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Give me one good reason to have a 7th button.

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Kitbasher:

I have two rows of 4 in a gentle curve.  Works very well for a variety of games.  I use this stick with mame, Nebula and playstation emulation.  I have the buttons colored like the clasic snk neogeo layout, and I map both rows identically on my neo geo titles.  In mame I just use the first three of both rows for street fighter.  In Nebula when playing street fighter, I map the first three like in mame, and the last two as all punch or all kick for some of the combos.  When I made a stick for my wife she said I dont need all those buttons and hers only hase 4 in a diamond.  
Make it as you will play it.  


marcoval:

Everyone here is missing the true point. The reason one has a 7th button is to put more buttons on your CP. DUH! I plan on being the first person to pass the 500 button CP mark. Yes, every square inch of my CP will be covered with buttons. Granted only about 32 will be hooked up to anything, but as I said earlier, that's not the point. It's all about having more buttons than the last guy.  And I shall put neat little lables on them that say supposed functions of my CP, like "Turn blender in kitchen on." "Call Kremlin" and "Self Distruct" The only problem is that I need to come up with plausible excuses for when these things don't work, such as... "Oh you need the password to make it self destruct. " and " Hmmm there must be no one home at the Kremlin." and " That darn blender just keeps acting up!". Yes, this is the true reason to have not only the 7th button but the 700th button.

Grasshopper:


--- Quote from: Cue-Ball on April 11, 2003, 06:02:26 pm ---Jerryjanis - While that looks good on paper, to be true to the arcade you'd also need Hyperspace and Reverse buttons.




--- End quote ---

Assuming you are building a two player panel, you can use two of the left player buttons for reverse and hyperspace, and three of the right player buttons for smart bomb, thrust, and fire.

Personally I would add the 7th button. The 3*2 layout is ok for most fighting games, but awkward for a lot of the neo-geo and older classic games.

anthony691:

My brother had the buttons and the space so his cp has 8 buttons per player.

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