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No progress with MAME ANALOGUE :(

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Gradius:

Thanx guys. I'll check it out.

Gradius:

Yes! That was it. I think I need a mame32.ini apart from mame.ini or viceversa (I don't remember now). The point is that now I have mouse enabled and the option mouse controls appears in the menu. I've tried games such as Ikari Warriors and yes! each mouse controls each player's rotation, so this works. However, I still cannot get any of my mice to work with lightgun games, which are my main interest. The crosshair simply doesn't move with any of my mice. Do I have to set the lightgun options in a particular way in the ini? I've been testing with no success. Is is possible to play these games with two players, each of them controlling his crosshair?

u_rebelscum:

Yes.  Use the same settings as used in the other multiple mice games.

The lightgun options (in mame and mameAnalog+) are for special hardware inputs, not for lightgun games.

General rule:
[size=+2]Do not enable any lightgun setting unless you have a physical lightgun.  
This means disabling lightgun settings for lightgun games played with a mouse or trackball.[/size]

Sometimes them enabled may work in some systems, but it's way better to leave them disabled unless absolutely needed.  Enabling them makes mame or analog+ do extra loops. Totally unneeded extra loops if you have a normal mouse.

menace:


--- Quote ---mouse          1
multiplemice   1
lightgun       0
lightgun2a     0
lightgun2b     0


and probably

switchablemice 1


To test which physical has what number, the easiest is to start a game, go into Inputs (this game), and remap something to a mouse press.  You should get a couple mice's numbers, the non zero mouse number is that mouse's mouse number in analog+.  (Remap to normal by pressing enter then esc.)  Remember to remap the mouse buttons to the game buttons (ctrlr ini's are GREAT for this.)

With switchablemice enabled, there is a new menu item in mame's in-game UI, "Mouse Controls".  Go into there and set each player to the correct mouse.  (Instead, you can hand edit the cfg/*.ana game file, made after playing a mouse/lightgun/spinner/TB/360wheel game.)

Let me know if this doesn't help.  (Please, include the total number mice installed, directX version installed, and the noted above options settings.
--- End quote ---

I'm running Xp with an optipac and can't for the life of me get it to recognize the spinner.  Windows recognizes it, but analog mame doesn't--I have all the settings as above and am given the "mouse controls" menu--I tried switching player 1 through all five mouse settings but I can't get it to pick up the dial in the games controls menu.  Is there someplace else besides the INI where the mouse/dial is to be set?  shouldn't it just recognize it?  I think this might be related to my loss of direction on the rotary as well--anyone..help!

fogman:


--- Quote from: u_rebelscum on July 08, 2004, 01:51:19 am ---Yes.  Use the same settings as used in the other multiple mice games.

The lightgun options (in mame and mameAnalog+) are for special hardware inputs, not for lightgun games.

General rule:
[size=+2]Do not enable any lightgun setting unless you have a physical lightgun.  
This means disabling lightgun settings for lightgun games played with a mouse or trackball.[/size]

Sometimes them enabled may work in some systems, but it's way better to leave them disabled unless absolutely needed.  Enabling them makes mame or analog+ do extra loops. Totally unneeded extra loops if you have a normal mouse.

--- End quote ---

U_rebel...
  Do you know if this holds true in reverse...namely, if you have a light gun, should you disable the mouse settings?  Any word on mameanalog v0.84u2?

Thanks,
Tim

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