I was like 10 years old when that came out. I begged and begged and begged for it for Christmas. It was like a Red Ryder BB gun. After playing with it for a couple of hours I went to my mom in tears asking if we could take it back and trade it in for something else. I felt so foolish and embarrassed having to ask my mom if we could take it back after how I'd been talking it up and begging for it for so long (especially since the thing probably cost more than any of my siblings presents. If I remember right the things were $80 when they were released.
So, yeah. I expected it to kick ass and instead it ruined my Christmas. I swear to god I still haven't forgiven Mattel for that.
So, why did it suck? Hard to control or just very impractical? Details pls
I have a book that explains this, but I can't remember any of the players involved at the moment. The glove was based off a prior technology developed by VPL Research (I want to say Atari instead of VPL for some reason). The original glove was constructed using fiberoptics. As you bend your fingers, sensors measured how much light was passing through the optics. The VPL device also sported greater control such as yaw, pitch, roll, etc. No way was Powerglove going to have expensive fiberoptics, so it used conductive traces and measured the resistence at a lower cost and lower resolution. The PG could only sense roll. Although I've rarely seen it mentioned with any page talking about the powerglove, sensors (ala WiiMote) were also required for the glove to function properly.
In essence, you have a woefully innaccurate glove attached to a severely underpowered and slow gaming system either being set up by a bunch of parents unable to read directions or eight year olds who don't want to read directions.
Sadly, like force feedback, it'll be years before we'll ever see a new and improved product like the Powerglove or P5 in all of its glory on the market. Sun owns the rights to glove based controls and there's no effort on anybodies part to market the fiberoptic version.