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MAME cfg is going XML.

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lokki:

Hi,
Looks like the mame cfg are also going to be changed to XML.

http://www.aarongiles.com



SirPoonga:

This could be a good thing.  Someone could put out a set of files that has all the cocktail games witht he dipswitch set to cocktail.

Minwah:


--- Quote from: SirPoonga on July 22, 2004, 11:02:00 am ---This could be a good thing.  Someone could put out a set of files that has all the cocktail games witht he dipswitch set to cocktail.

--- End quote ---

Would this also mean you'd be able to set analog settings in XML?  Alternatively it seems like a good time for the analog settings stuff to be migrated to the ctrlr ini files...

u_rebelscum:

But does this mean the end to ctrlr ini files?

There are only a few things ctrlr has over cfg:
1) text editable
2) setable to different folders (for different controllers)
3) uses multiple ini files, depending on game and controls used in game
4) furture proof.

The first one is the biggest reason, IMO, but will be gone after cfg goes xml.  
The second one, well, not many people use more than one folder.  I bet it's a set and forget for most who use ctrlr (no me, but [shrug]).  
The third, like the second, probably isn't highly used.  Again, I know peoploe use this feature, as do I, but what about mameDevs?
The forth is still true ATM, but will the xml be as future proof?  (More so if ctrlr ini is dropped.)

Me, I really like the ctrlr ini files.  But I'm not sure if the two remaining differences are liked enough for mameDev to keep ctrlr ini.  And if the cfg xml files are made so it can do items (maybe) 2 and (especially) 3, well, [shrug] ... is there any reason to keep ctrlr ini?

Minwah:


--- Quote from: u_rebelscum on July 22, 2004, 02:17:37 pm ---But does this mean the end to ctrlr ini files?

There are only a few things ctrlr has over cfg:
1) text editable
2) setable to different folders (for different controllers)
3) uses multiple ini files, depending on game and controls used in game
4) furture proof.

The first one is the biggest reason, IMO, but will be gone after cfg goes xml.  
The second one, well, not many people use more than one folder.  I bet it's a set and forget for most who use ctrlr (no me, but [shrug]).  
The third, like the second, probably isn't highly used.  Again, I know peoploe use this feature, as do I, but what about mameDevs?
The forth is still true ATM, but will the xml be as future proof?  (More so if ctrlr ini is dropped.)

Me, I really like the ctrlr ini files.  But I'm not sure if the two remaining differences are liked enough for mameDev to keep ctrlr ini.  And if the cfg xml files are made so it can do items (maybe) 2 and (especially) 3, well, [shrug] ... is there any reason to keep ctrlr ini?

--- End quote ---

I hope you're wrong, I love the ctrlr ini files also.  For me 2) is not such an issue, but 3) certainly is.  It is great to be able to setup multiple games at once using the ctrlr files, then for games where eg pedals are treated as buttons etc., you can setup game-specific ones.

It is a shame the MAME dev's don't seem to care much about the control side of things.  If they did, they would do many things differently (ie better).

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