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Dual Light Gun problem (SOLVED)
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clanggedin:
OK, so I got my 2 TV out Act-Labs guns today and hooked them up to my cabinet running WinXP and MAME .86. I enabled Dual Lightguns and Light Gun in MAME.ini, but I cannot get either gun to work if it is switched to the second gun. They both work moving the mouse in XP, but not in MAME.

I went into the second player settings and noticed that  "Lightgun X 2 Analog" , "Lightgun Y 2 Analog", Mouse X 2 Analog", and "Mouse Y 2 Analog". Have "n/a".

Does anyone know these values? When I shoot the gun as the second gun I always get "Light gun X /or Y 1 Analog".

What are the keyboard values for these buttons and how do I get the Lightgun values into those fields??

I have searched everywhere and I cannot find those values.
u_rebelscum:

--- Quote from: clanggedin on September 03, 2004, 10:28:34 pm ---Does anyone know these values? When I shoot the gun as the second gun I always get "Light gun X /or Y 1 Analog".

What are the keyboard values for these buttons and how do I get the Lightgun values into those fields??
--- End quote ---

The way actlabs TV lightguns and official mame dual work is that the lightguns share the same mouse "number" axes, it's "correct" that both guns have LG 1 Analog.

Gun 2 uses mouse buttons 3 & 4.  Mame translates mouse button 3 as a player 2 trigger pull.
Howard_Casto:
This is how real arcade games do it too.  As the position is only read when the trigger is pulled, two guns cna share the same input.  However if both people fire at exactly the same time (which is hard to do) then one gun will get thrown off.  Again, this is how real arcade machines do it though so no worries.
u_rebelscum:

--- Quote from: Howard_Casto on September 04, 2004, 03:11:59 pm ---This is how real arcade games do it too.  As the position is only read when the trigger is pulled, two guns cna share the same input. ...  Again, this is how real arcade machines do it though so no worries.

--- End quote ---

Which schematics show this?  For which games?  

Some games constantly real time track, at least in test mode, and the guns seem to track seperately.  (I need to pull a list, too)
clanggedin:
So, how do I map mouse buttons 3 and 4 to the gun?. Do I need to install a second mouse in XP to get those values??



 
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