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Author Topic: STREET FIGHTER III CPS 3 help!!!!!  (Read 3865 times)

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Ziggy

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STREET FIGHTER III CPS 3 help!!!!!
« on: August 15, 2006, 04:35:28 pm »
Hi there, I need your help.  I have CPS3 system main board, CDROM drive with CD and it's not working.  When I plug it the only thing that shows are static lines.  Blue and green stripes, there is no music or sound in general. It is not burn or broken (that I can see).  The only thing i know is that the CD ROM spins, but I have no idea of what to do.

I checked the cables and the voltage and they seen good.


http://espanol.pg.photos.yahoo.com/ph/ziggy_cj/detail?.dir=5247re2&.dnm=25e0re2.jpg&.src=ph

Have any of you have a similar problem or some idea of what's going on?
« Last Edit: August 16, 2006, 01:01:08 pm by Ziggy »

Q*Bert_OP

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #1 on: August 15, 2006, 05:11:05 pm »
R.I.P. SF3

suicide battries took yet another CPS3 sys. game :timebomb:
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Dreamwriter

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #2 on: August 15, 2006, 07:40:32 pm »
What he's trying to say is that Capcom has this really annoying method of copy protection that guarantees that their games will eventually die.  See, the games are encypted, and the key to decrypting the game is held in RAM, powered by a battery whenever the system isn't plugged in.  If that battery should ever die, the game will be dead, as the RAM with the key in it will be cleared.  It is possible that your CPS3's suicide battery has died, to which there is no way to fix it - it used to be you could send the dead board into Capcom and for like $50 they'd fix it for you, but I think their arcade division shut down.

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #3 on: August 15, 2006, 09:38:22 pm »
is the battery replaceable?  My CPS works great, made me wonder if I could be proactive and swap out batteries beforehand.  or is it an instananeous erase when the battery is removed?  suck....

jfh2112

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #4 on: August 15, 2006, 10:11:55 pm »
http://cps2shock.retrogames.com/suicide.html

Handy article about replacing batteries on live and/or dead CPS2 boards. Don't know if it would apply to CPS3, but worth a look.

EDIT: CPS3-related here: http://cps2shock.retrogames.com/cps3/
« Last Edit: August 15, 2006, 10:13:31 pm by jfh2112 »

Ziggy

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #5 on: August 16, 2006, 12:27:15 pm »
suicide battries  has 3.33v

Ziggy

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« Last Edit: August 16, 2006, 12:58:51 pm by Ziggy »

spottydog

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #7 on: August 16, 2006, 02:40:53 pm »
1)A voltage spike may have damaged the game
2)Are the dimms inserted correctly?
3)The suicide battery in the cartridge may have 'died'.

Cosmic Amusement may be able to repair it for you.

arcadefever

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #8 on: August 16, 2006, 08:36:13 pm »
any idea why they have the suicide battery in some pcb ?
protection ?  ???

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #9 on: August 16, 2006, 11:29:58 pm »
In *all* PCB's, not just some.  Capcom started putting them in games since before the CPS1's, and they were in every CPS1, CPS2 and CPS3 game.  It's for copy protection - keep people from making bootlegs and pirate units.  Kinda hard to copy the encrypted ROMS when the decryption key isn't stored on a ROM so can't be read.

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #10 on: August 17, 2006, 12:58:24 am »
Capcom started putting them in games since before the CPS1's, and they were in every CPS1, CPS2 and CPS3 game.

So does my SFIICE PCB have a suicide battery?

Ziggy

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #11 on: August 17, 2006, 10:12:55 am »
1)
2)Are the dimms inserted correctly?
3)

Cosmic Amusement may be able to repair it for you.

how can I know if this is correctly connected.  I buy it like that . And I don`t know if it needs some dimms .

spottydog

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #12 on: August 17, 2006, 11:32:29 am »
Hi, I own the no cd version of Street Fighter 3.
There are 4 dimms on my motherboard:
            CHR1          PRG1
            CHR2
            SND1
Check that the dimms are inserted correctly.

Q*Bert_OP

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #13 on: August 17, 2006, 05:10:45 pm »
Capcom started putting them in games since before the CPS1's, and they were in every CPS1, CPS2 and CPS3 game.

So does my SFIICE PCB have a suicide battery?

no.
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Ziggy

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #14 on: August 31, 2006, 01:30:38 pm »
Hi, I own the no cd version of Street Fighter 3.
There are 4 dimms on my motherboard:
            CHR1          PRG1
            CHR2
            SND1
Check that the dimms are inserted correctly.

It cannot do nothing. Dimms this equal.  But I put dremcast with a MGCD. To which I can fix it.

Thank you 
Sigfredo

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #15 on: August 31, 2006, 08:27:37 pm »
I had a marvel superheroes suicide battery go out.  I had a tech take a look at it and he told me what had happened.  I thought that he was making it up.  I couldn't believe that any company would puposely make a product that would breakdown.  I understand parts wearing out, but this is totally different.   What a crappy company.  It cost me 100 bucks to get it fixed. 

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Re: STREET FIGHTER III CPS 3 help!!!!!
« Reply #16 on: August 31, 2006, 11:14:50 pm »
I had a marvel superheroes suicide battery go out.  I had a tech take a look at it and he told me what had happened.  I thought that he was making it up.  I couldn't believe that any company would puposely make a product that would breakdown.  I understand parts wearing out, but this is totally different.   What a crappy company.  It cost me 100 bucks to get it fixed. 
Capcom did this in a bid to stop piracy.  It worked for a while, as people who tried to dump the CPS2 roms ended up killing their boards, and the cost wasn't enough to justify the continued attempts....

...until Razoola cracked the XOR encryption scheme and released the tables publically.  Now it's possible not only to emulate the games, but to "Pheonix" a broken CPS2 board by applying the XOR table to the ROMs, and re-burning them to the actual unit.  Currently there's only one or two people who do this.  Razoola over at CPS2Shock is one.

In an attempt to stop the wrong-doers, Capcom has hurt paying customers.  This is nothing new.  Anti-piracy measures *ALWAYS* hurt paying customers.  Look at the stupid DRM-infected crap we're getting on DVDs and CDs these days, and the rootkit debacle by Sony some months back.  I certainly understand why companies WANT to do this sort of thing, but I adamantly disagree with their methodology.  Anyways... enough of my soapbox crap...

As mentioned you can get  CPS2 boards pheonixed if they die.  Better yet, you can follow the guides on CPS2 shock to replace your CPS2 batteries BEFORE they die.  If you buy a second-hand CPS2 board, I strongly recommend you find a quality repairer and get them to do this sooner rather than later.  It will extend the life of your CPS2 board by a few years.

CPS3 is another story.  It's doable, but extremely volatile.  Capcom realised their CPS2 encryption was weak, and have since upped the ante with CPS3.  There are faint rumours circulating around the net that Razoola has broken CPS3 encryption but is holding off release of the data for a while to ensure CPS3 dies a natural death in arcades first.  I'm bery hesitant to believe this, but don't discount it's a possibility.

Either way, CPS3 is a bad investment for the home user.  As an arcade operator you don't have much choice.  As a home owner wanting to play Street Fighter III, you're better off tracking down a home console version if you want to be playing it for a number of years without any worries.  Remember that CPS3 was designed to be used in an arcade where it is turned on nearly 24/7.  As home users who might only run their games for a few hours a day max, you are going to deplete your lithium batteries much faster than an arcade operator.