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How do y'all deal with games that require a separate coin slot/button for P2?
DrewKaree:
If your CP overhangs, what about putting one underneath there, hidden, unless you absolutely need it? It'd be the only thing you'd ever use it for, but it'd be there out of site and useless except to the right game?
testicle187:
--- Quote from: millercentral on May 07, 2005, 03:04:55 pm ---Another option is to map the start button to insert a coin in the appropriate slot as well...
--- End quote ---
Yes, but this doesn't work on games like Double Dragon. It just loads it with credits and cannot start. I think Galaga doesn't work like this either.
EndTwist:
Can't you just map the Coin 2 button to 5 (so both Coin 1 and Coin 2 are set as the 5 key)? I've done this for numerous games, and this way it loads up credits for both players using only 1 slot/button/whatever.
Tiger-Heli:
--- Quote from: EndTwist on May 07, 2005, 05:28:24 pm ---Can't you just map the Coin 2 button to 5 (so both Coin 1 and Coin 2 are set as the 5 key)? I've done this for numerous games, and this way it loads up credits for both players using only 1 slot/button/whatever.
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I think if you do this then you never finish the game in Gauntlet b/c it is constantly waiting for player 2 to press Start.
daveg2000:
Yeah.. I was thinking about this same issue.
I am working on a 4plyr panel, but only have 2 coin slots.
I was going to wire the 2 coin slots as '5' and '6' respectively,
then realized that there aren't a whole lot of 2plyr games out
there that required coins in a Plyr1 or Plyr2 slot.
There are a few but not many.
So, I ended up wiring both coins to work as '5', and then
have the Credit button for each player on the panel.
(mostly for 4 plyr games, simpsons, turtles, etc...)
I cant really see a way to eliminate all the credit buttons on the
ctrl panel unless you have the same # of coin slots as you have
'Players' on the control panel.