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Give me one good reason to have a 7th button.
_Iz-:
My cab has 4 x 2 layout wired like this:
4568
1237
seems to work pretty good. Can get a little confusing for games with more than 3 buttons. It does give the extra 2 buttons for pc games and psx emulators however. I've been considering changing it to:
5678
1234
with a special cps1/2 mame ctrlr file to make it
456x
123x
for those capcom games. That should make it the most versatile for everything.
jerryjanis:
Stargate layout...
1) Fire
2) Thrust
3) Smart Bomb
4) Inviso
Cue-Ball:
Jerryjanis - While that looks good on paper, to be true to the arcade you'd also need Hyperspace and Reverse buttons.
Although you do make a point that the extra button could come in handy "just in case".
Iz - I don't plan on emulating PSX on my arcade and i can't think of too many PC games i'll be playing on it (maybe a few "arcadey" titles like GTA or something). I can't really forsee using 8 buttons at once.
_Iz-:
Hey, I don't use them much either but my encoder supported them, I had the room and they do come in handy once and awhile so the more the merrier! Versatility is a good thing in my mind and I can configure them permanently by system (cps / neogeo / etc...) using ctrlr files for maximum flexibility and useability (or even by game if necessary).
But - it's your cabinet! That's the whole point to this exercise! Do what you are happy with! You get to make it exactly the way YOU want it to be.
Cue-Ball:
That's the problem! I built it how i thought it should be the first time (using the Hot-Rod style layout) and don't really like it since the extra button seems to be useless. But, i guess it's better to have it and not need it than to need it and not have it. :)