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WOW New LightGUN Info !!! Woot!!! :)
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ErikRuud:

--- Quote from: evh347 on February 04, 2006, 04:05:07 am ---The results were different with the second gun.  I learned soon enough that I was standing too close to my monitor in testing.  Initially, I found myself not being able to get passed the gun calibration phase involving the "six targets".  It says that you should place the gun "about an inch off the screen"...however, if you do that, it will exit to Windows as soon as you pull the trigger.  That was frustrating for sure.  The minimum distance between the gun and the monitor (for me) is about 4 feet.
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The calibration instructions are for ACtLabs guns.  These guns are different.


--- Quote ---I'm running these on my 27" CO2 SlikStik Arcade Cabinet.  I used some heavy duty velcro to secure the LED bars to the formica bordering the bezel.  The recoil is better than nothing, but its not what I would consider great.  The laser is a nice touch, but it doesn't tell you anything you don't already know when the gun has been configured properly in a game you already expect it to be compatible with...ie HOTD2.  If anything, the laser simply helps confirm how badly off some shots are in games that I wish I could yet play (but won't)...ie Time Crisis.

This gun is more accurate than the ActLabs gun in the games in which the ActLabs gun was usable.  However, I'm not finding any new games working any better than before.

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The lasers main use if calibrating the hardware.


--- Quote ---Unlike what was posted earlier in this thread...I found that MAME32 worked fine with the Acorn's WINGUN drivers.  I initially started testing using MAME32Plus, but then went back to confirm issues with MAME32 and the gun seemed to track and operate just as well as in the MAME32Plus version.

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The information that MAME32 and Wingun came from the Wingun site.  If it's working for you, then maybe Acorn needs to know how your system is setup.


--- Quote ---In Mame:  Area51, Maximum Force, VS. Duck Hunt, VS. Hogan's Alley, Zero Point, Point Blank, Police Trainer, Egg Venture, Sharpshooter, and Operation Wolf all seem to work fine.  I had very little issues in testing those (with the one gun).

Games like Chiller, Clay Pigeon, Crossbow, and Crackshot seemed to be lined up nice whenever you shoot at something in the center of the screen.    Unfortunately, most targets come immediately from the sides of the screen and the crosshair is visible 3-4 inches away after pulling the trigger.  Something similar occured during Tickee Tackets.  The shot was 3 inches above my laser sight whenever I aimed at something towards the edges (or even 6 inches from center).  Sure, you could adjust the laser to line up with the crosshairs, but as soon as you aim in the middle for something, your shot is off again.  Point is, the laser sight and the shot are only lined up when you aim at something in the center of the screen.

However, games like Time Crisis, Zombie Raid, and Carnevil are still unplayable for me.  My 3.06Ghz Alienware still can't keep up with the emulation power required to run these games to my satisfaction.  Besides that, the shots are WAY off.

Golly Ghost and Lethal Enforcers also had calibration issues.  Shoot in the center of the screen and watch your shot land 10 inches to the upper left.
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Most of these MAME issues were discussed earlier in this thread.  Minwah and Silver have posted new MAME builds that address these issues.


--- Quote ---Next, I tried some Chicken Hunt.  After scoring over 1400 points using just a mouse, I thought the LCD gun would make things better.  So far, I just don't think its accurate enough to make a difference.  I haven't scored over 700 using the LCD gun.  I'm trying to use the D-pad to scroll (with Auto Fire on), but its too slow IMO.  From 4 feet away, you have to be balls-on to hit those 25pt chickens in the distance and that's tough.  Chicken Hunt is made even more difficult by it not including a method of configuring buttons.  You can configure buttons within WINGUN, but for the life of me, I can't figure out how to reload when using the LCD gun in Chicken Hunt. 

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For Chicken Hunter ( and other Mouse/Keyboard FPS games) you need to use the drag option (Instead of single) in the Wingun configuration.  Turning off auto fire is probably a good idea.  For reload you need to set the C button to "Right Mouse".  The C Button ois the button in the grip.


--- Quote ---HOTD2 had practically no issues (again, just one gun though).  Everything was very tight.  HOTD3 (the PC EU version) just sucks.  It runs incredibly slow (even on my system) and I gave up on that one quickly. 

I tried Virtua Cop 2 and (again) I can't find a way to configure the gun calibration in the game.  The shots are WAY off.

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The HOTD and Virtua Cop games require that you use the Troubleshooter in addition to the gun drivers.  It has been mentioned several times in this thread.


--- Quote ---I uninstalled all of my American Laser Games about a month ago because they stopped functioning after receiving the typical Windows update and I've never figured out what the problem is yet.  All the scenes loop into one another (beyond my control once I begin a game) and no matter what I shoot it results in a death scene.  This is also happening during my DL, DL2, and SPA games...so I didn't test these.

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I have not tested these yet.


--- Quote ---All I can say is...thank god for this thread.  There are no instructions packaged with the gun and messing with the Gun2Mouse drivers was a butt-load waste of time.  Neither version would go so far as to recognize an LCD gun attached to my system. 

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There are some instructions printed on the bottom of the box.  Mainly the basic hardware setup stuff. 

madmagician:

--- Quote from: ErikRuud on February 04, 2006, 12:14:09 pm ---
--- Quote from: madmagician on February 04, 2006, 12:05:34 pm ---Great stuff, folks.  I will order a pair as soon as my tax return comes back.


What I would love is to develop a compatibility matrix to cover

MAME
MAME - Non lightgun
PC Lightgun Games
NES
SNES
SEGA Genesis
Atari 2600
Atari 7800
Atari ST
etc, etc. 

Compare across diferent emus with 1 and 2 players and different drivers.  Anyone else game to help?

As a side note, I already have the matrix in Excel   I just need the compatability info.

Magic

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I started to put one together, but so far it is easier to list the few issues that we have found on a per game basis.



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Well, I guess I thought there would be more interest in a compile chart, but I do have the majority of the matrix ready anyway.  if anybody is interested in contributing, let me know.


Magic
ChodTheWacko:

--- Quote from: ErikRuud on February 04, 2006, 12:31:00 pm ---
--- Quote ---HOTD2 had practically no issues (again, just one gun though).  Everything was very tight.  HOTD3 (the PC EU version) just sucks.  It runs incredibly slow (even on my system) and I gave up on that one quickly. 

I tried Virtua Cop 2 and (again) I can't find a way to configure the gun calibration in the game.  The shots are WAY off.

--- End quote ---
The HOTD and Virtua Cop games require that you use the Troubleshooter in addition to the gun drivers.  It has been mentioned several times in this thread.


--- Quote ---I uninstalled all of my American Laser Games about a month ago because they stopped functioning after receiving the typical Windows update and I've never figured out what the problem is yet.  All the scenes loop into one another (beyond my control once I begin a game) and no matter what I shoot it results in a death scene.  This is also happening during my DL, DL2, and SPA games...so I didn't test these.

--- End quote ---
I have not tested these yet.




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Okay, i admit, somehow I missed the troubleshooter stuff too.  I was under the implication that youonly need it it you had two guns, which is not the case.  You pretty much need it for all the games it lists.

I still can't get the american laser games to work (i.e. mad dog mcree for example). But virtua quad and HOTD work nice now. 
Smog:

--- Quote ---I suggested much earlier in this thread that a Gun2Joy or Gun2Analog driver would probably be a good idea.  I just don't have the knowledge to do it myself.
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I could do it easily .. what would it be useful for ?
Howard_Casto:
I can tell you that programatically speaking, if you intend to get the guns to replace analog guns in a simultaneous 2 player mode (like t2) it is FAR easier to code for if the drivers send joystick values. 

As of now how act-labs guns work in 2 player mode is as follows:

The two gun's "mice" are actually one in the same.  When you code for two player you register a target hit for player one when the mouse button 1 is pressed and player 2 when button three is pressed. 

Obviously this doesn't work when the guns are constantly tracking, such as in t2.  An anlog gun driver would prevent the low level trickery required to get seperate mice axis form each gun. Gun one would come up as joystick 1 and gun two joystick two.  It's as simple as that. 
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