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Space Fractal:
DirectX 8 and 9 drawback is all objects would been cleaned/invaild when you switch resoulution or sometimes just switch applications. There are no 2D support in DX8 and 9, the lastest was DX7 (wich I remember didden't have this issue?).
I guess some fe's have this problem, since they didden't reload/recreate the graphics again....
I have a newer version of Future Pinball, and seen to work fine with Mamewah. It a great applications, and look a lots better in 640x480 than Visual Pinball did. I'm also use 640x480 in Mamewah too.
But again, issues like this can been of course description in the indepth page (regaardsles they are pc games or emulators).
Howard_Casto:
--- Quote from: Space Fractal / Denmark on May 28, 2006, 05:06:29 am ---DirectX 8 and 9 drawback is all objects would been cleaned/invaild when you switch resoulution or sometimes just switch applications. There are no 2D support in DX8 and 9, the lastest was DX7 (wich I remember didden't have this issue?).
I guess some fe's have this problem, since they didden't reload/recreate the graphics again....
--- End quote ---
No it's something else, not sure what is going on. I do clear the texture buffer and re-init the polys whenever the fe comes back from a game, as you said, you have to. I think it's setting up some sort of global buffer (which you shouldn't do) and it isn't killing it immediately upon exit. Of course I'm just guessing.
No there's 2d support in dx8/9 in the form of sprites. I have no clue why you would want to use it though. The whole reason I made dk in dx8 was that everything is presented on a poly, so I can easily do things like rotation, lighting effects and translucency. Also the fe renders faster on higher-end video cards as they are geared towards 3d hardware accel.
I should hope it wouldn't effect mamewah, it renders with the gdi. ;)
MPTech:
I'm trying to get Future Pinball launched from MAMEWAH and saw the problem mentioned in here and I thought it would be discussed in the WIKI, but I looked and did not see it.
Did I miss it?
Has anyone been succesful? (I'm running in an Arcade Cabinet, so I really wanted to avoid any KB / mouse intervention.) If I double click the .fpt file, it launches FP, but I have to click the PLAY button. When I launch from MAMEWAH, the screen just goes black.
Howard_Casto:
Heh, it's not in the wikki because fp is a simulator and we haven't standardized those pages yet. ;D
You'll have to ask SF on that as I don't run mamewah and apparently he's getting it to work.
Space Fractal:
Back again.
I have added some brief info about Future Pinbal for cabinet. Remember, the first version could not run from command line.
I have standandize all emulators pages (wich is more important than console info, wich is pretty the same on those on wikipedia).
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