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Author Topic: Working on a Linux Arcade Distribution for Cabs  (Read 49221 times)

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Bigun

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #40 on: November 14, 2006, 10:28:21 am »
I myself use Linux, any plans on making a better frontend besides AdvanceMenu?

(distro is a great idea BTW)
« Last Edit: November 14, 2006, 12:59:53 pm by Bigun »

Lewis Black

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #41 on: November 14, 2006, 03:32:36 pm »
Do other Linux FE's exist? 

Pardon my ignorance on that one but I wasn't aware of any others, good or bad.

KDOG

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #42 on: November 14, 2006, 03:39:56 pm »
There is an Linux version of mamewah that someone around here did. Also I think gamelauncher has a Linux version but it dose svga resolutions only.

Bigun

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #43 on: November 17, 2006, 09:18:48 am »
There is an Linux version of mamewah that someone around here did. Also I think gamelauncher has a Linux version but it dose svga resolutions only.

Linux version of MameWah?  Does it have a page?  Linkage?

GadgetGeek

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #44 on: November 17, 2006, 12:43:07 pm »
There is an Linux version of mamewah that someone around here did. Also I think gamelauncher has a Linux version but it dose svga resolutions only.

Linux version of MameWah?  Does it have a page?  Linkage?
http://forum.arcadecontrols.com/index.php?topic=59634.0

HolgiB

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #45 on: November 19, 2006, 02:06:10 pm »
There will be soon a howto on using mamewah together with Lincade.

Actually I am preparing a new release. Some of the Lincade forum members are already testing the Lincade 0.031pre1 release. If there are any wishes or suggestions what could be important for you, for the next release. Please visit the project website www.pc2jamma.org and post it to the forum there.

More informations about Lincade 0.031 (changelog) in the development subforum. In the upcoming release is a SNES emulator and Mess integrated. Fixed some hardware problems, USB mass storage support, VMWare support and many other changes...

--Holger

Balki

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #46 on: November 21, 2006, 07:35:33 am »
There is an Linux version of mamewah that someone around here did. Also I think gamelauncher has a Linux version but it dose svga resolutions only.

That would be Wah!Cade - see http://www.anti-particle.com/wahcade for more details...

Cheers,

Andy  (I'm the Wah!Cade developer)
:P


SirPeale

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #47 on: November 23, 2006, 03:51:20 am »
You're supposed to be able to get Kymaera to compile for Linux, but I've never tried.

HolgiB

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #48 on: November 27, 2006, 06:49:51 am »
Public Beta Lincade 0.031pre2 released

You might already noticed, that I released last week a non public pre release of the next Lincade version. This release got a lot of progress in the last days and became Lincade 0.031pre2, which is hopefully good enough, to be publically tested!
Please report any bug or positive feedback to the development forum. Dont forget, that this is not a official stable Lincade release. There is still some work to be done. The motivation of releasing this, is to get as many feedback as possible from you.

Changelog:
* AVGA support is now perfect
* added SNES emulator and integrated it in Advmenu (zsnes WIP)
* added ADVMESS 1.0.2
* added full VMWare support (selectable in the setup)
* added USB mass storage support
* added the user mame to some groups, fixed permissions (which enables him to shutdown the system and mount CDs or USB sticks)
* extended the setup with an Update option (backup/restore the home folder within the setup process, to keep your mame configuration and highscores)
* extended the setup with CD/DVD detection (changes to fstab automatically done)
* added manual cab mode switching for the console (fbset CAB)
* added french language to the setup (thanks to ddrmanxbxfr)
* many changes in the kernel configuration (better compatibility, removed unneeded)
* minor changes on the Lincade CD (shows know up as Lincade) (thanks to ddrmanxbxfr)
* added some free SNES demo roms
* removed not working free mame rom alien
* added a keyboard chooser (choosekeymap command)
* Updated ALSA from 1.0.11 to 1.0.13
* Updated ADVMAME
* and other small changes I cant remember :-)

You can download this pre-release from the download section.

Todd H

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #49 on: December 02, 2006, 10:32:01 am »
Hmmm...I wonder if it's possible to compile a PPC version of Wah!Cade for use with Yellow Dog Linux and a PS3?

Balki

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #50 on: December 02, 2006, 12:54:28 pm »
Hmmm...I wonder if it's possible to compile a PPC version of Wah!Cade for use with Yellow Dog Linux and a PS3?

Hi,

It should definitely be possible as python & pygtk are included with YDL.  (Assuming someone can get xmame or whatever running on the PS3).

Andy

Todd H

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #51 on: December 02, 2006, 02:11:23 pm »
Quote

Hi,

It should definitely be possible as python & pygtk are included with YDL.  (Assuming someone can get xmame or whatever running on the PS3).

Andy

I'll definitely give it a shot when I FINALLY get my hands on a PS3.  I want the PS3 to be my all-purpose game machine, playing PS1, PS2, PS3, MAME, NES, SNES, and Genesis games.  I've already seen NES and MAME games running on the PS3.  Hopefully there's decent emulators out there for SNES and Genesis games under Linux.  Is it possible to navigate Wah!Cade with a game controller or is it keyboard only?

Also, any plans of releasing a version for Mac OS X?
« Last Edit: December 02, 2006, 02:32:30 pm by Todd H »

Balki

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #52 on: December 04, 2006, 08:04:46 am »
Is it possible to navigate Wah!Cade with a game controller or is it keyboard only?
Also, any plans of releasing a version for Mac OS X?

Hi,

At the moment Wah!Cade is keyboard or mouse only.  I'm thinking about adding joystick support at some point, but not sure when though ;)   (there is always the joy2key / qjoypad utilities, although I've not tried either or them yet.)

AFAIK it will already run on the MacOS (once the necessary python and pygtk related packages are installed - see http://www.anti-particle.com/forum/viewtopic.php?t=8)

Cheers,

Andy
« Last Edit: December 06, 2006, 03:48:46 am by Balki »

barnes

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #53 on: December 05, 2006, 08:21:56 pm »
What about KnopiXMAME I think its called, and AdvaceCD, those are linux live CD's that boot right into a front end.

Pekay

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #54 on: December 13, 2006, 07:27:17 pm »
 I think the distro of having arcade software on Linux, sounds really interesting to try out IMHO. This may be stupid but it would be great to have the Win32 port of GENS for Linux (WIP) :p. I'm kinda a newbie to arcadecontrols, but interested in this sort of stuff :].
Google > Microsoft?

Bigun

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #55 on: January 04, 2007, 05:15:43 pm »
Will this have support for the ArcadeVGA card?

tumler

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #56 on: January 16, 2007, 03:23:13 am »
Just found the topic, gotta great idea and keep up the good work.  :applaud:

I have been searching all over the place for a linux distro for mame and today even bumped a topic of mine on ubuntuforums about it.

I will be downloading the iso tonight but I got a few questions hoping to be answered before I get to installing it.
--How does the boot up compare to win98 (Mines takes about 15 secs to load advancemenu)
--Does it use the xserver, linux framebuffer or the svgalib (Noobie question but I'm guessing it's the xserver) Edit: Found out it does use xserver

Good luck to the project, it's got my full support
« Last Edit: January 16, 2007, 03:45:27 am by tumler »

kangarolf

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #57 on: January 16, 2007, 04:37:45 pm »
Great project, I tried to make a distro but gave up after a while, trying to incorporate nVidia cards =(

Can I ask what version of Mame this is based on and how easy it will be in future to rebuild for newer versions..? I'm not sure what the current state of affairs is since the new graphics engine was built.

Thanks for all the hard work.....looks like it will be a good distro.

dmckean

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #58 on: March 09, 2007, 06:09:56 am »
exactly what I've been looking for.

GlennM

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #59 on: April 08, 2007, 08:53:12 pm »
This seems great, though I am hesitant to use it right now.  Some things i would like to see but am not sure you have yet (please feel free to point me to where you say otherwise for these)

The ability to choose the install location, I would like to install this, onto my second hard drive, however I really don't want to screw around pulling hard drives and such just to test an OS (This right here keeps me from installing it)
I haven't had much luck with AdvanceMENU and so far really like WahCade, I would like to see it built in with some options so that you can simply select which you prefer on the installation. 
Built in support for ATI (this has been my bane with Linux so far)
A very clean install and running interface that is ultra newbie freindly (while I am getting better, I prefer something that makes sure I am not an idiot), however the option to disable that for those who know what they are doing.
I don't use an Arcade monitor, nor will I be any time in the near future (~10 yrs) how hard will it be to get it setup to run at more standard settings, like a PC monitor or HD-TV?
A LiveCD option would be good too, I like being able to see what I'll get, not to mention, I know if it runs clean off a CD, it will run amazing off my hard drive.
I am not big on manually editing files (I mean I can, and have no big issue with it, but I like interfaces better) will I be able to install and run without having to mess around with manually editing a bunch of files?

Anyways, I will be watching this heavily for my SNES-PC project.  Please let me know if I overlooked something that could alter my opinions about the project.

I hope this project progresses well and I look forward to the future.

soopafly134

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #60 on: April 09, 2007, 10:20:46 am »
This looks great!!  One question.  I'm building a cab and will be using the i-pac interface for my controls...will this this ditro work?  Also is it possible to load in another front end?  OK that was two questions  ;D

krisbee

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #61 on: May 04, 2007, 08:57:52 am »
Quote
This looks great!!  One question.  I'm building a cab and will be using the i-pac interface for my controls...will this this ditro work?  Also is it possible to load in another front end?  OK that was two questions 

Yes, and ipac is just a keyboard to the computer... to reprogram, you will have to either boot into windows or take it to a windows computer to reprogram (unless you want to do the manual, no-computer method).

It will be possible to load another front end, or programs, or whatever... it will just take a little work on your part. 

CathalDublin

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #62 on: May 08, 2007, 12:31:41 pm »
Having some trouble
Can instarll and startup fine
Have added roms but the refuse to show up when I load to cabinet mode
Defender(multiwilliams), SF2CE
Whirlwind, Lethal Weapon 3

CathalDublin

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Re: Working on a Linux Arcade Distribution for Cabs
« Reply #63 on: September 25, 2007, 04:44:30 am »
Defender(multiwilliams), SF2CE
Whirlwind, Lethal Weapon 3