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8/12Pos Rotary Game List?

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ErikRuud:
KLOV is searchable by keyword.

jerryjanis:
Whoa...  That's fantastic.  I've got a nasty habit of not reading anything - I just do a keyword search on the page for, "search", and I didn't find it...  Foolish...  That makes my life a little easier (that site is incredible - I couldn't believe they didn't have a search feature - Thanks.)

There's one more game, at least:
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Battle Field - http://www.klov.com/B/Battle_Field.html

Plus a couple of clones (If that's any help):
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Dogosken - (victory road clone) - http://www.klov.com/D/Dogosoken.html

Guevara (Guerilla War clone) - http://www.klov.com/G/Guevara.html

Makyou Senshi (GondoMania clone) - http://www.klov.com/M/Makyou_Senshi.html

(Totally unrelated) And for my own enjoyment, I found a game that uses the same controls as Discs of Tron!  Fantastic!  Zwackery - http://www.klov.com/Z/Zwackery.html

Frobozz:
Just to throw in my 2 cents, the official build of MAME needs a way to configure different control systems for different people with different hardware.

I like all three ideas proposed, but the ideal solution would be hitting "tab" in Ikari Warriors, and selecting between the three.  

When it comes to these types of controls, there are multiple ways these can be configured depending on whether I'm using an arcade spinner, the keyboard, a roto joystick, a PC steering wheel or an arcade wheel.   MAME should support all of them, perhaps not all at once, but at least on a switch somewhere; and without having to make ANOTHER "custom build".

u_rebelscum:

--- Quote ---Just to throw in my 2 cents, the official build of MAME needs a way to configure different control systems for different people with different hardware.

I like all three ideas proposed, but the ideal solution would be hitting "tab" in Ikari Warriors, and selecting between the three.  

When it comes to these types of controls, there are multiple ways these can be configured depending on whether I'm using an arcade spinner, the keyboard, a roto joystick, a PC steering wheel or an arcade wheel.   MAME should support all of them, perhaps not all at once, but at least on a switch somewhere; and without having to make ANOTHER "custom build".
--- End quote ---

EMU+ used have something close to this feature.  Not the "true rotor" input part, but the ability to switch between spinner and pots steering wheel, for example.  All it did was change the input type.  I've been thinking of trying to add this to Analog+ since I started Analog+.  Currently a little lower on the priority list to some other features I want to add.

And it sorta goes against mame's documenting the original hadware/software goal, and toward the playability side. ::)  Not for me to deside if it's added or not to the official mame, though.

Tiger-Heli:
Anyone know what's going on with this?

Last I saw mc-escher was going to post the changed source files on his site, but that was over a week ago?

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