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2006 BYOAC Token *FRONT* Design Thread
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ARCADE5280:

--- Quote from: Troz on April 13, 2006, 12:00:12 pm ---
--- Quote from: Kremmit on April 13, 2006, 03:28:03 am ---I'm not sure about the way the circles show through the glass in the control panel cutouts, though- that area gets confusing.

--- End quote ---

Fixed, along with keeping the monitor date. Thanks for all the help and suggestions from everyone!  I might make one or two more tweaks but this is very close to my final...



--- End quote ---

sweet troz.  I'm glad to see all the cocktail ideas this year!

Another idea for the onscreen 2006 would be to continue joymonkeys shooter idea like...

Troz:

--- Quote from: ARCADE5280 on April 13, 2006, 01:28:16 pm ---
sweet troz.  I'm glad to see all the cocktail ideas this year!

Another idea for the onscreen 2006 would be to continue joymonkeys shooter idea like...


--- End quote ---

I too am glad for all of the cocktail designs.  They're all great!  Best part is that there should be a cocktail on the token this year!

I tried the shooter idea like yours but it didn't work out as well on my monitor.  Maybe I'll have to play with it a bit more tonight.  I'm trying to keep the blocks instead of going to solid numbers.
missioncontrol:
I think the 2006 is fine like it is....

We don't want it too cluttered to where the date is hard to read
bossyman15:
i have a idea about this cocktail. see the glass area where white circle that i drew is.

should we be able to see the pixel floor through that glass instead of just all black?

http://img215.imageshack.us/img215/9097/token075nh.jpg
ARCADE5280:

--- Quote from: bossyman15 on April 13, 2006, 05:56:34 pm ---i have a idea about this cocktail. see the glass area where white circle that i drew is.

should we be able to see the pixel floor through that glass instead of just all black?

http://img215.imageshack.us/img215/9097/token075nh.jpg

--- End quote ---

You are totally right!  I just made the entire game raised.  It looks better now.  Thanks!

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