Software Support > PowerMAME
PowerMAME - New Derivative Build
Tiger-Heli:
--- Quote from: MikeQ on February 25, 2006, 12:01:17 am ---
--- Quote from: Popcorrin on February 24, 2006, 11:15:05 pm ---MikeQ, I thought I read a post awhile back that you were working on 3d support for mame. Is that something you were still planning on or did you put that on the back burner?
--- End quote ---
Something I still want to do. Need to get all the core features in that we want and then start working on it.
--- End quote ---
http://powermame.joymonkey.com/pmwiki.php?n=Features.ModernVidCard
But as Mike said, it's still kinda backburner
arcadegeezer:
Hi All,
Just come across this thread, tonight and I am excited in what I read. Unfortunately the Homepage for Powermame shows site being updated so I cannot see all of the features that are currently planned or available.
Reading through the threads, am I right in thinking that this will also be a frontend ? or just a super version of MAME for use in a frontend ?
I am thinking about building a new USA style cocktail table and was wondering if a configurable frontend could be designed to rotate to the side of the controls that the user touches ?
i.e. specify how many sides/orientation the controls are fitted to on the Cocktail Table.
For instance:- 3 sided controls, vertical Orientation @ ends for verical games (screen flipping), horzontal orientation for horizontal games (2 players on same side.
Also the menu Choices could change or flip depending on the controls that were touched.
Show horizontal games when horizontal controls moved, etc.
Thanks ;)
Mark
Tiger-Heli:
--- Quote from: arcadegeezer on April 03, 2006, 05:41:15 pm ---Hi All,
Just come across this thread, tonight and I am excited in what I read. Unfortunately the Homepage for Powermame shows site being updated so I cannot see all of the features that are currently planned or available.
--- End quote ---
http://powermame.joymonkey.com/pmwiki.php?n=Main.HomePage
--- Quote ---Reading through the threads, am I right in thinking that this will also be a frontend ? or just a super version of MAME for use in a frontend ?
--- End quote ---
Yes! :laugh2: The command line version is super for use in a frontend - the MAME32 version basically includes a frontend - just like regular MAME.
--- Quote ---I am thinking about building a new USA style cocktail table and was wondering if a configurable frontend could be designed to rotate to the side of the controls that the user touches ?
i.e. specify how many sides/orientation the controls are fitted to on the Cocktail Table.
For instance:- 3 sided controls, vertical Orientation @ ends for verical games (screen flipping), horzontal orientation for horizontal games (2 players on same side.
--- End quote ---
That can pretty easily be done now with standard MAME. See this thread: http://forum.arcadecontrols.com/index.php?topic=45609.0
Although I suppose it could be added to PowerMAME - hardest thing would be deciding whether it should rotate right or left for Player 1 on the Vertical games.
It would be up to MikeQ to decide whether or not to implement this, and I don't think it would be top priority for him.
IMHO - since it can be done with most any MAME build, I think a better solution would be for you (or Com[Plex] or SpyStyle or . . .) to come up with a small program that would ask:
1. Input your MAME directory:
2. Do you want the front-end to rotate also, or just the games?
3. If #2 was Front-end also - are you using I-rotate, or Pivot Pro, or just the graphics HotKeys and input the keys you use.
4. Should MAME start with a vertical game orientation or a horizontal orientation?
5. Should MAME rotate CW or CCW for single player vertical games (if horizontal default) or horizontal games (if vertical default)?
Then once all this was inputted, the program would parse MAME and generate -ror or -rol entries for the vertical or horizontal games.
The good thing would be you could run this program with any version of MAME and it would set things up for you. It should be pretty simple to code, although I couldn't figure out how to do it. :lame:
--- Quote ---Also the menu Choices could change or flip depending on the controls that were touched.
Show horizontal games when horizontal controls moved, etc.
--- End quote ---
That's a new idea that I hadn't heard before. Tougher to implement, though!
swindus:
--- Quote from: arcadegeezer on April 03, 2006, 05:41:15 pm ---I am thinking about building a new USA style cocktail table and was wondering if a configurable frontend could be designed to rotate to the side of the controls that the user touches ?
i.e. specify how many sides/orientation the controls are fitted to on the Cocktail Table.
For instance:- 3 sided controls, vertical Orientation @ ends for verical games (screen flipping), horzontal orientation for horizontal games (2 players on same side.
Also the menu Choices could change or flip depending on the controls that were touched.
Show horizontal games when horizontal controls moved, etc.
Thanks ;)
Mark
--- End quote ---
MaLa can rotate itself (and MAME if you want) and load a game list depending on the controls that were touched.
http://mala.arcadezentrum.com/controllerdetection.html
Tiger-Heli:
--- Quote from: swindus on April 04, 2006, 09:41:35 am ---MaLa can rotate itself (and MAME if you want) and load a game list depending on the controls that were touched.
http://mala.arcadezentrum.com/controllerdetection.html
--- End quote ---
Wow - that's pretty cool! :cheers:
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version