Main > Wiki Discussion
Wrapper Section
liquid8:
yes that would be good if we can classify them in such a way, we would just need an easier to understand naming system, basically "Easy", "Medium", "Hard" or something like that. I'm sure you would be the best to categorize these since you've had to deal with them all in your wrappers and frontends (and your descriptions above :))
I'm pasted your info into the emulator talk page, and we can continue the discussion there.
My note wasn't regarding talk pages, although they are good if you are thinking about making a large change or aren't sure how to handle something, i was referring to when you submit a change, even if it's minor one, give a short description in the 'summary' line.
Space Fractal:
You can simply add a new entry to the facts in the indepth emulator pages (I more see the talk pages and not wiki forum pages):
Installations Level: Easy, Medium or Hard.
That all!
Atari 2600 is easy, Zinc maybe Medium, and Daphne can been hard (if not you have these pirated dvd's).
All these destription about remaps and so on (why I added remap entry), can instead destription in the indepth page as well. We really need to keep the pages simple for newbies.
This is also why we only should list emulators, that can remap controllers (a least on keyboard) on one or another way (speciel for game controls).
Howard_Casto:
Well the problem with simple "easy medium and hard" descriptions is two fold:
1. Those terms are very subjective. What is easy for me is zinc, because I use my wrapper and it works automatically, on the other hand some people set it up in their fe manually and it is harder for them. Also some people have difficulty using wrappers so it could be considered hard for them as well. Mind you I'm probably a exception, but just as an example I do know of average users who have an easier time setting up wrappers than emulators that use a straight command line as they are unfamilair with dos syntax.
2. Telling you the difficulty doesn't tell you what you need to set it up. Having come sort of code with a link to the wrapper section explaining the code with a list of possible wrappers/tweaks/ect you can use to get the thing running makes more sense to me. I don't suggest using the names I've given above, they need to be shortened, but "easy medium and hard" is a little too simple as we can't sectionalize based on that.
While it doesn't make sense to make a wrapper section for each individual game, it does make sense to divide the wrappers up into sections, based on what I said and then you can link to them from an emulator's page.
Space Fractal:
I guess the big list of type may confuse your readers. It a lots better to keep it simple as possible.
Yep, Zinc is very speciel, it can been easy and hard, it depend how you install it one or other form. You can use a wrapper or just a bat file, that convert the romname to the current number.
For me, it was around medium (remember not all have programming knownable, like us).
This is maybe way to tell status of cabfreidly or not:
* Can it remap all or only some keys? (Yes, Yes; ESC fixed to Ctrl-Q, No, Speciel*)
* Can it run from a command line (new breif intry)? (MAME compatible, Commandline, Translation required, Wrapper required)
*
For remap about ESC, this lie on stella, but is easy to fix by a ahk script. But should show to the user, if some fixed keys.
If there are any hybrid things, it lots better to just explain it on the indpeth page.
Ohh, one sad thing about Future Pinball:
It have 2 speciel keys, but some designers remapped these to fixed keys. I hope these designers became to use speciel keys (so these can been remapped), even it easy to find and fix it. Later versions of Future Pinball do not need a wrapper at all, but first version was not very cabfriedly)!
Howard_Casto:
Future pinball gives me fits in more ways than one.
Technically you cna launch it via the command line with some switches but it doesn't relaly work well.
Despite the hardcoded keys, the application doesn't always get focus, if you are running at a different res it doesn't blank the screen when changing resolutions and it seems to have some sort of cleanup issue as it tends to crash direct-x based fes every once in a while.
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