Main > Lightguns
Ok we have lightgun support, now what?
neo777:
most likly it was a pot based control - much like the t2 guns.
u_rebelscum:
--- Quote from: neo777 on July 15, 2002, 11:07:53 pm ---most likly it was a pot based control - much like the t2 guns.
--- End quote ---
Can't be: the ends of the firehose are "free standing" , and are connected to the cab only by the fake water hoses and sometimes an anti-theft wire.
Bob Sanders:
ok so any ideas how it works
Andy Geez:
I know all about Sega hardware.. here is how it works..
Sega IR/Gun hardware
Have you ever seen games such as HOTD2, Confidental Mission, Brave Fire Fighters and such?? These
games use screen sensors around the screen (normally intergrated in the
screen bezel, on some games you don't even notice them), and guns that can pick up the sensors (most accurate system
to date), the advantage of this system is that it doesn't matter what your
Screen is, also the Gun IO board converts to standard protocols (such as
bits for trigger and sflag which is either 0 or 1 if the gun is in the
sensor grid or not (for pointing away from the sceen and reloading), but the
really nice part is it converts the gun positions to Analogue X/Y so 0/0 is
top left and 0xff/0xff is bottom right (just like a regular analogue
joystick), this is the only way I can think of for people playing gun games
on a PC (without touching MAME code, just let MAME thinks you have 2
analogue joysticks).
Downside though is that the Sega Spare prices for this equipment is mega
bucks!! :(
Gun IO board is
brandon:
best I can tell the white flash really isn't always necessary. I have a Guncon on my PSX and if you shoot something dark the screen will flash if you are aiming at something bright it will not. The Guncon is always checking where you are aimming, not just when you pull the trigger. If you go to the calibration screen you can see the cursor following the guns position without the trigger pressed and no white flash. It only flashes when it feels "lost" but if the screen is bright enough then there is no need for the flash. If 2 people fired at the same time the screen may flash at the same time but the location of the the 2 sensors would be at different places on the raster so it would register two different locations. If these 2 seperate coordinates could be translated to 2 different mouse XY in the OS then I don't see the problem. Then again what do I know :)
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