Main > Lightguns
Can't get Light Gun to work in Mame
<< < (2/2)
442much:

--- Quote from: u_rebelscum on March 05, 2007, 03:01:21 pm ---
--- Quote from: 442much on March 02, 2007, 06:32:39 pm --- I have enabled both mouse input and Light Gun support in MAME32.
--- End quote ---
Could you test with mouse enabled, lightgun disabled, and your mouse, spinner & lightgun plugged in?  And report if works?  Hmm, I could be confusing reload_offscreen option with your problem.  Could you also try the reload_offscreen option on and off, with & without the spinner, please? 

--- End quote ---

I tried it with mouse enabled, lightgun disable + spinner, trackball & lightgun -- it didn't work.  I tried turning on/off reload_offscreen, enabling/disabling the mouse input and could not get it to work.  The only way is to unplug the spinner.  I did discover that my trackball works for lightgun 1 and the spinner for lightgun 2.  Given that, you would think I would need to unplug the trackball, instead of the light gun.
442much:

--- Quote from: Derrick Renaud on March 05, 2007, 07:42:41 pm ---mame gamename -verbose
tells you what devices MAME finds connected and their numbers.

D.


--- End quote ---

I tried that and it didn't help because I hadn't setup my config file for MAME (I normally run MAME32) and all the inputs were defaulted as off.  Then I generated a config file and set:
     mouse      1
     joystick     1
     lightgun    1
     offscreen_reload 1

When I ran MAME, the lightgun worked! :applaud:  In fact, I could control it with the mouse or the lightgun.  I went to the MAME32 directory to find a similar .ini file, but it did not contain these type of settings.  Also, the game I picked (Area51) had the video messed up along with the sound.  I guess this is why I run MAME32, because it was easier to set up. 

I would think if this works with MAME, then it should work with MAME32.
Navigation
Message Index
Previous page

Go to full version