Main > Lightguns |
Dual Light Gun problem (SOLVED) |
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BULL:
Make sure that gun 1 has it |
clanggedin:
That was the first thing I did but it doesn't do any good if there are no values in MAME itself for player 2 gun. I have a mouse at work that has 5 buttons on it. I wondor if Ihook that up I'll get mouse buttons 3 and 4 in mame. |
shadowdrak:
I thought you needed to use advancemame or mameanalog+ to use 2 light guns(or 2 trackballs). There is a USB mousehack in those programs that bypasses the directxAPI and uses some part of the NT api to see the second mouse. |
clanggedin:
I have tried nonamemame and I cannot get it to see the second gun either. I figured if there is an option in the mame.ini for dual lightguns then they should work. They probably will work if I can just map the gun to mouse buttons 3 and 4. I'm goin to keep trying this weekend. Hopefully I have it figured out. |
shadowdrak:
It looks like the newer versions of mame can do the mouse thing now. I guess disregard my previous post. |
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