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Author Topic: Using P360's for 4-way and 8-way  (Read 1373 times)

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tranq

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Using P360's for 4-way and 8-way
« on: January 10, 2007, 05:35:49 pm »
For those of you who are using, or wanting to use, only P360s in your panel, this can be done.  At least in older versions of Mame (in this case .104) selecting the desired direction, the pressing twice in each undesired direction, will result in UP NOT LEFT NOT RIGHT.  This appears to only be compatible with non-micro-switch/round restrictor sticks, as with standard, 8-way restrictor sticks, one will get stuck in the diagonals during game play.

However, for diagonal movement, all that's needed is to select the diagonals, which do work with optical, etc, and normal sticks and are surprisingly accurate and responsive.

ahofle

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Re: Using P360's for 4-way and 8-way
« Reply #1 on: January 10, 2007, 09:38:41 pm »
Thanks for the tip.  This actually works for more than just P360s.  I was finally able to play Assault with my 2 8-way topfires without getting stuck all the time.

leapinlew

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Re: Using P360's for 4-way and 8-way
« Reply #2 on: January 10, 2007, 10:08:07 pm »
You either have diagonals that activate and cause the game to have unwanted effects or you have dead zones.

4 ways just aren't right unless they are physically restricted.

ahofle

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Re: Using P360's for 4-way and 8-way
« Reply #3 on: January 10, 2007, 10:54:45 pm »
Yeah, the game messes up when the diagonals are hit.  But applying this trick to the left and right directions of each stick only made it 100 times better (still not as good as a restricted stick as you mentioned).

davieboynj

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Re: Using P360's for 4-way and 8-way
« Reply #4 on: January 11, 2007, 09:26:31 am »
Change the title and sticky this.  I never knew this! 

Burgertime here i come!!!

destructor

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Re: Using P360's for 4-way and 8-way
« Reply #5 on: January 11, 2007, 10:05:51 am »
Good info.

Ahigh

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Re: Using P360's for 4-way and 8-way
« Reply #6 on: January 14, 2007, 10:47:47 am »
Aren't P360's changeable between 8-way and 4-way by flipping the plastic piece under the cotter pin just like a Happ Super?

I agree that 4-way versus 8-way is a physical thing, not a software setting.  If I had a quarter every time somebody thought there was a software solution to this hardware problem (turning a digital 8-way to a 4-way), I'd have, well, at least a few bucks. . .

hehe.

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leapinlew

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Re: Using P360's for 4-way and 8-way
« Reply #7 on: January 14, 2007, 11:50:00 am »
Aren't P360's changeable between 8-way and 4-way by flipping the plastic piece under the cotter pin just like a Happ Super?

I agree that 4-way versus 8-way is a physical thing, not a software setting.  If I had a quarter every time somebody thought there was a software solution to this hardware problem (turning a digital 8-way to a 4-way), I'd have, well, at least a few bucks. . .

hehe.

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Yeah. What it does is disable the diagonals and each game handles it differently. When you do this, for many games it creates deadzones and your character will stop moving all together when you hit a diagonal. From my tests, frogger works the best with this and all the donkey kong games actually play worse.