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Howard_Casto:

It's just pointless work for me. I only check the masterlist when the user refreshes his gamelist.  90% of the time the lists are gotten from previously-written list files.  I really recommend this btw... not having to parse a text file or database greatly decreases boot time.

)p(:


--- Quote from: Howard_Casto on July 25, 2002, 02:28:09 am ---
It's just pointless work for me. I only check the masterlist when the user refreshes his gamelist.  90% of the time the lists are gotten from previously-written list files.  I really recommend this btw... not having to parse a text file or database greatly decreases boot time.

--- End quote ---


Does anybody parse it every time then? Never seen that...

Emulaxian can use both... At one time I wanted to go with a database also in public releases. But I now dropped that idea because the next version will have search and filter routines that are as fast or faster (mmm id not time it but  the search results are instantanious to the eye) as the database...so no point really anymore to use it...

Peter

Minwah1959:

I considered using a database.  But then text file's seemed to work well and was easier :)

SirPoonga: Sorry about the refresh rate thing, it seems to be a problem in 2000/XP.  I can't work out why it happens.  Also I have (very) limited access to 2000/XP at the moment.  My next release should be quite a biggie (for me anyway) and I'm trying to fix everything like that.

Howard_Casto:


--- Quote from: Minwah1959 on July 25, 2002, 04:56:33 am ---
I considered using a database.  But then text file's seemed to work well and was easier :)

SirPoonga: Sorry about the refresh rate thing, it seems to be a problem in 2000/XP.  I can't work out why it happens.  Also I have (very) limited access to 2000/XP at the moment.  My next release should be quite a biggie (for me anyway) and I'm trying to fix everything like that.

--- End quote ---


It a windoze registry glitch thingy. I ran into it a few months ago.  Contact me and I'll show you how to fix.  

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