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8/12Pos Rotary Game List?

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Howard_Casto:

--- Quote ---............. and I don't know who
this howard you speak of is, but I hope I've answered your question =P

--- End quote ---


I'm hurt... wounded even...  :'( :'(

I thought I was at almost infamous status by now, guess I'll have to break more stuff.


Lilwolf, drop me a line and I'll zip up one of my wrappers sources and send it to you... it has keypress emulation but no comments, that's why I haven't release it yet.  

mc-escher:
Ohhhhhhh, the mad dragon guy!

I should have guessed! don't be hurt... it's not you I hate, it's
Windows! =P

PS: It seems like I'm suddenly signed up for a LOT of work!! What
I'll probably end up doing is just zipping what I've done and putting
them on my website =P.

Tiger-Heli:

--- Quote ---Ohhhhhhh, the mad dragon guy!
--- End quote ---

Raging Dragon, FWIW!!!  (A rose by any other name . . .  )  Actually, Mad Dragon has a nice ring to it too!  Even fits from some of the previous posts!!!!  Just kidding, no offense, Howard, but you do get a little upset from time to time. . .   Not that I don't appreciate your posts and your contributions to this community.


--- Quote ---
PS: It seems like I'm suddenly signed up for a LOT of work!! What
I'll probably end up doing is just zipping what I've done and putting
them on my website =P.
--- End quote ---

Sorry, that was probably my fault also.  What happened is that this change is something that I requested both on this board and the main mame board a few months back.  Therefore, I really would like to see this implemented in MAME and ultimately in the official MAME build.  

BTW, the semi-official MAME response from the MAME net board was basically "What's wrong with how it is now?  Nobody is going to want to press a key 8 times to do one rotation!"  So I wouldn't expect this in official MAME unless something like URebelScum's idea of keeping both inputs can be made to work.

Actually, YOU personally are not signed up for any more work than originally.  I am glad that you found a way to make discrete keypresses work in the IKARI games and it's great that you will make the source files available on your site.

I would like to see a Windows binary of your MAME version, but I can work around that.  More useful, would be a write-up of line by line changes to the source files, but there are compare programs if that is difficult for you to provide.

I would very much like to see this added into official MAME, without breaking the official MAME code.  How much you want to be involved in that is up to you.  You can either develop the code to help integrate this change into the official MAME drivers, or you can just make the code available for your change and hopefully somebody will eventually integrate it into the main MAME build.  (with credit to you, of course, I would hope.)

Anyway, however, this ends up, thanks for developing the code changes that you have and for your assistance with this project!

jerryjanis:
No way!  That's totally awesome that you're doing this.  I was thinking that this had to be done - I would have started doing it myself if I had a lot of extra time.

I searched around for a while looking for every rotary game I could find (It's a bummer that KLOV isn't keyword-searchable).

Here are some more games to add to the list:

-Ikari III
-SAR - Search And Rescue: http://www.klov.com/S/SAR_-_Search_And_Rescue.html
-Down Town: http://www.klov.com/D/Down_Town.html
-Exterminator: http://www.klov.com/E/Exterminator.html
-XYBots (seems to work perfectly in mame right now): http://www.klov.com/X/Xybots.html

-Front Line: http://www.klov.com/F/Front_Line.html
-Wild Western: http://www.klov.com/W/Wild_Western.html
-Tin Star: http://www.klov.com/T/Tin_Star,_The.html

-Touchdown Fever (optical rotary): http://www.klov.com/T/Touchdown_Fever.html
-Caliber 50 (optical, kick butt game though): http://www.klov.com/C/Cal_.50_-_Caliber_Fifty.html
-Forgotten Worlds (optical rotary): http://www.klov.com/F/Forgotten_Worlds.html
-Mad Planets (I don't know what the controls are): http://www.klov.com/M/Mad_Planets.html

Thank you thank you thank you!  I look forward to playing the games right proper with the LS-30's!  (Now I just gotta figure out how to make the 8-way joystick part of the LS-30 work better - it struggles a little bit sometimes, trying to get the direction I want - I'm thinking about buying the Happs version, but it's SO EXPENSIVE ($40.00+ apiece)!  Your modifications may make that decision a lot easier.)

Tiger-Heli:
Thanks Jerry Janis for the compliments and game list.

Mad Planets uses a TRON control layout - Trigger fire joystick and a spinner.

XYBOTS used a rotary joystick with two microswitches and a spring return to center.  The LS-30's should work with this game if you just partially move the joystick instead of moving it a full click.  We don't need to change the driver for this game as you want the player to keep spinning until the button is released.

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