remap of leds working with ledblinky v2
« Reply #67 on: June 16, 2007, 11:13:57 am »
Hey Arzoo, your plugin works great for me, thanks.  I will let you know of any bugs I run into.  Thanks again for the great plugin.
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Re: can't get remap of leds working with ledblinky v2
« Reply #68 on: June 16, 2007, 12:04:38 pm »
OK got the 2.0.0.6 test version of blinky now. It actually doesn't crash mala on startup anymore, and I can now get past the startup video, and into the mala menu, but upon starting a mame game, it crashes mala at that point instead..
Does it crash with all the voice features turned off? I'm trying to determine if this is a SAPI issue or something else. By the way, I've re-coded all the SAPI stuff for the next release  - hopefully it will work for you! But for now, lets just rule it out.
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GlennEdwards

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Re: can't get remap of leds working with ledblinky v2
« Reply #69 on: June 16, 2007, 01:31:46 pm »
Hi Arzoo,

Sorry should have mentioned before, that I've got all the speech features turned off.. I turned those off when I realised that the speech preview in blinky didn't seem to work on Vista.

So we can safely rule out the current SAPI code as causing the crashing.. Hopefully the new SAPI code be OK (fingers crossed).

Glenn

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Re: can't get remap of leds working with ledblinky v2
« Reply #70 on: June 16, 2007, 03:14:32 pm »
I noticed something with the speech and flash plugin.  It only seems to flash and speak the first button. In 1942 it only say fire nothing about loop same with asteroids and there are other but thats all I can remember right now
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Re: can't get remap of leds working with ledblinky v2
« Reply #71 on: June 16, 2007, 03:33:23 pm »
I noticed something with the speech and flash plugin.  It only seems to flash and speak the first button. In 1942 it only say fire nothing about loop same with asteroids and there are other but thats all I can remember right now
squirrelleydw,
Can you turn on the debug log (there's a checkbox on the Tools tab in the Config app) and post the log after running some of the games that don't work? Thanks.
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GlennEdwards

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Re: can't get remap of leds working with ledblinky v2
« Reply #72 on: June 16, 2007, 05:37:04 pm »
Hi Arzoo,

That latest version you sent me has done the trick :) I must be the only LEDBlinky user not using RGB led`s :)

Fixing that bug has had another effect. Speech is working now when I load a game in mame. I`m guessing that because I couldn`t launch a game unless I turned off the option to light mame controls, that maybe LEDBlinky doesn`t speak the game name when mame controls aren`t lit? Could this be a change you could make, useful for other users I guess?

The speech preview still causes a divide zero, but speech works in mame now:) Sounds really good with Vista`s more human sounding voice, and AT&T`s Natural Voices which I have...

Got a suggestion for a new option in blinky. Could you allow attract mode animations (specific or random) when in mala, which i'd choose instead of "light mala controls", and "demo controls". Hope you don`t mind suggestions for new features?

I`ll get that code to you regarding using the mame windows messages. It`s very easy to use, although I`m not sure if it tells you if a user has paused mame. I`ll check that out for you. I n my code I was going to hook into the keyboard drivers, and check all keypresses in windows, so that I could pick up the mame pause.

Thanks for all your help Arzoo. You`ve created a great mala plugin, and my mame cab wouldn't be the same without it..

Glenn

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Re: can't get remap of leds working with ledblinky v2
« Reply #73 on: June 16, 2007, 05:42:32 pm »
arzoo,

just to clarify my suggestion above for a new feature. I meant "allow attract mode animations in mala whether the screen saver is active or not"

again thanks for all the help

Glenn

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Re: can't get remap of leds working with ledblinky v2
« Reply #74 on: June 16, 2007, 05:54:14 pm »
Hi Arzoo,

That latest version you sent me has done the trick :) I must be the only LEDBlinky user not using RGB led`s :)
Excellent!

Fixing that bug has had another effect. Speech is working now when I load a game in mame. I`m guessing that because I couldn`t launch a game unless I turned off the option to light mame controls, that maybe LEDBlinky doesn`t speak the game name when mame controls aren`t lit? Could this be a change you could make, useful for other users I guess?
The name should speak whether controls are lit or not. The bug was just preventing the code from getting to that point.

The speech preview still causes a divide zero, but speech works in mame now:) Sounds really good with Vista`s more human sounding voice, and AT&T`s Natural Voices which I have...
I kinda like the Berzerk voice from XP! I'm pretty sure I know how to fix the speech preview error in the config app.

Got a suggestion for a new option in blinky. Could you allow attract mode animations (specific or random) when in mala, which i'd choose instead of "light mala controls", and "demo controls". Hope you don`t mind suggestions for new features?
Loadman and I are always looking for new ideas and suggestions! As for running an animation for the MaLa UI, it's an interesting idea  - but don't you think it might be distracting while you're scrolling through menus and games? Regardless, it wouldn't be hard to add.

I`ll get that code to you regarding using the mame windows messages. It`s very easy to use, although I`m not sure if it tells you if a user has paused mame. I`ll check that out for you. I n my code I was going to hook into the keyboard drivers, and check all keypresses in windows, so that I could pick up the mame pause.

Thanks for all your help Arzoo. You`ve created a great mala plugin, and my mame cab wouldn't be the same without it..

Glenn
Thanks! Glad it's working!
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squirrellydw

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Re: can't get remap of leds working with ledblinky v2
« Reply #75 on: June 16, 2007, 08:16:48 pm »
Here is the debug log.  Just so you know not all these games I played have two or more buttons.  I am still testing out everything.  I also noticed that on some games the player two buttons don't always light up, like on Galaga.  I have that game setup in cocktail mode so the game flips for player two.
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Re: can't get remap of leds working with ledblinky v2
« Reply #76 on: June 17, 2007, 12:01:12 am »
Here is the debug log.  Just so you know not all these games I played have two or more buttons.  I am still testing out everything.  I also noticed that on some games the player two buttons don't always light up, like on Galaga.  I have that game setup in cocktail mode so the game flips for player two.
By setting Galaga in cocktail mode, blinky thinks it's a single player game. I've never tested with cocktail games - something I guess I need to do.  ;)

Could you run one of the games that's not speaking all the buttons correctly, like 1942 and post that log?

Tx
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squirrellydw

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Re: can't get remap of leds working with ledblinky v2
« Reply #77 on: June 17, 2007, 01:56:30 am »
I will post this tomorrow.  Would MK work also?
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arzoo

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Re: can't get remap of leds working with ledblinky v2
« Reply #78 on: June 17, 2007, 09:28:21 am »
I will post this tomorrow.  Would MK work also?
Can you clarrify what's happening... Are all the correct buttons lighting up, then the first one blinks and speaks the function, and then the game just starts (without blinking and speaking the other buttons)? Or is it that only one of the games buttons is lit?
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Re: can't get remap of leds working with ledblinky v2
« Reply #79 on: June 17, 2007, 10:02:24 am »
they all light up correctly but only the first button is flashing and speaking.  I will post another log very soon.
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Re: can't get remap of leds working with ledblinky v2
« Reply #80 on: June 17, 2007, 10:54:15 am »
Here are 3 log files for you.  Hope you can fix it.
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Re: can't get remap of leds working with ledblinky v2
« Reply #81 on: June 17, 2007, 12:30:46 pm »
Here are 3 log files for you.  Hope you can fix it.
Does if fail for all games or just some? I'm thinking that the speech engine is causing the problem. I'm away for the weekend, so I won't be able to look at the code until Monday. I'm sure we can fix this!
« Last Edit: June 17, 2007, 12:36:38 pm by arzoo »
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squirrellydw

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Re: can't get remap of leds working with ledblinky v2
« Reply #82 on: June 17, 2007, 12:34:59 pm »
1. Yes all the buttons for each game are lit correctly.
2. Yes, it speaks the action of the first button than nothing.  I don't even see it blinking but I will double check that.
3. It always fails after the first button for all games
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Re: can't get remap of leds working with ledblinky v2
« Reply #83 on: June 17, 2007, 12:37:53 pm »
Wow, you're fast. I was just re-editing my prior post and you've already responded.  ;D
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squirrellydw

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Re: can't get remap of leds working with ledblinky v2
« Reply #84 on: June 17, 2007, 01:45:21 pm »
OK, the first button does blink but than stops.  Here are two videos that I uploaded of it.




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Re: can't get remap of leds working with ledblinky v2
« Reply #85 on: June 18, 2007, 10:14:31 am »
Still does not work with "anykey" but it does work with the "esc" key.  I did not try the esc key on the original version.  This is good enough for me but I will be glad to test any version out if you want me to.  The two log files are attached,  I launched 1942 and MK both twice on each one.
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Re: can't get remap of leds working with ledblinky v2
« Reply #86 on: June 18, 2007, 10:25:46 am »
Still does not work with "anykey" but it does work with the "esc" key.  I did not try the esc key on the original version.  This is good enough for me but I will be glad to test any version out if you want me to.  The two log files are attached,  I launched 1942 and MK both twice on each one.
That's what I expected. The "any key" works differently than the ESC - basically I store the entire keyboard state prior to the speech and then compare it to the current keyboard state after each button. For some reason, one of the keys is changing on your cp even though you're not pressing anything. I'll get you a patch for testing soon. Thanks!
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Re: can't get remap of leds working with ledblinky v2
« Reply #87 on: June 18, 2007, 11:00:29 am »
I found that the any key doesn't work perfectly, but it still works.  I just mash down on two or three buttons once or twice and it skips the speech. 
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Re: can't get remap of leds working with ledblinky v2
« Reply #88 on: June 18, 2007, 11:20:39 am »
Still does not work with "anykey" but it does work with the "esc" key.  I did not try the esc key on the original version.  This is good enough for me but I will be glad to test any version out if you want me to.  The two log files are attached,  I launched 1942 and MK both twice on each one.
It seems that keycode 49 is the problem. 49 maps to the one (1) key which I assume you're using to start a game from the MaLa UI, correct? Is there anything special about how you map the 1 key? What type of keyboard encoder do you use in your cp?
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squirrellydw

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Re: can't get remap of leds working with ledblinky v2
« Reply #89 on: June 18, 2007, 11:53:15 am »
nothing special, using an ipac4 and you are correct.  I have to go to work now.
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Re: can't get remap of leds working with ledblinky v2
« Reply #90 on: June 18, 2007, 03:39:22 pm »
Still at work but I thought of something.  Is it just me with this problem, if so maybe its a bad switch if not maybe adding some sort of delay to it??  I have no clue really
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Re: can't get remap of leds working with ledblinky v2
« Reply #91 on: June 18, 2007, 03:52:24 pm »
Still at work but I thought of something.  Is it just me with this problem, if so maybe its a bad switch if not maybe adding some sort of delay to it??  I have no clue really
It seems unlikely that you have a bad switch - if you did I would expect other weird things to be happening, like games starting on their own :). As far as I know, nobody else is having this problem. I do recall reading something about when Windows processes the keyboard messages - I'll do some more research.
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Re: can't get remap of leds working with ledblinky v2
« Reply #92 on: June 18, 2007, 05:26:18 pm »
OK no biggy, I like the ESC key better anyhow but I am sure you want to get this fixed.
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Re: can't get remap of leds working with ledblinky v2
« Reply #93 on: June 19, 2007, 09:47:57 pm »
It's fixed, your good.  Now any chance you can work on lighting player 2 buttons when in cocktail mode  ;D

If yo can do this it will be perfect for me
« Last Edit: June 19, 2007, 09:50:41 pm by squirrellydw »
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Re: can't get remap of leds working with ledblinky v2
« Reply #94 on: June 20, 2007, 08:33:17 am »
It's fixed, your good.  Now any chance you can work on lighting player 2 buttons when in cocktail mode  ;D

If yo can do this it will be perfect for me
No problem, that's an easy fix.

Hey DNA... any chance you could rename the title of this thread to something like LEDBlinky V2 Support?
« Last Edit: June 20, 2007, 08:35:51 am by arzoo »
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Re: LEDBlinky V2 Support
« Reply #95 on: June 25, 2007, 09:47:02 am »
Arzoo,

I changed the header.
Was on vacation for 2 weeks......It seems I'm gonna be doing some reading.... :o



 
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Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

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Re: LEDBlinky V2 Support
« Reply #96 on: June 25, 2007, 09:52:57 am »
Arzoo,

I changed the header.
Was on vacation for 2 weeks......It seems I'm gonna be doing some reading.... :o

Thanks! Hope you vaca went well.

By the way, LEDBlinky v2.5 is all finished - just doing a bit of beta testing. It rolls up all the bug fixes and enhancements from this thread, plus some new stuff. I'm hoping to release the update later this week.
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squirrellydw

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Re: LEDBlinky V2 Support
« Reply #97 on: June 25, 2007, 12:54:53 pm »
Did you get anyone to test the cocktail mode?  Wish I could but I couldn't bring my cocktail table to the beach
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Re: LEDBlinky V2 Support
« Reply #98 on: June 25, 2007, 01:15:40 pm »
Did you get anyone to test the cocktail mode?  Wish I could but I couldn't bring my cocktail table to the beach
I think it should work fine, but we'll have to wait until your return to confirm. Dam I wish I were at the beach right now!  :hissy:
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Re: LEDBlinky V2 Support
« Reply #99 on: June 25, 2007, 01:16:26 pm »
So what kind of features are we looking at on 2.5?   ;D
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Re: LEDBlinky V2 Support
« Reply #100 on: June 25, 2007, 01:25:30 pm »
So what kind of features are we looking at on 2.5?   ;D
Nothing earth shattering, mostly just speech and animation stuff. You can now blink the LEDs in sync with the speech - so they turn on and off based on the phonetics of the text.  My favorite new feature is the "Berzerk" mode for the screen saver... "I detect coin in pocket"  ;D
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Re: LEDBlinky V2 Support
« Reply #101 on: June 25, 2007, 02:57:30 pm »
Hi Arzoo,

Here is the log I promised from the test regarding LEDBlinky not lighting the controls for the initial selected game when the Mala UI loads.   ;D

Glenn
« Last Edit: June 25, 2007, 03:28:55 pm by GlennEdwards »

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Re: LEDBlinky V2 Support
« Reply #102 on: June 25, 2007, 03:28:00 pm »
Hi arzoo,

Attached is the debug log created during the screensaver / random text test that I performed.

Glenn

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Re: LEDBlinky V2 Support
« Reply #103 on: June 25, 2007, 04:45:56 pm »
And another log from the screen saver test.. Verbose logging on  ;)

Glenn

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Re: LEDBlinky V2 Support
« Reply #104 on: June 25, 2007, 05:57:10 pm »
Just to confirm,  Ijust install this over the old version and over write any files correct?  Shouldn't mess up what I already have correct?
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Re: LEDBlinky V2 Support
« Reply #105 on: June 25, 2007, 07:41:38 pm »
Just to confirm,  Ijust install this over the old version and over write any files correct?  Shouldn't mess up what I already have correct?
Correct, overwrite the existing files. You will need to run the config app and reset your options, but that's it.
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squirrellydw

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Re: LEDBlinky V2 Support
« Reply #106 on: June 26, 2007, 09:16:57 am »
cool, thanks.  I will do this on Sunday when I am back from the beach. :)
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Re: LEDBlinky V2 Support
« Reply #107 on: June 26, 2007, 04:32:50 pm »
Hi Arzoo,

Just to let you know that the latest beta test of 2.5 was successfull. The screensaver random text crash, is now working fine, as is Bezerk mode  ;) The only issue left if that the LED's aren't lit for the initial selected game when the Mala UI first loads?

I've got a request for a new feature if you can fit it into the 2.5 release? In Mala you can set the screensaver to send the screensaver start / end events to the plugins only, and not actually start the Mala screensaver.

You might ask what the point is in that? Well I don't really want to use the Mala screensaver, as I've got a better one. A Mame windows screensaver http://home.comcast.net/~tacobirds/, that actually load up and plays mame games for a specified amount of time e.g. 2 mins. If you like the look of the game, you can just press space and start playing, or esc to exit.

My request is, can you put in a feature into LEDBLinky that upon, receiving the screensaver start event, you can start an external program e.g. a .scr file i.e. the screensaver that I'd like to use. That way LEDBlinky can start my screen saver for me  ;D

Glenn

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Re: LEDBlinky V2 Support
« Reply #108 on: June 27, 2007, 08:22:33 am »
Hi Arzoo,

Just to let you know that the latest beta test of 2.5 was successfull. The screensaver random text crash, is now working fine, as is Bezerk mode  ;) The only issue left if that the LED's aren't lit for the initial selected game when the Mala UI first loads?
LEDBlinky works that way by design - the initially selected game does not activate the control demo. I didn't want the game controls to light up for a few seconds when starting MaLa or switching lists, emulators, etc. How do you have the demo mode configured - do you keep the controls lit for a long time?

I've got a request for a new feature if you can fit it into the 2.5 release? In Mala you can set the screensaver to send the screensaver start / end events to the plugins only, and not actually start the Mala screensaver.

You might ask what the point is in that? Well I don't really want to use the Mala screensaver, as I've got a better one. A Mame windows screensaver http://home.comcast.net/~tacobirds/, that actually load up and plays mame games for a specified amount of time e.g. 2 mins. If you like the look of the game, you can just press space and start playing, or esc to exit.
If the screen saver starts the mame game, Blinky and MaLa are out of the picture and none of the controls will light up. :(

My request is, can you put in a feature into LEDBLinky that upon, receiving the screensaver start event, you can start an external program e.g. a .scr file i.e. the screensaver that I'd like to use. That way LEDBlinky can start my screen saver for me  ;D

Glenn

This feature doesn't really fit in with the purpose of LEDBlinky - it would make more sense to create a separate plugin for launching an external app on MaLa events like when the screen saver starts. Not sure when I would have time for this, but it seems like Loadman can pump out these plugins in his sleep!  :cheers:  He may be monitoring this thread, or you could send him a pm.
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Re: LEDBlinky V2 Support
« Reply #109 on: June 28, 2007, 06:55:41 am »
My request is, can you put in a feature into LEDBLinky that upon, receiving the screensaver start event, you can start an external program e.g. a .scr file i.e. the screensaver that I'd like to use. That way LEDBlinky can start my screen saver for me  ;D
Glenn
This feature doesn't really fit in with the purpose of LEDBlinky - it would make more sense to create a separate plugin for launching an external app on MaLa events like when the screen saver starts. Not sure when I would have time for this, but it seems like Loadman can pump out these plugins in his sleep!  :cheers:  He may be monitoring this thread, or you could send him a pm.

he he ...  ;)

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Re: LEDBlinky V2 Support
« Reply #110 on: July 01, 2007, 12:07:56 pm »
cocktail mode works, woohoo  :applaud: :notworthy: :cheers:
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Re: LEDBlinky V2 Support
« Reply #111 on: July 01, 2007, 05:22:38 pm »
I think I found a bug.  The lights and speech work fine unless I have the screen saver activated then no lights or speech.  If the screen saver is checked it works but the lights and speech don't work and vise versa.
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Re: LEDBlinky V2 Support
« Reply #112 on: July 02, 2007, 03:03:43 pm »
I think I found a bug.  The lights and speech work fine unless I have the screen saver activated then no lights or speech.  If the screen saver is checked it works but the lights and speech don't work and vise versa.

I've fixed a bunch of little bugs with v2.5. Can you tell me which version you're running. Or better yet, post or pm me the log file (turn on verbose mode and run through the problem scenarios). Thanks.
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squirrellydw

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Re: LEDBlinky V2 Support
« Reply #113 on: July 02, 2007, 08:33:39 pm »
i will post the results in about an hour.  Not sure what version, I used the one you PM'd me.
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Re: LEDBlinky V2 Support
« Reply #114 on: July 02, 2007, 09:56:26 pm »
Here are some log files, sorry for the long file names, I renamed them so I would know what was what.  Here is what I found.  If I have the cocktail option selected it works fine. 

If I select animate during MaLa or screen saver or both it does not work.  The screen saver part works but the buttons do not light up when I scroll though the game list, they all just keep flashing, almost like it's not getting the code to turn off. 
Also when I launch the game all the buttons go off and no sound. 
Finally when the animate during MaLa and the screen saver are checked I get an error when exiting MaLa.  I attached that file also.  Hope you know what I mean.
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Re: LEDBlinky V2 Support
« Reply #115 on: July 03, 2007, 11:21:54 am »
Here are some log files, sorry for the long file names, I renamed them so I would know what was what.  Here is what I found.  If I have the cocktail option selected it works fine. 

If I select animate during MaLa or screen saver or both it does not work.  The screen saver part works but the buttons do not light up when I scroll though the game list, they all just keep flashing, almost like it's not getting the code to turn off. 
Also when I launch the game all the buttons go off and no sound. 
Finally when the animate during MaLa and the screen saver are checked I get an error when exiting MaLa.  I attached that file also.  Hope you know what I mean.
Ok, I see what's going on - you've configured the "Cabinet LEDs". That feature is for animating a separate set of LEDs which should be blinking at all times (separate from the control LEDs). Uncheck the "Animate During MaLa" and "Animate During Screensaver". Instead, use the "MaLa Events" options for the screen saver. But you may have uncovered a bug with the Cab LEDs - I'll have to look into that.

Don't forget to turn off the debug.log if things are working as expected.  ;)
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squirrellydw

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Re: LEDBlinky V2 Support
« Reply #116 on: July 03, 2007, 11:51:30 am »
OK, thanks
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Re: LEDBlinky V2 Support
« Reply #117 on: July 05, 2007, 08:34:00 pm »
Can you post up the v2.5 link again.  I left it at my office and can't get it till next week.

Thanks,
"He lives down there in his valley,
The cat stands tall and green,
Well, he ain't no prize, and there's no women his size,
And that's why the cat's so mean"
Toxic Arcade, my first build