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How do y'all deal with games that require a separate coin slot/button for P2?
markb:
I have single coin slot that has space for 2 microswitches in sequence, I set one for player 1 (5) and the other for player 2 (6) however in most games it simply adds 2 credits. Also I have some administration buttons which act as the 2 credit buttons.
diverdown:
:dunno
Bump...
I have a 4 player machine with 1 coin slot.
I have been trying to get it to work with games like simpsons turtles etc. Using the ipac4 i assigned credit 2,3,4 to button 5. But this didnt work. I tried jumping coin1 in ipac to coin 2,3,4 ... No Luck
Do I really need to add three buttons to the console? I like the idea of putting them under the overhang or around the back, but would like to solve the problem without drilling any more holes.
Also for some games like 1943 1 coin slot is enough to select 1 or two players. Surely dedicated tmnt machines didn't have 4 coin slots.... or did they....... in the 80s I wasn't worried as dad put the coins in
Any one solve this issue?
quarterback:
Well that's a freakin' blast from the past! I didn't even remember asking this question :)
--- Quote from: diverdown on September 18, 2006, 02:12:43 am ---Surely dedicated tmnt machines didn't have 4 coin slots.... or did they
--- End quote ---
I don't remember TMNT per se, but yeah, games that were set up like this (where people could join in during game play or were simultaneous 4-player games) did in fact have 4 coin slots.
In fact, my cab was originally a wrestling game called "The Main Event" and has four over/under coin doors. I've never spent any time investigating before pulling out the PCB, but I'm pretty sure the reason it had 4 coin doors was specifically for this reason.
To answer your overall question.... hmmm... I don't know :) For me, my cabs are both 2-player setups, so I just hooked up two coin doors and mapped one to "5" and the other to "6".
NightGod:
Could always assign coin buttons to the shift functions of other keys-say, the P2, P3 and P4 start buttons if you want to avoid adding more holes.
Tiger-Heli:
Many games had a two-player varient that would let you select any of the four players, if you only had two coin slots.
If you wanted to make it work with the minimum number of added buttons, see: http://www.mameworld.net/tigerheli/encoder/startkey.htm