Main > Software Forum
DOS frontend for PC monitors
rampy:
Hi,
I'm looking for something like ArcadeOS/etc but is geared to using PC monitors.
Ideally it would handle MAME and other Emu's from DOS...
I'm running a 366@550 and need all the cycles I can get by avoiding windows...
Thank you for your suggestions... in the meantime I guess I'll have to do it the old fashioined way (download em all and try em 1 by 1 =P )
Rampy
Davestar:
Gamelauncher and Advancemenu come to mind quickly. I'm sure Gamelauncher can launch multiple emulators, I'm not so sure about advancemenu.
--------------------------------
Dave
Dave Dribin:
Game Launcher was originally designed to launch multiple emulators under DOS, so I think that it would fit your bill quite nicely. Given your limitied horse power, you'll probably want to turn off a lot of the animation scrolling effects. That is, unless you can find accellerated (VBE/AF) drivers for your video card.
-Dave
rampy:
Thanks Dave,
I've loaded up Gamelauncher on my cabinet and initial experience was good. I do have a follow up question if you'd entertain it though...
Is it possible to change the configuration of the "ui" keymapping in gamelauncher, specifically to use the input from MS gameport sidewinders?
IF that's a RTFM thing, let me know and I'll revist the docs in the event I overlooked that info=P
Thanks for the cool FE, and any advice.
Rampy
Dave Dribin:
--- Quote from: rampy on August 23, 2002, 01:23:24 pm ---Is it possible to change the configuration of the "ui" keymapping in gamelauncher, specifically to use the input from MS gameport sidewinders?
--- End quote ---
Well, GL is supposed to allow you to navigate using a joystick out of the box. That said, I don't regularly test this (since I don't have a joystick) and I haven't tested it personally under Windows. It *should* work though. :)
One thing to do is check glaunch.log and make sure a joystick is getting detected.
BTW, the next version will allow you to fully configure joystick input to control the UI.
-Dave