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MAME cfg is going XML.

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EndTwist:

If this happens, someone better make an alternate CFGmame (with the cfg files instead), or life will suck!

Lilwolf:

The world isn't going to end Howard.  

the use of the ctrlrs might be in jeopardy thought.  If they do the cfg -> xml right, the ctrlr files aren't going to be more then a template... but thats still a good thing.

But being able to modify the cfx/xml in the frontends would be GREAT!  You should be able to configure the game (not just the defaults) for any game.  The ability to change dipswitches is also a big plus...

but after all that... I think your right... wasn't really the best use of Aarons time...  But when you code... you rewrite a block because it starts to bug you.

Howard_Casto:


--- Quote from: EndTwist on July 23, 2004, 09:21:33 pm ---If this happens, someone better make an alternate CFGmame (with the cfg files instead), or life will suck!

--- End quote ---

Hold up now... we have been telling you guys for almost two years now that cfg files were going away.  You should be saving all of your major input settings via ctrlr files at this point.  If anything, they are parsable and can be converted later, cfg files, not so much because of the reasons rebel mentioned.  

u_rebelscum:


--- Quote from: EndTwist on July 23, 2004, 09:21:33 pm ---If this happens, someone better make an alternate CFGmame (with the cfg files instead), or life will suck!
--- End quote ---

Why?

The only problem I see is the increased file sizes Howard mentioned.  That won't make like suck.  Any other reason?

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