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Yet another Game remake....HoverTank 2k4
hulkster:
--- Quote from: Howard_Casto on July 20, 2004, 03:27:26 am ---Progress Update:
I got the bullet bending working. I think I will have it as an option though as purists of the original combat cart (all 3 of them) will consider the trick cheating. It's actually quite an interesting fire method now that bullets have infinate range. In theory a person with really really really good reflexes could fire a single shot and have it chase the other player until it hits them!
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yeah thats kinda cheating, but im hoping that you make the bullet travel at a high speed so its extremely difficult if not impossible to follow someone around the whole time. and are you going to make the tanks faster than the original, because before they moved very slow, but im not sure if making it faster will be better or not.
--- Quote ---The original game had you play the same level over and over until someone got 10 points. I'm thinking that I should make it a little more fast-paced and maybe the best of 3 for 5 different levels. Any thoughts on that?
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thats a really good idea. i think 3 points is a little low though. how bout 5 points for 3 levels. maybe its just me, but 3 points can be over quickly if you are good. but the multilevel thing is a great idea.
--- Quote ---I need help on one part if anyone is interested.
I decided for online multiplay I want to do a dedicated server exe. That isn't a problem but I have no clue how to do those fancy html pages that other online games have that show all the servers out there, ect. Even if I did I probably don't have a proper place to host such a page. Can anyone give some advice in that dept?
Anyway insomnia strikes again, so I just thought I would give everyone an update. Thanks for listening.
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cant really help you on this though as im not a program guy and dont have any web space so im pretty much useless. ;D but ill be willing to follow your progress and give you my oh-so-great advice! ::)
Minwah:
Cool idea HC :)
I was never massively into Combat...although I did play a remake on my old Amstrad quite alot...
I guess the controls are stick+fire? How about an option for twin sticks, BattleZone style - would be nice for those with the controls.
Chris:
If you want to make this really nifty, have it read MAME controller INI files for its control setup... :)
Here's an interesting approach for mines: rather than having mines be random hidden hazards, allow tanks to lay mines...
EndTwist:
I may be able to provide webspace...we should start a whole BYOAC "YAGR" site.
Ok ok, I know this will sound a bit over the top but...
If someone registers a domain like "YAGR.NET", "YAGR.ORG", or "yetanothergameremake.com" then I can host it. It would be "BYOAC's Yet Another Game Remake" site. ;D
Now...who wants to register the domain?
Howard_Casto:
Summing up... webspace would be good but lets not get ahead of ourselves. Thanks et.
Tank laid land mines were what I was getting at. Battlzone style controls could be an option, but for now I'll use the traditional atari 3-way joystick setup.
I found this nifty little windows api that seems to do hit detection faster than my manual method so the test build will be delayed a few days. It'll be worth the wait though as I've already made all of the objects skinnable and the new graphics engine I built seems to run quite smoothly.