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Silver:

--- Quote from: Howard_Casto on February 04, 2006, 07:09:35 am ---I hope you guys know better, but just in case..... 

You do know that several games in mame have thier own gun calibration modes in their dip sections and the crosshairs will be off until you calibrate them there too (sometimes manually, like in the case of T2).

--- End quote ---

Well reminded. Most gun game do indeed. I think I posted about delete the nvram files for several games to cause the calibration screens to recrop up, but that may have been 10 pages ago. It also does not apply to all games.

A quick reminder that namco games:

Golly ghost
Lucky&Wild
Steel Gunner
Steel Gunner 2

require the following to even get the target to move at all:

How to calibrate the guns:
  - hold 9, press f2
  - shoot at the targets it shows using the crosshair
  - after you've shot the target press 9 again to move onto the next one
  - once you get back to the start again press f2 to exit.


Generally, if you have the game calibrated in windows controlling the mouse cursor ok, when you go to play a game, hit F2 or go to DIP switches and turn on Service mode, and have a look for Gun Calibration of I/O setup or test or similar....
brandon:
yeah.. I think the calibration issue within Mame could  very well be part of some peoples problems.  I think it would be best to calibrate the in game calibration with a mouse or joystick first.  That way Mames cursor is calibrated with the games cursor.  Then as long as your gun is cailbrated to that you should be ok.  This would eliminate the gun as a possibility for the error.  If the cursor is off when using the mouse no amount of gun calibration is going to fix that.  T2 probably illustrates this the best.   What we have to keep in mind is that we have several "layers" of calibration going on..   Calibrating the Topgun to the LED stands, calibrating a gun2mouse driver, then calibrating in the games such as Terminator 2.
madmagician:
Great stuff, folks.  I will order a pair as soon as my tax return comes back.


What I would love is to develop a compatibility matrix to cover

MAME
MAME - Non lightgun
PC Lightgun Games
NES
SNES
SEGA Genesis
Atari 2600
Atari 7800
Atari ST
etc, etc. 

Compare across diferent emus with 1 and 2 players and different drivers.  Anyone else game to help?

As a side note, I already have the matrix in Excel   I just need the compatability info.

Magic
ErikRuud:

--- Quote from: brandon on February 04, 2006, 01:38:38 am ---I know this is sort of beside the point right now but.. what if you could somehow take the raw data from the gun and convert it to X-Y axis joystick coordinates?  Then you could have as many guns as you like and they would not conflict..  and screen resolution shouldn't matter in that case..   maybe somebody has already tried this.. just a thought..

--- End quote ---

I suggested much earlier in this thread that a Gun2Joy or Gun2Analog driver would probably be a good idea.  I just don't have the knowledge to do it myself.
ErikRuud:

--- Quote from: madmagician on February 04, 2006, 12:05:34 pm ---Great stuff, folks.  I will order a pair as soon as my tax return comes back.


What I would love is to develop a compatibility matrix to cover

MAME
MAME - Non lightgun
PC Lightgun Games
NES
SNES
SEGA Genesis
Atari 2600
Atari 7800
Atari ST
etc, etc. 

Compare across diferent emus with 1 and 2 players and different drivers.  Anyone else game to help?

As a side note, I already have the matrix in Excel   I just need the compatability info.

Magic

--- End quote ---

I started to put one together, but so far it is easier to list the few issues that we have found on a per game basis.

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