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Author Topic: Buddabing's LED controller  (Read 74173 times)

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gl.tter

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Re: Buddabing's LED controller (NEW VIDEO JUNE 9, 2005)
« Reply #320 on: June 15, 2005, 06:07:59 pm »
hmm, I might wait for all this to play out befor eI go on with my qbert knocker.
« Last Edit: June 15, 2005, 06:15:46 pm by gl.tter »
author of the Quake2 and Half Life Act Labs lightgun conversions:


SirPoonga

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Re: Buddabing's LED controller (NEW VIDEO JUNE 9, 2005)
« Reply #321 on: June 15, 2005, 06:22:58 pm »
hmm, I might wait for all this to play out befor eI go on with my qbert knocker.  Though doing hte serial route I plan will be simple and cheap, will do it just for the sake of doing it :)

There are some DLLs out there that make parallel port access transparent on any Windows OS - you could easily write a tiny light driver that just looks for the knocker signal, and sets a pport pin.  I've written a light driver skeleton that makes this very easy - let me know if you want the code and binary to test with.

I know, but the reason they aren't transparent in NT based OSes is because it introduces security holes.  And there are ways to access the port in both 98 and NT worlds, just a pain to do :)

Like I said in the qbert thread, not going parallel port since legacy ports are moving out and serial to usb convertors are cheaper than parallel to usb convertors, so in the future when my arcade computer doesn't have legacy ports it can still work.

I just realized the LED board is parallel porT?  argh.  I guess I am not getting that.  Parallel port does not fit in my future plans.  Especially since the mobo I am looking at only has USB and Firewire.

gl.tter

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Re: Buddabing's LED controller (NEW VIDEO JUNE 9, 2005)
« Reply #322 on: June 15, 2005, 06:30:04 pm »
I know, but the reason they aren't transparent in NT based OSes is because it introduces security holes.
author of the Quake2 and Half Life Act Labs lightgun conversions:


Buddabing

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Re: Buddabing's LED controller (NEW VIDEO JUNE 9, 2005)
« Reply #323 on: June 15, 2005, 09:03:05 pm »
If you run Daphne, you are already running one of the DLLs which open up the parallel port. :)

After much experimentation, I decided to use the same DLL that Daphne uses. Why re-invent the wheel? Plus, Daphne includes the source code.

Sirp you must be looking at a small form factor box. Every motherboard I've looked at in recent memory has a parallel  port on it. I'm using the parallel port for ease of design, ease of programming, and low cost.

If you want a USB controller, get Randy's. He hasn't said so, but I would be willing to bet that he will make his controller work with gl.tter's LSE code.
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posicat

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Re: Buddabing's LED controller (NEW VIDEO JUNE 9, 2005)
« Reply #324 on: July 08, 2005, 01:36:44 pm »
Any news on the prototype boards?  I'm anxious to see how they turn out.

Some questions:
I read up on the controller chip, and I2C bus communication.  I now have some projects of my own in mind.

Will these boards have an exposed I2C connection where other boards will be able to be attached? 

Could these plug directly into the SMBus on a motherboard, instead of using the paralell connection?

Buddabing

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Re: Buddabing's LED controller (NEW VIDEO JUNE 9, 2005)
« Reply #325 on: July 08, 2005, 03:05:24 pm »
Any news on the prototype boards?
I have changed my nickname to "Cakemeister". Please do not PM the Buddabing account because I do not check it anymore.

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Gamecab

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Re: Buddabing's LED controller (NEW VIDEO JUNE 9, 2005)
« Reply #326 on: July 09, 2005, 12:27:45 am »
Budda and I have pretty much gone over the prototype boards and picked out a few things that need to be changed.
« Last Edit: July 09, 2005, 12:45:42 am by Gamecab »
The Flight Yoke Release date is September 10, 2005.

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Re: Buddabing's LED controller (NEW VIDEO JUNE 9, 2005)
« Reply #327 on: August 09, 2005, 05:37:22 pm »
Any new news on these boards?  I'm anxiously waiting to see this working together with mame to light up the buttons a game uses, attract mode, etc on a cab... so I can finish designing my next cab and integrate this wonderful, wonderful toy.

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Re: Buddabing's LED controller (NEW VIDEO JUNE 9, 2005)
« Reply #328 on: August 09, 2005, 10:35:53 pm »
I have changed my nickname to "Cakemeister". Please do not PM the Buddabing account because I do not check it anymore.

Please read the wiki!

Gamecab

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The Flight Yoke Release date is September 10, 2005.

gl.tter

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Re: Buddabing's LED controller (NEW VIDEO JUNE 9, 2005)
« Reply #330 on: August 10, 2005, 05:35:19 am »
For my part, I have done a lot of work on the LSE and my own driver for it (gl.tterFX!), but I've had a v. busy summer so it's been slowed down lately.
author of the Quake2 and Half Life Act Labs lightgun conversions:


jdjuggler

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Re: Buddabing's LED controller
« Reply #331 on: September 12, 2005, 11:37:14 am »
Hey, I'm still interested in the LED board and gl.tter's LSE.  Are there any updates?
Thanks,
JD

Gamecab

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Re: Buddabing's LED controller
« Reply #332 on: September 12, 2005, 10:27:56 pm »
Nothing yet.  We didn't forget about you guys.
The Flight Yoke Release date is September 10, 2005.

gl.tter

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Re: Buddabing's LED controller
« Reply #333 on: September 18, 2005, 01:47:37 pm »
Still tied up in other things.  I'm waiting on some parts for my panel though, when they come I'll be back on it.
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jdjuggler

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Re: Buddabing's LED controller
« Reply #334 on: September 20, 2005, 11:53:52 am »
Hey gl.tter,
Not that I'm impatient or anything, but would your LSE control other LED boards, like this one -
http://industrialcomponent.com/phidgets/philed64.html

gl.tter

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Re: Buddabing's LED controller
« Reply #335 on: September 20, 2005, 11:57:17 am »
I've been looking at this one, it looks great on paper and might be perfect for my driver.  If it pans out I will probably support it myself.

The way the LSE works is that it spits out signals about things that have happend, eg. 'key a was pressed'.  Then there's a 'light driver' that converts this info into actual light output.  So a light driver has to be written for every board.  I wlll provide code for anyone wanting to do this once I do a public release.
author of the Quake2 and Half Life Act Labs lightgun conversions:


posicat

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Re: Buddabing's LED controller
« Reply #336 on: January 03, 2006, 03:31:11 pm »
My own project hasn't gone so well, so I'm hoping your project is going better.  It looks like it's been a few months since anything was posted, and I was just curious if there was any news.

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Re: Buddabing's LED controller
« Reply #337 on: January 03, 2006, 04:40:25 pm »
There haven't been enough pre-orders to justify my ordering the parts as the board exists now.

I've redesigned the board in Eagle to make it smaller and cheaper. It's just a matter of getting some prototypes made. Once that is done, I'll announce something.

Price target on the redesigned boards is $49. Anyone who has already prepaid for their board will get a crisp twenty in with their package.



I have changed my nickname to "Cakemeister". Please do not PM the Buddabing account because I do not check it anymore.

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Crazy_Mack

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Re: Buddabing's LED controller
« Reply #338 on: January 05, 2006, 10:22:58 pm »
I didn't even know you were taking orders.

What do we need to do to order one?  ???

Buddabing

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Re: Buddabing's LED controller
« Reply #339 on: January 05, 2006, 10:49:28 pm »
I didn't even know you were taking orders.

What do we need to do to order one?
I have changed my nickname to "Cakemeister". Please do not PM the Buddabing account because I do not check it anymore.

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carazy

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Re: Buddabing's LED controller
« Reply #340 on: January 06, 2006, 09:07:01 am »
Do you have any eta on when it'll be done?