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| Operation Thunderbolt + MAMEHooker 2 player script issue |
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| Afterburner1970:
Hi, Ok, after losts of mucking around and reading many posts and help from Howard, I finally got both guns (on my Revolution X) working. Only issue is when playing 2 player..... whoever pulls the trigger second, it stops the first players guns recoil. It must be a script issue, so hoping someone can spot my error? ini file [General] MameStart= MameStop=kls 1 StateChange= OnRotate= OnPause= [KeyStates] RefreshTime= [Output] Player1_Recoil_Piston=lfs pistonthunder 20 %s% Player2_Recoil_Piston=lfs pistonthunder-2 20 %s% and the 2 script files Pisonthunder.mhs uls 1 1 0 uls 1 1 %s% Pistonthunder-2.mhs uls 1 2 %s% uls 1 1 %s% Many thanks |
| bandicoot:
hello i think this mut be like this Pistonthunder-2.mhs uls 1 2 0 uls 1 2 %s% |
| Howard_Casto:
to simplify even greater, you never have to pass a zero when the state is off. I have that option in place for outputs with multiple values. Just pass a %s%... when the output isn't firing the value of %s% will be 0 anyway. |
| Afterburner1970:
i had made a typo the script is actually uls 1 2 0 uls 1 2 %s% but still have this issue....any thoughts? Thanks |
| Afterburner1970:
I should point out, as I didnt make this very clear..this issue is happening on operation thunderbolt. Revolution X is working perfectly. Thanks in advance |
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