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2006 BYOAC Token *FRONT* Design Thread |
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ARCADE5280:
--- Quote from: Troz on April 13, 2006, 12:00:12 pm --- --- Quote from: Kremmit on April 13, 2006, 03:28:03 am ---I'm not sure about the way the circles show through the glass in the control panel cutouts, though- that area gets confusing. --- End quote --- Fixed, along with keeping the monitor date. Thanks for all the help and suggestions from everyone! I might make one or two more tweaks but this is very close to my final... --- End quote --- sweet troz. I'm glad to see all the cocktail ideas this year! Another idea for the onscreen 2006 would be to continue joymonkeys shooter idea like... |
Troz:
--- Quote from: ARCADE5280 on April 13, 2006, 01:28:16 pm --- sweet troz. I'm glad to see all the cocktail ideas this year! Another idea for the onscreen 2006 would be to continue joymonkeys shooter idea like... --- End quote --- I too am glad for all of the cocktail designs. They're all great! Best part is that there should be a cocktail on the token this year! I tried the shooter idea like yours but it didn't work out as well on my monitor. Maybe I'll have to play with it a bit more tonight. I'm trying to keep the blocks instead of going to solid numbers. |
missioncontrol:
I think the 2006 is fine like it is.... We don't want it too cluttered to where the date is hard to read |
bossyman15:
i have a idea about this cocktail. see the glass area where white circle that i drew is. should we be able to see the pixel floor through that glass instead of just all black? http://img215.imageshack.us/img215/9097/token075nh.jpg |
ARCADE5280:
--- Quote from: bossyman15 on April 13, 2006, 05:56:34 pm ---i have a idea about this cocktail. see the glass area where white circle that i drew is. should we be able to see the pixel floor through that glass instead of just all black? http://img215.imageshack.us/img215/9097/token075nh.jpg --- End quote --- You are totally right! I just made the entire game raised. It looks better now. Thanks! |
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