Main > Artwork |
2006 BYOAC Token *FRONT* Design Thread |
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missioncontrol:
ohhhh the monitor 2006 would go great if Joymonkey's design wins the other side |
Kremmit:
Monitor date is better. I'm diggin it. I'm not sure about the way the circles show through the glass in the control panel cutouts, though- that area gets confusing. |
aumameman:
--- Quote from: Troz on April 13, 2006, 01:42:45 am ---Moved the date to two spots to see how it looked... --- End quote --- Troz, monitor date is better! :cheers: |
Troz:
--- Quote from: Kremmit on April 13, 2006, 03:28:03 am ---I'm not sure about the way the circles show through the glass in the control panel cutouts, though- that area gets confusing. --- End quote --- Fixed, along with keeping the monitor date. Thanks for all the help and suggestions from everyone! I might make one or two more tweaks but this is very close to my final... |
ARCADE5280:
--- Quote from: Pixelhugger on April 12, 2006, 09:47:11 pm --- --- Quote ---I will take a look at the AI art from Pixel to see if I can establish the smallest line. Does anyone know where to find that in Illustrator? --- End quote --- Per the mint the minimum line width is .002". I think i kept my lines to a minimum of .003 or .004. In the case of the 2005 legibility ( :-[) I think the problem isn't that any line on the number is too small IE below .002 but rather that the space between parts of the number is less than that. Just out of curiosity what software are people desigining these in... vector based (Illustrator etc) or raster based (Photoshop/Paint Shop etc)? I only ask because raster based art is going to be very difficult to bling well unless the art is very high resolution. In my files that meant a token measurement of about 2500 pixels diameter or greater. Santoro- You can check dimensions under the "Transform" palette in AI. --- End quote --- Thanks for the info. I am working in illustrator. All my linework is .003, .006, and .008 Pixelhugger, What are you using to render the coins? |
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