Main > Lightguns |
Can't get Light Gun to work in Mame |
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442much:
I have an LCD Top Gun and I'm using Mame32 Version 0.104u7. I also have a trackball and spinner (both USB) which I suspect may be part of the problem. The light gun works fine in Windows, but is not recognized in Mame32. I have enabled both mouse input and Light Gun support in MAME32. I figured I needed to go into the game setup and setup the gun, but when I go into the controls section and I want to change the player one button to my trigger, the trigger pull is not recognized. I've searched around for answers but haven't come up with anything. |
btp2k2:
I had the same problem....screen would flash but no hit registered and MAME would map the button click....ended up returning the gun and getting a new one |
442much:
After reading the above post it made me think it is not the gun, because it does work in Windows. I tried a simple test to remove the USB spinner and restart the cab. After that the gun was working in MAME. javascript:replaceText(' :applaud:', document.forms.postmodify.message); I guess this is really a USB / MAME / XP issue as I believe XP doesn't statically assign the same USB inputs every time. What is the best way to trouble shoot this and get it working? |
u_rebelscum:
--- Quote from: 442much on March 02, 2007, 06:32:39 pm --- I have enabled both mouse input and Light Gun support in MAME32. --- End quote --- IIRC, lightgun option is not needed in XP, and if enabled, forces the lightguns to be mouse 1 or 2. Could you test with mouse enabled, lightgun disabled, and your mouse, spinner & lightgun plugged in? And report if works? Hmm, I could be confusing reload_offscreen option with your problem. Could you also try the reload_offscreen option on and off, with & without the spinner, please? Thanks, I hope to find a fix it it's mame. :) |
Derrick Renaud:
mame gamename -verbose tells you what devices MAME finds connected and their numbers. D. |
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