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Author Topic: uroMAMEstyx : Project done (2007.12.10)  (Read 43816 times)

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superbigjay

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uroMAMEstyx : Control Panel Layout ... need your feedback!!! (2007.07.29)
« Reply #120 on: July 29, 2007, 11:16:21 pm »
Hello,
this is my weekend update...

I've painted the garage door, the shed door and window frame and manage to work on my project too  >:D

I've finished the painting.  I still have to do some "polishing", but it's ready to reassemble...
- the finish is far from perfect, but I hate this part!!!  So I guess, this will do.

I also did my CP layout.  It's somehow similar to the "mission control" CP.
I've printed out the different components (joystick, pushbutton, trackball) and played around on the CP box.
I really like the way pixel hugger placed the two "P1" joysticks.  This configuration allows to use the same action
buttons regardless of the joystick used.

So here is the layout I intend to use.

The CP top dimensions are 34x15 3/4 (side) and 34x18 (center)
The outlines show the CP top, the outside and inside of the CP box

The CP features:
- P1 controls : 4-way and 8-way joystick + 6 action buttons
- P1 admin buttons : start + pause
- P2 controls : 8-way joystick + 6 action buttons
- P2 admin buttons : start + pause
- trackball + 3 mouse buttons
- general admin buttons : "Shift key (shazaam)", EXIT, ???
- pinball buttons (not shown) : 2 flipper, 2 tilt, 1 plunger (spring)

Now, can you tell me if you see any problems with this layout?
It seems comfortable so far, but this is my first CP...

For the Admin, I think 3 buttons will be enough
- shazam (shift key) to use P1/P2 start as P1/P2 coin and other "hidden" functions
- exit
- ??? do I need more? Do I need less.

For pinball, I planned to have 2 buttons on each side (flipper/nudge) and maybe 1 in the front (to launch the ball).
The one in the front might be dropped.  My CP box front is curved and that button might be difficult to install...

For the action buttons, is there any game that use 7 buttons instead of 6?  Or is it just to match the layout
of some action games (ie, the 7th button is a remap of one of the previous 6)

Finally, is it safe to install all the control now, even if the CP art is not printed yet?

Anyways, here's the snapshot in attachment.
Let me know what you think...

Thanks
Jay  :cheers:

Kaytrim

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Jay,

Looking at your CP at first blush the 4-way may be a bit too close to the H360.  The mouse buttons are a bit close to the trackball as well.  If you get into a heavy game of golden tee or bowling you could hit one or more of those buttons mistakenly.  Depending on the location of your pinball buttons you might hit the player 2 buttons with your right thumb.

You could mount the controls but you would have to take them all off once the CP art arrives.  It is also better to wait until the artwork has arrived before you drill any holes.  This way the holes will line up with the artwork.  Use a scratch awl or center punch to mark through the artwork into the CP  , that way you will have an accurate drilling and cutting plan. Basically do the following, plan your layout, make your artwork fit the layout, print the artwork then drill and mount the controls.  This order will give you the best overall result.

Overall though your layout is more or less like the standard ones I have seen round here.  I don't see the need for the shazam button but that is personal prefference.  I'd rather put the coin buttons next to the start buttons and put the pause button in place of the shazam.  If I were to use a shazam button I'd put it somewhere out of the way and possibly hidden so it doesn't get hit by 'accident' during the middle of a heated battle of street fighter. ;)

TTFN :cheers:
Kaytrim

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Re: uroMAMEstyx : Control Panel Layout ... need your feedback!!! (2007.07.29)
« Reply #122 on: August 01, 2007, 11:30:41 pm »
thanks Kaytrim for the feedback,

I re-did the CP layout in Illustrator (I was using visio before), because I'll night the lighting and other nice features from it.

On the first row, from left to right
   P1 start + Pause
   admin buttons
   mouse buttons
   P2 start + Pause

Then I have
   P1 joystick (4way pacman reunion)
   P1 joystick (8way happ P360)
   P1 action buttons
   Trackball
   P2 joystick (8way happ P360)
   P2 action buttons

On each side, there will be 2 pinball buttons (flipper+ side nudge)
maybe 1 pinball button on the front of cp box to "lauch" the ball

Looking at your CP at first blush the 4-way may be a bit too close to the H360.
I have increase a bit the offset between the 4way and 8way.
It seems comfortable on the real CP with my "paper joysticks"

The mouse buttons are a bit close to the trackball as well.  If you get into a heavy game of golden tee or bowling you could hit one or more of those buttons mistakenly.
I've moved the mouse buttons to the top of the CP.  If they get hit in a game of Golden Tee, chances are the finger will hit the monitor glass  ;)

Depending on the location of your pinball buttons you might hit the player 2 buttons with your right thumb.
I haven't change anything yet for this.  I'll see later.  Right now, I have a bit less than 2in to rest the thumb.
I think it should be ok.  If I hit some button, it will be P2-button 3 or 6.  I think these buttons aren't use in future pinball or virtual pinball right?

You could mount the controls but you would have to take them all off once the CP art arrives.  It is also better to wait until the artwork has arrived before you drill any holes.  This way the holes will line up with the artwork.  Use a scratch awl or center punch to mark through the artwork into the CP  , that way you will have an accurate drilling and cutting plan. Basically do the following, plan your layout, make your artwork fit the layout, print the artwork then drill and mount the controls.  This order will give you the best overall result.
I was afraid someone would say that  :'(
I was hoping to mount the CP right away and start playing. The order you describe makes sens and is what I'll do.
The good news, it that will prevent me to play with it before it's finished  :angel:

Overall though your layout is more or less like the standard ones I have seen round here.
I know... It's my first CP, so I looked around and took ideas from others...

Tell me if you have any other concerns (before it's too late  >:D)

In the mean time, I'll continue the CP/overlay/side logos artwork.
A friend of mine is creating my uromastyx (lizard) character to use in my artwork.
Can't wait to see it...

Good night
Jay  :cheers:

PS: I was wondering... what TTFN stands for?

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Re: uroMAMEstyx : Control Panel Layout ... need your feedback!!! (2007.07.29)
« Reply #123 on: August 01, 2007, 11:55:56 pm »
Looks good to me Jay. There's a reason a lot of CP's have a similar layout...it works!

I think too many people try to reinvent the wheel for the sake of having something different to show here.
You need to go with what's comfortable/functional for you.

Kaytrim

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Re: uroMAMEstyx : Control Panel Layout ... need your feedback!!! (2007.07.29)
« Reply #124 on: August 03, 2007, 10:17:31 am »
thanks Kaytrim for the feedback,
You could mount the controls but you would have to take them all off once the CP art arrives.  It is also better to wait until the artwork has arrived before you drill any holes.  This way the holes will line up with the artwork.  Use a scratch awl or center punch to mark through the artwork into the CP  , that way you will have an accurate drilling and cutting plan. Basically do the following, plan your layout, make your artwork fit the layout, print the artwork then drill and mount the controls.  This order will give you the best overall result.
I was afraid someone would say that  :'(
I was hoping to mount the CP right away and start playing. The order you describe makes sens and is what I'll do.
The good news, it that will prevent me to play with it before it's finished  :angel:

That is the true reason not to install the controls now.  Once it is playable you never get around to the finishing touches.

Quote

Overall though your layout is more or less like the standard ones I have seen round here.
I know... It's my first CP, so I looked around and took ideas from others...


That is the best way to learn, from other's mistakes.  ;D

Quote
PS: I was wondering... what TTFN stands for?

"TTFN, Ta Ta For Now"  Tigger, from Whinny the Poh. "That's T-I-dubble Gu-R" :laugh2:

TTFN :cheers:
Kaytrim
« Last Edit: August 03, 2007, 10:28:19 am by Kaytrim »

superbigjay

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Re: uroMAMEstyx : Control Panel Layout ... need your feedback!!! (2007.07.29)
« Reply #125 on: August 04, 2007, 08:24:37 pm »
Small update to say that there's no progress done this weekend...

you see, I'm babysitting my 3 nephews (3, 7 and 9) and let say I don't have much time to spend on my project  :badmood:

That make me realize that my "real deadline" is nov 21st, where my girlfriend is supposed to "deliver" our first kid (a boy). 

If I'm not done by then, the uroMAMEstyx project will probably last another 3 years...

PS: Is there a way with illustrator to change the corner radius of a rounded rectangle once it is draw?
(I might post in the artwork section if I don't get any answer here...)

Cheers  :cheers:
Jay

superbigjay

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Re: uroMAMEstyx : Control Panel Layout ... need your feedback!!! (2007.07.29)
« Reply #126 on: August 12, 2007, 11:55:02 pm »
hello everyone,

I've put the project on hold this week because I had to work outside my house (remove and install new grass in front of the house).  Man my back hurst :'(

This is how the CP will look like... Well the colors aren't right, the light effects aren't right, but the general idea is...

The lizard (uromastyx) laying down on the "project name" is the bast I could do  :laugh2:
Hopefully, a friend of mine is working on that part.  I'll just have to vectorize it later...

For the marquee, the idea is the same :
- uromamestyx + lizard character

For the two 15" circular side logos:
- the same lizard character player with a joystick (idea is somewhat similar to gamecreatures logo...)

Tell me what you think

Jay  :cheers:

theCoder

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Re: uroMAMEstyx : Control Panel Layout ... need your feedback!!! (2007.07.29)
« Reply #127 on: August 13, 2007, 01:20:34 am »
Man, I would not want to be the E in that artwork. 

superbigjay

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Re: uroMAMEstyx : Control Panel Layout ... need your feedback!!! (2007.07.29)
« Reply #128 on: August 19, 2007, 09:42:43 pm »
Man, I would not want to be the E in that artwork. 
right on Coder!!!  Neither am I...   :laugh2:
I'm still working on me artworks...
A lot of time spent and few progess done....
Learning Illustrator is time consuming...
I wish there were some templates already available...

 Jay :cheers:

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uroMAMEstyx : Coin door restored (2007.08.19)
« Reply #129 on: August 19, 2007, 10:02:08 pm »
Hello Everyone,

This is the latest progress for the uroMAMEstyx...

I've restored my coin door.  The door wasn't really in bad shape, but there were some paint chips.

After seeking advice from this community, I tried the black rustoleum spray with hammered finish.  I tried it on a test piece and I didn't quite like the result.  It was a bit too grey... (dudeman warned me about this)

So what I ended up, was to "smooth" the paint chips using a wire cup brush and leaving as much of the original paint intact.  Then, I sprayed a few coats of black paint on it.  The result is pretty good and most of all, it preserved the original "bumpy" look.

Then, the other thing I did was to add an opening to pass the wires from the upper part to the bottom...

So here are some pic to illustrate this...

Cheers !
Jay  :cheers:
« Last Edit: August 19, 2007, 10:05:21 pm by superbigjay »

javeryh

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Re: uroMAMEstyx : Control Panel Layout ... need your feedback!!! (2007.07.29)
« Reply #130 on: August 21, 2007, 10:53:02 am »
Looking good jay.  I know all about those baby deadlines - I missed mine and I've been stalled for 6 weeks!   :cheers:

superbigjay

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Re: uroMAMEstyx : Control Panel Layout ... need your feedback!!! (2007.07.29)
« Reply #131 on: August 23, 2007, 12:02:03 am »
Looking good jay.  I know all about those baby deadlines - I missed mine and I've been stalled for 6 weeks!   :cheers:

Thanks Javeryh,  at first I thought it was funny that your number of post/days drop dramatically because you had less time for your Bella's project, but soon I realized that this is no laughing matter...  So I better finish the uroMAMEstyx before November 21st...  :-\

Now, for the update...
------------------------------------------------
I've put aside the artwork for now, because ... I suck  :badmood:
I'll work on it this weekend...

Last week I reinstalled the speaker (pic#1)
Tonight, I've installed the coin door in the cabinet (pic#2).

The coin door has a 12V counter on it (pic#3) not essential for the cab, but since it is there, why not use it.  So I followed clhug circuit (pic#4).
In my case, it will count only the "real quarters", since the "coin bypass" will be a shift key (using the shazam key + P1/P2 start)

Then I simplified the circuit for a 2 player cab and I redraw the circuit to take into account the 6pin connector coming from the coin door (pic#5

After that, I use my "not so good" soldering skills and build the circuit (pic#6)

The next steps
- verify the circuit connections.
- add molex connectors to the circuit.
- test the circuit in action.

That's it for tonight  :cheers:
Jay

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Re: uroMAMEstyx : Coin door installed (2007.08.22)
« Reply #132 on: August 23, 2007, 10:00:58 am »
Cool a fellow solder hacker. ;D  Have fun and keep at it.  Even though you have about 3 months left it is the software side that takes a lot of time to get right.

TTFN
Kaytrim

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Re: uroMAMEstyx : Coin door installed (2007.08.22)
« Reply #133 on: August 26, 2007, 09:27:37 pm »
Thanks Kaytrim for the feedback.

The software part is already in progress.
I already have few emulators up and running through Mala.
I still have to install my 2 LCD topgun and the LEDwiz.

I haven't tested the circuit yet... I'll see that later.

Project update : first marquee trial.
well, it's a fact.  I'm a Photoshop average Joe  :cry:

Here's my first trial for the marquee.  I'll eventually use that marquee to replace the "humping uro" on my CP overlay that was posted before and that Coder make fun of  ;D

I posted that image in the artwork forum to get as much feedback as possible.
(including source images...)

If you have any ideas, comments, hints, recommendations, please tell me.
I NEED HELP!!!  :-\

Good night
Jay  :cheers:


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Re: uroMAMEstyx : Coin door installed (2007.08.22)
« Reply #134 on: August 27, 2007, 09:58:28 pm »
The software part is already in progress.
...
I haven't tested the circuit yet... I'll see that later.

The circuit does not look right.  It looks like it will trigger a count when any of the buttons are pressed. 

The software is great to do late at night in the living room and/or kitchen table.  It gives your wife the illusion that you are there, when you are actually so involved that you can't even hear her.  Not that it's happened to me.

Good luck with the Photoshop work.

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #135 on: August 27, 2007, 10:22:33 pm »
The circuit does not look right.  It looks like it will trigger a count when any of the buttons are pressed. 

I'm pretty sure the circuit is right.  It is intended to count all coin (P1+P2), while having separate inputs for P1 and P2 on the encoder.

Ex: insert coin in P1.
==> "P1 Coin" is shorted to gnd
==> encoder will detect P1_coin (pin 5 to gnd, pin 6 open)
==> the transistor emitter is shorted, letting a small current flow from B->E.  Acting as an amplifier, a greater current will go from C->E activating the 12V counter.

Similar process when inserting coin in P2...
==> "P2 Coin" is shorted to gnd
==> encoder will detect P2_coin (pin 5 open, pin 6 grounded)
==> the transistor emitter is shorted, letting a small current flow from B->E.  Acting as an amplifier, a greater current will go from C->E activating the 12V counter.

Anyways, if you still thing the logic is wrong, let me know.
I'll test it this weekend...

Jay

--------

For the marquee, anyone has comments/recommendations?

theCoder

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #136 on: August 28, 2007, 12:01:28 am »
Ah, I get it.  It only increments on a real coin.  I was thinking about the dual button thing causing an increment; looking for the switches in series.  I didn't read your post thoroughly enough I guess.  Nice schematic.  What cad system did you use?

Regarding your artwork... I'd recommend a couple of things, both involving depth/dimension.  Ignore as you see fit.

1)  Add some shadows/highlights on the creatures.  Maybe a little dark brown on the bottom/right sides and light tan on the top/left sides.  If you use a brush with a lot of opacity, you can gently paint it in bit by bit. 

2)  Add some pizazz to the text.  Perhaps a pillow emboss, or drop shadow.

Also, how about a couple of really small flying teradactals to break up the open space towards the top.

I'm glad to your creature didn't "mount" the text.

Great progress.


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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #137 on: August 28, 2007, 10:01:29 pm »
All right, here's marquee rev0.1

As recommended by coder, I've added some shadow/tex/light to the lizard and to the text.

Any advice/comment??   
please...

PS: this is also posted in the artwork forum...

Jay  :cheers:

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #138 on: August 29, 2007, 11:14:12 pm »
All right, here's another trial.

The background is still empty and the text on this one sucks, but you get the general idea.

Feedback please  ;)

Jay  :cheers:

Note: trial also posted in the artwork forum...

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #139 on: August 30, 2007, 01:50:54 am »
Those lizards with the other text and maybe some more color in the text or background would be great.  Each trial has had some improvements, but now you just need to take the good parts from each.

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #140 on: August 30, 2007, 08:25:21 am »
Thanks bfauska,

So. so far, you would take the lizards from the last trial?

I'll try to come up with a nice text effect and background to go with these...

Jay  :cheers:

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #141 on: August 30, 2007, 09:33:42 am »
I like the more comical lizards Jay.  See if you can lighten up the background some.  I don't think it will look all that nice back lit.  I would also go with the yellow text.

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #142 on: August 30, 2007, 11:00:42 am »
I think you are getting better and better with each revision.  Even though I think you need a new font and a new background here's another idea....

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #143 on: August 30, 2007, 11:21:12 am »
I definitely like to new lizards.  But remember, it's your artwork and your cab.  You get to decide what advice to take/ignore.  With that said...

The background looks a bit bland.  What about adding some ground/sky/moon or some cool texture.

Look'n good.

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #144 on: August 30, 2007, 06:40:30 pm »
Like Coder said, it's your cabinet so pick what you like, but since you are looking for suggestions...

I would do this layout and these lizards:


With this font:



And something LIKE this for the background, probably add some small distant mountains at the horizon, loose the palm trees and ships mast, taper/shrink the cracked ground texture and cartoon it up, but you get the point:







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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #145 on: August 31, 2007, 12:58:21 am »
thanks for the feedback,

I'll try to do another marquee trial tomorrow night if I have the time.  Stay posted.

Jay  :cheers:

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #146 on: August 31, 2007, 05:21:34 am »
Coming along nicely.

Keep up the good work  :applaud:

psychotech

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #147 on: August 31, 2007, 11:57:33 pm »
Santa dropped by today.

I've received 2 other components for the CP.

1. the power button
Yellow and illuminated to match CP  >:D

2. the ubs hub. 
I will flush mount it directly on one side of the CP box.
It will give me 4 external ports for my 2 lcd topgun and 3 internal if I ever need them in the CP box.

As for the artwork, I've tried another version where I changed the circle around the lizards,
and added a background image.
I'm not sure if I'm gonna go with a background image since at 26in wide, the resolution of the image might be too low...  Anyone have a big enough image that he could send me (or link to it)?
Other recommendations?

So that's it for tonight guys!
Good night!
Jay  :cheers:
« Last Edit: August 31, 2007, 11:59:27 pm by superbigjay »

bfauska

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #148 on: September 01, 2007, 01:22:09 am »
Cool power button.

I like the new marquee look.  I would think that background would be easy enough to create from scratch in PhotoShop or illustrator, you should be able to create a high res version. Maybe somebody with good PS or Ill. skills will help you out.

Keep up the good work, it looks like it's going to pay out.

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #149 on: September 01, 2007, 01:54:38 am »
Webshots.com has some decent photo's as does images.com.  Look around on the web.

Great job on the marquee.  Looks MUCH better.

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #150 on: September 01, 2007, 10:44:58 pm »
Forgive me father, because I've almost sinned...

A few days ago, I was testing some T-molding samples ordered back in march from t-molding.com.
The sample were a bit too wide for the cabinet edges (5/8).  For a moment I thought That the MDF I used wasn't exactly 5/8". 
On top of that, when I installed my coin door, it was a bit loose and I had to use some feltac to properly secure the coin door.
So I went to measure the mdf and it was in fact 5/8, but I wasn't 100% sure anymore  :dunno

So I resigned myself to go without the t-mold on the cab...  :cry:

I was scared to post this decision on this board because I thought how you guys would be disappointed  ;)

But then, today I remembered that all the mods I did while building the cab was taking into account a material of 5/8" and that everything was fitting perfectly.

So I went back on t-molding.com on my account and look at my order history.  There I could see : march 12, 2007 : 3/4 samples...

hehehe, that's why it didn't fit in the first place  :laugh2:

So I did my order for black t-molding...
I'll try the 1/16 slot cutter tomorrow or Monday


PS: thanks for the hint for the background Coder.  I'll take a look later.

Jay  :cheers:


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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #151 on: September 06, 2007, 01:13:21 am »
quick update on the project:

---------------------------
ARTWORK
---------------------------
Artwork:  this is how the final marquee will look like:


I'm still working on making the marquee "print at full size" compliant
- the text and circles around the lizard are rendered directly in photoshop
- the lizard have been vectorized by Zero_Hour  :cheers:

The only thing I have to figure out is how to generate the background for a full size print.
Right now, it's an image of a snake used as a background.
I need a similar effect for both the marquee and CP overlay (34x18)

Right now, I'm trying with a fill pattern on which I'll try to find some effect combination to get something similar.

So if anyone knows how to do it or have better idea, let me know  ;D



---------------------------
T-MOLDING
---------------------------
I haven't cut the slot yet.
I was suppose to do this this weekend, but I somehow lost the bearing for the slot cutter shaft (assembly)...
Because of the holiday, I had to wait for Tuesday to get the bearing a HomeDepot.

Then, I decided to wait for the actual t-mold to get here to make sure alignment is right.


So that's about it for tonight.
If anyone knows some good tricks to generate the background, let me know.
Zero_Hour, thanks again, for the vectorizing, it's really appreciated  :cheers:

Jay

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #152 on: September 06, 2007, 02:07:30 am »
I don't know what version of Photoshop you are using but I've found a few scale tutorials online that use some presets available in photoshop v 7. 

Here they are and the have some really cool results:

A fairly basic use of the tools

A really fancy/glossy version of the scales

And this one is a tutorial on a scale-like texture created in The Gimp.  I imagine that some basic features of Photoshop could re-create this image too.

Not quite as cool but doesn't require PS7

I am starting to like the scale background quite a bit, I wonder though if it might look cooler to have less similar colors between the green lizard and the scales.  Maybe make the lizard or the scales yellow, didn't you mention some yellow in the lighting of your cabinet earlier?

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #153 on: September 06, 2007, 03:49:58 am »
Those tutorials are pretty slick, and definitely easy enough for anyone with a basic knowledge of PS to pull off some nice effects.

Definitely like where this is going. Happy I could help out a bit.  :cheers:
"Paradise, is exactly like where you are right now - only much, MUCH better." -Laurie Anderson

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #154 on: September 06, 2007, 09:23:05 am »
I don't know what version of Photoshop you are using but I've found a few scale tutorials online that use some presets available in photoshop v 7. 

Here they are and the have some really cool results:

A fairly basic use of the tools

A really fancy/glossy version of the scales

And this one is a tutorial on a scale-like texture created in The Gimp.  I imagine that some basic features of Photoshop could re-create this image too.

Not quite as cool but doesn't require PS7

I am starting to like the scale background quite a bit, I wonder though if it might look cooler to have less similar colors between the green lizard and the scales.  Maybe make the lizard or the scales yellow, didn't you mention some yellow in the lighting of your cabinet earlier?

Thanks bfauska, these tutorials will probably do the trick!!!  :notworthy:

For the lizard/background color, I'll adjust them to match the yellow color.
With Zero's vectorized lizards, it will be easy to change the color  :applaud:

Yeah!!
Jay  :cheers:

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #155 on: September 06, 2007, 09:43:55 am »
That is one sick marquee Jay. :cheers:

TTFN
Kaytrim

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #156 on: September 06, 2007, 09:47:02 am »
That is one sick marquee Jay. :cheers:

TTFN
Kaytrim

I totally agree.  It just keeps getting better.  Awesome job!   :cheers:

I really need to learn the basics of Photoshop...

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #157 on: September 07, 2007, 12:53:41 am »
Quote from: javeryh link=topic=64434.msg728167#msg728167 date=1189086422

I really need to learn the basics of Photoshop...
[/quote

If you are not averse to book reading, I highly recommend the Photoshop Bible, by Deke McClelland. I first picked up a copy back in grad school (PS 3), and used it for several years as a reference, even as I moved onto newer versions of the software. It is comprehensive, and broken down in such a way as to allow you to really understand the whole App, from setup to tools, to advanced techniques.

While there are tons of tutorials on the net, I still think that the text is useful when you run into a procedure using tools, or methods you are unfamiliar with. It's the best software training text I've ever used, and that's coming from someone who has taught and learned dozens of Apps over the years.
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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #158 on: September 16, 2007, 03:34:40 pm »
hello every one!

I didn't worked much on my project last week...

In fact, I didn't worked on it at all.  I didn't even thought about it 1 minute  The main reason been shown on the first pic...  :cheers:

I've spent last week in Cuba, Varadero.  Spending my day under the sun, at the beach drinking either a Rum punch, a Cuba Libre or a nice Mojitos...

I just got back this morning at 7h00AM (we left the hotel at 0h00)...

So after a good breakfast at the restaurant (the fridge is empty), Picking up the dog, I went through my mail and I has some bills and a package : My T-mold from T-molding.com. (pic#2)

Since I didn't really sleep since Saturday morning, I didn't attempt to use the router.  In fact, I'm having trouble to use the keyboard right now.

So I decided to finish the touch up on the illustrator files Zero's sent me  :cheers:
I added some shading/hi-lights and change the feet (toes) of the orange lizard (make them a bit
more chubby) (see pic #3 and #4)

This week's plan is to:
- finish the artwork (IE, find a nice background via photoshop features)
- install the t-molding and bring the beast in the living room to free some garage space
  (some friends started to give us some baby clothes, and I need the space)

So that's it folks!

Jay

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Re: uroMAMEstyx : marquee revision 0.0 (2007.08.26)
« Reply #159 on: September 17, 2007, 03:06:24 am »

...Since I didn't really sleep since Saturday morning, I didn't attempt to use the router.  In fact, I'm having trouble to use the keyboard right now.

...make them a bit more chubby) (see pic #3 and #4)

Lack of sleep huh?  Are you sure it's not from the Rum?

Speaking of "more chubby", congratulations (or condolances, whichever is appropriate) on the pregnancy.  The clock is ticking now on finishing up this project.

Fantastic job on the marquee BTW.  Much better than your first couple of drafts.