Software Support > PowerMAME
PowerMAME - New Derivative Build
MikeQ:
--- Quote from: screaming on February 23, 2006, 08:14:47 pm ---
--- Quote from: Buddabing on February 23, 2006, 06:07:30 pm ---
--- Quote from: screaming on February 23, 2006, 04:49:42 pm --- So how will you manage the changing versions?
--- End quote ---
CVS maybe?
--- End quote ---
I amended my original question to hopefully clarify what I meant.
--- End quote ---
Perforce. I baseline each mame drop. Make my changes. Check each change in. New version of Mame comes out, baseline it. Merge .
I started this project on .102 and have merged 3 times since with little problem. If a drastic rewrite of some component occurs, I'll have to do a drastic rewrite too.
I've got another developer that works with me coming on the project so we are going to be setting up a server so we are both working out of the same development tree. Merging with his changes won't be any different than merging with the next rev of mame. Although his and my changes will affect less of the overall source.
RetroBorg:
I've only just come across this thread and haven't read everyone yet but has anyone suggested support for playing against other people on the net? e.g. Kaillera
Popcorrin:
Then there is always force feedback and network linking for the games that supported it.
Popcorrin:
MikeQ, I thought I read a post awhile back that you were working on 3d support for mame. Is that something you were still planning on or did you put that on the back burner?
MikeQ:
--- Quote from: Popcorrin on February 24, 2006, 11:15:05 pm ---MikeQ, I thought I read a post awhile back that you were working on 3d support for mame. Is that something you were still planning on or did you put that on the back burner?
--- End quote ---
Something I still want to do. Need to get all the core features in that we want and then start working on it.
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