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Operation Thunderbolt + MAMEHooker 2 player script issue
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TapeWormInYourGut:
I have the same issue in Operation Thunderbolt and it's because the output states appear to be bugged in that game.

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Edit: The issue with mine appears to be due to a bug in my output software. It had an invalid line-terminator check which caused output messages to be queued until a new message was received. The delay in processing messages caused a result similar to what the OP is seeing. This is because the correct states weren't being immediately processed.
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